Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Quineloe

Ahn'Qiraj Raider
6,978
4,464
I would be all for getting SDW on Rerolled. Don't recall much sharp wit, but he is certainly entertaining. Someone email him or something, I mean Fohguild.org is where he came out to the world right?

Also Sam has an encyclopedia Dramatica page. How the fuck is it no other Foh/rerolled people have a ED page? I mean eq2 flames has a page with a smaller community and crappier drama. Foh/Rerolled could def fill out a dozen pages on people.
Suggest one and create the article. See how swiftly it gets deleted. Nothing we do here is epic lulz worthy. Sam has a page because he is a repeatedly convicted sex offender.
 

iannis

Musty Nester
31,351
17,660
Our drama requires too much context. And it's kinda lame drama even with context. I mean... one of the former admins was a gold digger? That shit doesn't rate, even if it's funny to us.

Now a 50 year old balding slum lord who plays WoW with 9 computers and makes a webpage devoted to detailing his awesomeness while he posts pictures of himself with prostitutes AND has a pedo van AND has convictions of sex with a minor? That requires no context.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,325
44,982
Sam has a page because he is a repeatedly convicted sex offender.
Meh. If that was the case then he'd have had a page long before. He has that page because there are people on Flames that like to use ED as a way to document their own shenanigans while for the most part we just go the meme/trope/lurk moar route. I was honestly surprised that FOH even got mentioned considering that the people from Flames that submit to ED (Pink Poodle possibly?) seem to be pretty Flames-centric.
 

Mr Creed

Too old for this shit
2,394
287
I think people are making a bigger deal out of the specializations than what's actually there. It looks to me like they're saying, "If you want to play a cleric that fights like in D&D, there will be spells and equipment to help you do that. If you'd rather play something more like a Blood Mage, there will be equipment and spells to help you do that instead."
I would prefer it if, using your exampple, they just made a cleric and a blood mage class entirely seperate and had them share the same spells where it makes sense. It has the same effect but preemtively stops and changes or additions to one sub-class from overpowering or nerfing the other. That is assuming the choices you make for your character are permanent, because if this turns into a fluff reskill at a moments notice then my interest significantly drops anyway.



I like no instancing in theory but I feel with modern data mining and shit it might not be possible. Plus you won't have 100 Viable raid targets at first like EQ had in Luclin-PoP
If raid content isn't instanced most servers will have most of the end game cock blocked.
They just need enough secondary raid targets, and I think they could easily have more then that if they plan accordingly. They control server size and population (and as if there'll be more then 1-5...) and it should take an hour max per raid mob to steal some mechanics from a dozen other games and slap an area-appropriate skin on it. World needs to be big, travel needs to take time even for raid forces, one guild keeping all or even half the targets down will be hard to enforce then. (Travel between raid targets wasnt really slow in EQ because a raid obviously had ports available).

Have they even adressed any raid game concerns though? To the KS comments, Batman!
 

Flipmode

EQOA Refugee
2,097
321
They'll just park a Mage at every target and CoH the raid unless they limit that spell or the one like it in the game. That or make ports have a reasonable cool down.
 

Mr Creed

Too old for this shit
2,394
287
They'll just park a Mage at every target and CoH the raid unless they limit that spell or the one like it in the game. That or make ports have a reasonable cool down.
That's pretty easy to account for. We can go back forth about it but in the end, the actual raid force only has time for x mobs per night. The endgame of that discussion is "they park a fully buffed raid force at every spawn". I hope we agree it gets ridiculous way before that point. Bottom line, if there are 3x mobs of passable interest then they wont get them all. This isnt even accounting for a meaningful faction system where you dont actually want to tank it with everyone for the loots like the velious endgame. If each faction there had held an ongoing benefit that was more valuable then providing another 1-10 raid targets people might have actually chosen and stuck with an allegiance.
 
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I would prefer it if, using your exampple, they just made a cleric and a blood mage class entirely seperate and had them share the same spells where it makes sense. It has the same effect but preemtively stops and changes or additions to one sub-class from overpowering or nerfing the other. That is assuming the choices you make for your character are permanent, because if this turns into a fluff reskill at a moments notice then my interest significantly drops anyway.
I don't think they have he resources to make them separate classes.
 

Flipmode

EQOA Refugee
2,097
321
That's pretty easy to account for. We can go back forth about it but in the end, the actual raid force only has time for x mobs per night. The endgame of that discussion is "they park a fully buffed raid force at every spawn". I hope we agree it gets ridiculous way before that point. Bottom line, if there are 3x mobs of passable interest then they wont get them all. This isnt even accounting for a meaningful faction system where you dont actually want to tank it with everyone for the loots like the velious endgame. If each faction there had held an ongoing benefit that was more valuable then providing another 1-10 raid targets people might have actually chosen and stuck with an allegiance.
I agree with your point. I've just watched power gamers in every game do it over and over. Even the granddaddy hardcore MMO EQ. If they don't have the budget to do racial cities and starting areas, idk if that bodes well for multiple raid targets. I guess we'll see.
 
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I agree with your point. I've just watched power gamers in every game do it over and over. Even the granddaddy hardcore MMO EQ. If they don't have the budget to do racial cities and starting areas, idk if that bodes well for multiple raid targets. I guess we'll see.
The reason they don't have money for multiple cities is because they want to do multiple raid targets.
 

Mr Creed

Too old for this shit
2,394
287
The reason they don't have money for multiple cities is because they want to do multiple raid targets.
Did they said or is it assumption? Factual references to raids seem to be scarce, and all this talk of multiple dungeons cannot be automatically applied to raids as well.
 

Flipmode

EQOA Refugee
2,097
321
Did they said or is it assumption? Factual references to raids seem to be scarce, and all this talk of multiple dungeons cannot be automatically applied to raids as well.
I agree again. Add that to the fact that instancing will be limited heavily, I just don't see how that can be true that the world will be large enough to sustain even a 5k population player base per server with their limited budget. If you cut out instancing, you need to have a huge world for people to spread around. That's the benefit of multiple starting areas too. They feed into different regions and spread folks out on addition to the racial lore and back stories. I seriously hope they reconsider and at least have 3-4 diff places to start.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
I agree again. Add that to the fact that instancing will be limited heavily, I just don't see how that can be true that the world will be large enough to sustain even a 5k population player base per server with their limited budget. If you cut out instancing, you need to have a huge world for people to spread around. That's the benefit of multiple starting areas too. They feed into different regions and spread folks out on addition to the racial lore and back stories. I seriously hope they reconsider and at least have 3-4 diff places to start.
3 doesn't really feel unique enough though. At least it didn't with FFXIV. I agree that they probably have their hands tied with that where it concerns money.

I think folks need to accept the harsh reality that certain things are going to get sacrificed for playability especially when it comes to funding. Starting cities is one of them. X-server may be another, if the world is too small (again due to budget) to handle capacity, especially if everything is not instanced.
 

Gecko_sl

shitlord
1,482
0
3 doesn't really feel unique enough though. At least it didn't with FFXIV. I agree that they probably have their hands tied with that where it concerns money.

I think folks need to accept the harsh reality that certain things are going to get sacrificed for playability especially when it comes to funding. Starting cities is one of them. X-server may be another, if the world is too small (again due to budget) to handle capacity, especially if everything is not instanced.
Multiple starting cities are generally a waste of time and resources. Why not one big central hub city with the survivors of whatever huge event forced them to all live together to not die from the various Chaos Gods and other evil entities from the Wastelands?

One big city that doubles as a hub is perfect. Head East for 1-5 level content, then go back and go West for 5-10 level content, etc. The further away one is, the more it's about raids and end game stuff.

There is zero reason to have 12 starting cities if we have a dozen races. Make the various areas of the city have their own factions and rewards, too, which would add to the dynamic. They also can have their own quests and have certain classes go to different areas. That way the classes can be more about races, but open to everyone.
 

JarekStorm_sl

shitlord
116
0
Yes, Fell was a whole nother level of crazy and obsessed. Nameless had a pretty good community though, I helped you guys do CR a couple times and had some friends in Sanctuary.
Yep, being in Sanctuary was actually fun for me up until that point because I didn't follow Nameless Tavern and wasn't aware of the server drama until it exploded the guild. I just played the game and wanted to be friends with everyone, regardless of their guild tag you know?

There were really great, skilled players there. My longtime friend Zoee got me to join. I hung with Ariellia, Bzul, Berton, Snero, Manalope, a bunch of those guys, most of whom ended up in LoS after the guild split.

When that shit went down I was so disheartened by it all I just camped out wherever I was at the time, and stopped logging in for like a week. By the time I checked back in, the guild was dead, 1/2 quit some going to LoS and the crazy guys all transferred to the Legends server.
 

JarekStorm_sl

shitlord
116
0
Multiple starting cities are generally a waste of time and resources. Why not one big central hub city with the survivors of whatever huge event forced them to all live together to not die from the various Chaos Gods and other evil entities from the Wastelands?

One big city that doubles as a hub is perfect. Head East for 1-5 level content, then go back and go West for 5-10 level content, etc. The further away one is, the more it's about raids and end game stuff.

There is zero reason to have 12 starting cities if we have a dozen races. Make the various areas of the city have their own factions and rewards, too, which would add to the dynamic. They also can have their own quests and have certain classes go to different areas. That way the classes can be more about races, but open to everyone.
I agree we don't need a dozen, but spreading folks out does have a practical side, other than just immersion and world building.

The first few weeks/months of launch would be fairly brutal with the entire player base starting in a single area. The lag, kill stealing, and congestion would be pretty bad I bet. Look at the progression servers at launch, and EQ has a dozen starting areas.

I agree with the dev time and resources issue, I see that, but there are also issues with cramming an entire server together at launch and for the following weeks/months.

High end content can be added later, when we are at the high end, but an MMO hardly ever recovers from a bad launch. (I know WoW had a shitty launch but that's WoW, it's an anomaly in the industry in every way and was unstoppable.)
 

Column_sl

shitlord
9,833
7
Are they really doing cross server grouping? that shit is the worst idea ever.

Way to kill any community on a server.

Honestly, I wish they would go really hardcore, and cap all servers at 3k. I don't give a shit if you can't play with your friends.
Then we can go back to no instancing like in the old days.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Multiple starting cities are generally a waste of time and resources. Why not one big central hub city with the survivors of whatever huge event forced them to all live together to not die from the various Chaos Gods and other evil entities from the Wastelands?

One big city that doubles as a hub is perfect. Head East for 1-5 level content, then go back and go West for 5-10 level content, etc. The further away one is, the more it's about raids and end game stuff.

There is zero reason to have 12 starting cities if we have a dozen races. Make the various areas of the city have their own factions and rewards, too, which would add to the dynamic. They also can have their own quests and have certain classes go to different areas. That way the classes can be more about races, but open to everyone.
BECUZ THAT'S NOT HOW EQ DID IT.................
 

Khane

Got something right about marriage
20,890
14,719
Are they really doing cross server grouping? that shit is the worst idea ever.

Way to kill any community on a server.

Honestly, I wish they would go really hardcore, and cap all servers at 3k. I don't give a shit if you can't play with your friends.
Then we can go back to no instancing like in the old days.
They aren't doing anything right now except starting to make some rough drafts of some ideas in Unity and elsewhere and then answering questions in interviews that don't mean anything because everything is subject to change as the community reacts.