How else do you find John Romero?the MO dev solution was to just let horses no clip through everything.
Like a lot of people said earlier in this thread, technical execution is a part of game design. MO, Darkfall and a myriad number of games have a "hardcore" game design, but their technical execution was shit. Unresponsive UI, Bugs, terrible network lag, poor optimization and a whole gambit of terrible technical features. Just because some people are so starved for a game of that type that they play anyway, despite these game destroying short comings, doesn't make it any less of a disaster. Countless good games have just gotten shit on for being technically deficient.Why is it a disaster? It has a nice niche following.
I agree totally. However, i think where it makes sense, some dungeons should have torches on the wall. Any race that inhabits a dungeon that can't see in the dark, and is smart enough toBtw....we were having a discussion on lighting, or more specifically, nights getting dark. Watching this gif, this is fucking WIN! THAT'S how lighting should be done! That is fucking perfect.
Yes, technical expertise is more important than anything else. It doesn't matter what you design if your team doesn't have the expertise to implement it. WoW became what it is today almost exclusively due to the technical talent at Blizzard at the time - the designers were coattail riders.Like a lot of people said earlier in this thread, technical execution is a part of game design. MO, Darkfall and a myriad number of games have a "hardcore" game design, but their technical execution was shit. Unresponsive UI, Bugs, terrible network lag, poor optimization and a whole gambit of terrible technical features. Just because some people are so starved for a game of that type that they play anyway, despite these game destroying short comings, doesn't make it any less of a disaster. Countless good games have just gotten shit on for being technically deficient.
don't forget shadowbane. ive played em all bro, I'm one of those starving sadists.Like a lot of people said earlier in this thread, technical execution is a part of game design. MO, Darkfall and a myriad number of games have a "hardcore" game design, but their technical execution was shit. Unresponsive UI, Bugs, terrible network lag, poor optimization and a whole gambit of terrible technical features. Just because some people are so starved for a game of that type that they play anyway, despite these game destroying short comings, doesn't make it any less of a disaster. Countless good games have just gotten shit on for being technically deficient.
link?This pcgamer article reminds me of the 'miracle' patches that are supposed to fix all the garbage when a game launches .
lolThis pcgamer article reminds me of the 'miracle' patches that are supposed to fix all the garbage when a game launches .
Pro-tip: Miracle patches are long promised, rarely delivered.link?
Pro-tip: Miracle patches are long promised, rarely delivered.
Pantheon sounds like a PvE version of Mortal online to me so far.ill give you an example into how their dev team works... for a long time horses couldn't go over minor terrain features like small rocks or plants, likewise horses had no jumping animation.. the MO dev solution was to just let horses no clip through everything.
Problem solved!
as for a 'nice' following, more ppl play p99 than mo
anyway, back to pantheon
The latest QA was a little better I thought - but they were holding back on class info because of the pcgamer article. I'm still amazed that they've gotten as much as they have with the weaksauce kickstarter they have (though the tier/reward improvements of today helped).Feel like I've been double duped.
There's a disconnect between the way the crew at Visionary Realms has developed in the past and how they should be developing in their current state. It's not about dangling the carrot, it's about stuffing everyone's face so full of steak they rack up a bill they'll be crying about for months.The latest QA was a little better I thought - but they were holding back on class info because of the pcgamer article. I'm still amazed that they've gotten as much as they have with the weaksauce kickstarter they have (though the tier/reward improvements of today helped).
I do think it shows there is incredible interest in an "old-school" MMO that despite all the points raised they're still nearing 200k. People are throwing money at it, just for the faint hope of a game.