mkopec
<Gold Donor>
Wha?It's not like we have to believe in Brad for years to come. 30 more days, then we can move on.
Its the next 3 yrs that has me worried when hes got all our cash.
Wha?It's not like we have to believe in Brad for years to come. 30 more days, then we can move on.
Yeah, the believing period may be extended if the KS actually succeeds. Right now, all signs stand on us only having to believe Brad for another 30 daysWha?
Its the next 3 yrs that has me worried when hes got all our cash.
The next logical step, after this Kickstarter fails, is for Brad to go on Shark Tank.don't forget when they continue crowd funding on their website with a pathetic thermometer graphic like an inner city school pledge drive for new basketball jerseys after the kickstarter ends.
because thats the plan.
One working outdoor zone + 1 dungeon showing gameplay would go a long way towards funding another kickstarter if the current clusterfuck actually funds.If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
Kickstarter and Taxes will take chunks so Brad is probably aiming to get 500-600kish to work as seed money. I'm still of the opinion there's some investor waiting in the wings who told Brad if he could come up with X amount of money then invester-man will fund him. There's just no way even 800k will fully fund a 20 man operation for the 2-3 year development cycle Brad has stated he's aiming for.Why 800K?? It seems kind of an odd number. 1 Million "Sounds" so much better.
LOLAs bad as things look for Brad at the moment...at least he's not Justin Bieber. Damn! Racing with DUI and a hooker? POW
That's what I would do too. Enough to make characters, get 10 levels, and kill stuff.If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
Because after paying for one kickstarter, and being offered alpha, beta, gamma, and a free coffee mug for the low price of $150 dollars, the community would be rearing to write another check for... what again?If I was them, take the 800K or whatever it ends up being, get 1 zone working showing the look of the game with all the classes functional at an alpha stage. Then kick off another kickstarter. And this time he will have something to show other than a few screens and some vague class description of what a cleric is. But that is IF this shit funds in the first place.
I said this before but if you're backing this project, you're very much putting a lot of blind faith into the idea of it and the team. There are no guarantees.Kickstarter and Taxes will take chunks so Brad is probably aiming to get 500-600kish to work as seed money. I'm still of the opinion there's some investor waiting in the wings who told Brad if he could come up with X amount of money then invester-man will fund him. There's just no way even 800k will fully fund a 20 man operation for the 2-3 year development cycle Brad has stated he's aiming for.
Assuming 30% , similar to a gambling win....not that I know anything about that.people keep talking about "Taxes"... what kind of tax is applied to a kickstarter?
I guess you can do level design without knowing anything about coding. But scripting behaviour is a big part of it. I haven't used any other toolsets/engines, but I hear that there are some with a more graphical approach to scripting.That sounds great. I was kinda wondering how that dungeon took VU a whole weekend, but maybe he was new to Unity also and had to learn the ropes first. Even though I made some cool doom-wads, I am not a programmer by any means so I am wondering: at which point do you need to code stuff yourself when using Unity?
Aye. That should be possible, using a tool such as this:Asset StoreWould this be possible: start up Unity pro, install Random Dungeon generator tool, maybe a monster tool, set a few parameters for your new dungeon, click "create", then populate your dungeon with preset monsters, adapt a few monsterparameters, then click play and walk around in your Dungeon? No combat off course, but would you be able to walk around in a randomly created dungeon and see those mobs idling/pacing where you placed them?
http://www.kickstarter.com/help/taxespeople keep talking about "Taxes"... what kind of tax is applied to a kickstarter?