The real question you should be asking yourselves is (and some have mentioned it already):
If they have FIVE unemployed designers on staff, and their conversations have been ongoing since September, how do they have nothing specific to show (or even describe) in terms of definitive combat mechanics or class interdependencies? With their "wealth" of experience on staff, there's really no excuse not to have an absolutely spotless and polished game design document ready to go well before the KS launch. Unfortunately, this professional negligence is exactly what those of us "in the biz" expected from that particular group of bodies.