There is only one person on the VR team who writes actual code. Ask ANYone who's ever worked on a small team project or a startup whether your first 11 people should look like this:
Vision guy - B. Mcquaid
Engineer - J. Weimann
Artist (concept) - J. Rochelle
Artist (props) - F. Beleno
Artist (environment) - V. Nguyen
PR guy - B. de la Durantaye
Designer - S. Grant
Designer - T. Garcia
Designer - N. Walling
Designer - C. Lefever
Designer - L. Gullo
Personality defects aside, none of these designers can write useable code for an MMO. I know this because I've worked with most of them, some directly, some indirectly.
Fwiw, it should look more like:
Vision guy/CEO (gets dat money)
Engineer (server and backend)
Engineer (tools and pipeline)
Engineer (gameplay)
Engineer (gameplay/AI)
Artist (concept and props)
Artist (props)
Artist (environment)
Designer (systems and content, must have excellent excel/scripting/writing skills)
Designer (systems and content, must have excellent excel/scripting/writing skills)
PR guy
As for myself, I was one of those unfortunates fired in the parking lot (still employed in MMOs though!), so I have a certain negative reaction to seeing Brad's shenanigans once again in full swing. It looks like this ill-thought-out project probably won't make it, so at least he won't be rewarded again for deceiving folks, but even people who don't know much about game design or MMO production should be able to understand production bottlenecks. With their current team of SOE/Trion castoffs and their egregious lack of technical skills (not a personal attack per se - this is a problem endemic to MMO designers), they would have no chance of producing a playable anything even WITH plenty of funding and a real game design document, which I do not believe they even have.