Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Quineloe

Ahn'Qiraj Raider
6,978
4,464
Wha?

Its the next 3 yrs that has me worried when hes got all our cash.
Yeah, the believing period may be extended if the KS actually succeeds. Right now, all signs stand on us only having to believe Brad for another 30 days
smile.png
 

Jimbolini

Semi-pro Monopoly player
2,591
967
As bad as things look for Brad at the moment...at least he's not Justin Bieber. Damn! Racing with DUI and a hooker? POW
 

Big Flex

Fitness Fascist
4,314
3,166
don't forget when they continue crowd funding on their website with a pathetic thermometer graphic like an inner city school pledge drive for new basketball jerseys after the kickstarter ends.

because thats the plan.
 

mkopec

<Gold Donor>
26,114
39,385
If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
 

Irongut_sl

shitlord
82
0
don't forget when they continue crowd funding on their website with a pathetic thermometer graphic like an inner city school pledge drive for new basketball jerseys after the kickstarter ends.

because thats the plan.
The next logical step, after this Kickstarter fails, is for Brad to go on Shark Tank.
 

Aleatha

Silver Knight of the Realm
96
0
If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
One working outdoor zone + 1 dungeon showing gameplay would go a long way towards funding another kickstarter if the current clusterfuck actually funds.
 

Mahes

Bronze Baronet of the Realm
5,203
6,186
Why 800K?? It seems kind of an odd number. 1 Million "Sounds" so much better.

Dear Brad,

Any chance you could actually reveal a business plan behind your vision? We all know 800k is a few inches of water in a large bucket when it comes to creating even a niche game, so who else is backing the project? I might have missed the business post and if I have please ignore this. Given your history/trend in the past, do you not think it prudent to alleviate concerns of people who want to be a part of your dream? I am all for a game like what is being discussed throughout this post and on the KS, but I am justifiably worried that the money will not be used properly and thus I just lose that amount of money.

Thank you for any response towards this topic.
 

Skanda

I'm Amod too!
6,662
4,506
Why 800K?? It seems kind of an odd number. 1 Million "Sounds" so much better.
Kickstarter and Taxes will take chunks so Brad is probably aiming to get 500-600kish to work as seed money. I'm still of the opinion there's some investor waiting in the wings who told Brad if he could come up with X amount of money then invester-man will fund him. There's just no way even 800k will fully fund a 20 man operation for the 2-3 year development cycle Brad has stated he's aiming for.
 
437
0
If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
That's what I would do too. Enough to make characters, get 10 levels, and kill stuff.
 

Gecko_sl

shitlord
1,482
0
If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
Because after paying for one kickstarter, and being offered alpha, beta, gamma, and a free coffee mug for the low price of $150 dollars, the community would be rearing to write another check for... what again?

This is not Star Citizen. There are oodles of generic fantasy MMOs out there, and tons in development.. Even some from very well know game legends.....

This game will either fund the initial 800k and result in a crappy Unity generic game, or it won't fund and the 9 designers and one engineer with his 'Unity for Dummies' book that are VR will have to go get real jobs. Either way we won't get a nextgen epic planar fantasy MMO today or in 2017.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
I think if it barely gets over the finish line, they need to have a clear path on how they are going to proceed. Are they going to hire more people, perhaps put some more concept/pre-alpha stuff together for a 2nd KS to try to reach stretch goals? I think people would fund the 2nd KS if they saw something substantial with the 800k, not just a blub about 'we hired 10 more people'. Whether it would get funded to reach all those stretch goals, I'm not sure. Even with how bad the KS has been, I'm surprised it only have about 1600 backers, with as much talk that goes on how everyone wants the 2nd coming of EQ. Maybe people just don't really believe it's going to be a reality anyway. Or that what's going to come to reality is not going to be what is really wanted.
 

Convo

Ahn'Qiraj Raider
8,765
617
Kickstarter and Taxes will take chunks so Brad is probably aiming to get 500-600kish to work as seed money. I'm still of the opinion there's some investor waiting in the wings who told Brad if he could come up with X amount of money then invester-man will fund him. There's just no way even 800k will fully fund a 20 man operation for the 2-3 year development cycle Brad has stated he's aiming for.
I said this before but if you're backing this project, you're very much putting a lot of blind faith into the idea of it and the team. There are no guarantees.
 

Daelos

Guarding the guardians
219
58
That sounds great. I was kinda wondering how that dungeon took VU a whole weekend, but maybe he was new to Unity also and had to learn the ropes first. Even though I made some cool doom-wads, I am not a programmer by any means so I am wondering: at which point do you need to code stuff yourself when using Unity?
I guess you can do level design without knowing anything about coding. But scripting behaviour is a big part of it. I haven't used any other toolsets/engines, but I hear that there are some with a more graphical approach to scripting.

That being said - there are awesome You Tube tutorials available that should get you up and running in an evening.

Would this be possible: start up Unity pro, install Random Dungeon generator tool, maybe a monster tool, set a few parameters for your new dungeon, click "create", then populate your dungeon with preset monsters, adapt a few monsterparameters, then click play and walk around in your Dungeon? No combat off course, but would you be able to walk around in a randomly created dungeon and see those mobs idling/pacing where you placed them?
Aye. That should be possible, using a tool such as this:Asset Store
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Kickstarter and Taxes Kickstarter

In general, a creator can offset the income from their Kickstarter project with deductible expenses that are related to the project and accounted for in the same tax year. For example, if a creator receives $1,000 in funding and spends $1,000 on their project in the same tax year, then their expenses could fully offset their Kickstarter funding for federal income tax purposes. If a creator receives funding in one year and spends money on their project in a later year, consider whether their expenses can still offset their Kickstarter funding using the accrual method of accounting.

Beyond deductions, a creator may be able to classify certain funds raised on Kickstarter as a nontaxable gift, and not income. A gift is something given out of "detached and disinterested generosity" for personal reasons and without the expectation of getting something in return.

Sales tax may also be applicable in certain cases depending on the local rules. In general, sales tax applies only if the creator has sufficient connection to the location of the backer.
 

Gecko_sl

shitlord
1,482
0
Kickstarter funding is considered 'income', and subject to U.S. tax law provided your company is here.

It's not too late for VR to relocate to Elbonia.