Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Zefah

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Another awesome KS update

Those guys are on the ball and I find their story interesting.

Maybe we should start a thread or sub-forum just to discuss Kickstarter and KS projects?
Agreed that they, their project, and their Kickstarter are awesome.

I don't think it's necessarily fair to compare it, though. They've been working on the game for two years already and have received at least $1.5 million in funding previously.
 

Skanda

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They took no action, ...snip...

Kickstarter simply told him that they will be watching his actions.
That in itself is taking an action against him. They put him on notice that they consider pulling large donations a breech of some sort of etiquette and he shouldn't do it again.
 

Convo

Ahn'Qiraj Raider
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That in itself is taking an action against him. They put him on notice that they consider pulling large donations a breech of some sort of etiquette and he shouldn't do it again.
I can see the reason why they warn against stuff like that. You can undermine a KS that way if enough people do it. I mean 2 people pledged and pulled 10k in a day..

That said, It's his $$.. /shrug
 

Skanda

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I can see the reason why they warn against stuff like that. You can undermine a KS that way if enough people do it. I mean 2 people pledged and pulled 10k in a day..

That said, It's his $$.. /shrug
Like I said in my first post. I have no real problem if they take actions against pledge trolls but they should establish a pattern first. Don't just start emailing everyone who's pulled a pledge to tell them they've been a bad boy.
 

popsicledeath

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Agreed that they, their project, and their Kickstarter are awesome.

I don't think it's necessarily fair to compare it, though. They've been working on the game for two years already and have received at least $1.5 million in funding previously.
Ah, but you notice how the bulk of their updates and information are about... get this... why they're on Kickstarter. They aren't just trying to drum up hype for their game, even though it certainly seems to deserve the hype. Which is why building hype for Pantheon is getting awkward to watch.

A team with a game that looks awesome, is basically on Kickstarter for a specific reason, and every step of the way are explaining that reason, why it's important, why it's necessary, why players are their savior, etc.

vs.

A team without a game is basically on Kickstarter for general reasons, flooding the Kickstarter and media outlets with disjointed bits and pieces of information about the game that doesn't exist.

In short. Professional projects vs amateur hour bullshit.

Which is why, from the very beginning, we were practically BEGGING Brad to please find someone who has half a clue about all this non-game-idea-thinking-up stuff he doesn't seem any good at.

And it's only getting worse, because I thought surely it couldn't get any worse.
 

Merlin_sl

shitlord
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Another awesome KS update

Those guys are on the ball and I find their story interesting.

Maybe we should start a thread or sub-forum just to discuss Kickstarter and KS projects?
This paragraph pretty much sums up exactly what Brad&Co need to figure out:
So the publishers had now seen a playable demo (a big part of which you have also seen), a video demonstrating the game?s epic passages, the design documentation, the plan and a very decent budget with much lower costs than on the other side of the Atlantic. They had a co-investor willing to share in financing the game, an experienced team with some big games under their belts and now, to top it off, a big, expensive market survey, which concluded that the game had massive commercial potential. What do you think they told us? Was that enough for them?
 

Zefah

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Like I said in my first post. I have no real problem if they take actions against pledge trolls but they should establish a pattern first. Don't just start emailing everyone who's pulled a pledge to tell them they've been a bad boy.
Most people aren't fucking around with the highest possible pledge and making ultimatums to put on some kind of show or make a point. I doubt they have to warn people very much.
 

Zefah

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Ah, but you notice how the bulk of their updates and information are about... get this... why they're on Kickstarter. They aren't just trying to drum up hype for their game, even though it certainly seems to deserve the hype. Which is why building hype for Pantheon is getting awkward to watch.

A team with a game that looks awesome, is basically on Kickstarter for a specific reason, and every step of the way are explaining that reason, why it's important, why it's necessary, why players are their savior, etc.

vs.

A team without a game is basically on Kickstarter for general reasons, flooding the Kickstarter and media outlets with disjointed bits and pieces of information about the game that doesn't exist.

In short. Professional projects vs amateur hour bullshit.

Which is why, from the very beginning, we were practically BEGGING Brad to please find someone who has half a clue about all this non-game-idea-thinking-up stuff he doesn't seem any good at.

And it's only getting worse, because I thought surely it couldn't get any worse.
I think you're totally right on these points. This Kickstarter has been handled very poorly for no apparent good reason. But I still am not willing to write the project off and think good things can come from it if funding succeeds. I fall back on my Double Fine Adventure example, which started out with really nothing but vague ideas from Tim Schafer and an ask for money. In the end, we're getting a cool adventure game.
 

Skanda

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Most people aren't fucking around with the highest possible pledge and making ultimatums to put on some kind of show or make a point. I doubt they have to warn people very much.
So you're trying to say that those 10k guys that donate should no longer have the right to change their minds after seeing how a kickstarter progresses and if they do they all should get warned about how Kickstarter frowns on their lack of faithfulness?
 

pharmakos

soʞɐɯɹɐɥd
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So you're trying to say that those 10k guys that donate should no longer have the right to change their minds after seeing how a kickstarter progresses and if they do they all should get warned about how Kickstarter frowns on their lack of faithfulness?
this is America. rich people get picked on here.
 

Zefah

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So you're trying to say that those 10k guys that donate should no longer have the right to change their minds after seeing how a kickstarter progresses and if they do they all should get warned about how Kickstarter frowns on their lack of faithfulness?
I'm saying that it's probably extremely rare that pledges at that level are pulled. Two types of people (or a mix of both) pledge at that level: those who are extremely rich and are interested in a project, and those who are extremely passionate about a project and are willing to make a major contribution to make it happen. Kickstarter wants its projects to succeed so they get paid and I imagine they don't take kindly to nefarious trolls fucking around with Kicktraq curves to put on a show.

If everyone was like a_skeleton_03, they'd just pledge at the highest possible tier available in hopes of a project's success and then drop it down to a lower tier that they can actually afford later on. That kind of behavior would be very bad for Kickstarter.
 

popsicledeath

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I think you're totally right on these points. This Kickstarter has been handled very poorly for no apparent good reason. But I still am not willing to write the project off and think good things can come from it if funding succeeds. I fall back on my Double Fine Adventure example, which started out with really nothing but vague ideas from Tim Schafer and an ask for money. In the end, we're getting a cool adventure game.
I'm still pledge. And I haven't written the game off. If they can somehow limp through this and get to the point they're actually able to make a game, I still think it will be worth playing. If they don't figure out a way to get some professional help on the shit they aren't good at, or at least make it look professional, I don't think they'll get to that point, though.
 

Zefah

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I'm still pledge. And I haven't written the game off. If they can somehow limp through this and get to the point they're actually able to make a game, I still think it will be worth playing. If they don't figure out a way to get some professional help on the shit they aren't good at, or at least make it look professional, I don't think they'll get to that point, though.
Sounds like we're pretty much on the same page. At this point, I don't see this Kickstarter succeeding, but its fortunes can change at any moment, so I won't write it off yet. One project that really surprised me was Republique. A week or two into that one, I was convinced it wouldn't get funded, but the money came through in the very end.
 

popsicledeath

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Anyone able to post this?
Page one of the ZAM QA


How long have you or your team been actively developing the idea of for Pantheon?

Since September of last year. (Editor?s Note: September 2013.)



Your team has been very clear that Pantheon is targeted at a very specific kind of player, and that it might not be for everyone. How would a player who might be reading this know if the game is intended for them?

I would summarize the game like this: ?Pantheon will be a challenging MMO with a focus on grouping and player cooperation, returning to undiluted roots that made MMOs so popular to begin with.? If that sounds interesting to the reader, I would then suggest they check out the Kickstarter page.



Would you classify the game more as a theme park or sandbox? And how would this classification compare to how you might label the original EverQuest or Vanguard: Saga of Heroes?

Ultimately Pantheon will not be following a linear path in terms of player progression. You can go where you want, when you want, and we?re not going to push you in the direction we want you to go. In many ways we?re looking at more EverQuest with some Vanguard.



The Kickstarter page mentions "not have everyone with the same quality of character, despite the amount of effort put in". Can you talk about what that might mean? Does that indicate a skill-based progression system?

There will be skills that need to be leveled up. But progression is primarily level-based.

What we were getting at on the Kickstarter is that a player?s character will reflect the amount and quality of effort they put into it. To put it another way: no welfare epics. The iconic class-specific items will require much effort and dedication. There should be no expectation that everyone will be able to attain these items.



The social and team aspects of MMOs are well documented as design goals for Pantheon. Does this leave the solo player out in the cold entirely, or will there be gameplay for them?

A well equipped character could conceivably solo a bit outdoors, but beyond that Pantheon is a group-focused game.



For players who were weened on newer MMO mechanics - how would you explain to them that the design goals of Pantheon might satisfy them compared to what they're used to?

I would ask them if they want a more challenging massively multiplayer experience. I?d ask them if they enjoy games like Dark Souls. I?d ask them if they enjoyed working as a group to overcome challenges and if they liked coming up with group oriented tactics. If any of their answers were yes, I?d recommend Pantheon to them.