Rift did have some challenging instances early on before it all got nerfed. But even so, it was only scripts that you could learn once and then forever find them easy. Like I remember there was the wolfman guy who runs in to the light and you have to keep him out of it, but its tank and spank otherwise. And there is the big spider that shoots a web to cocoon random people and as dps you had to attack that person to remove their web or they couldnt do anything.
But if anything, that's the stuff you were talking about being lame because once you know what happens, its the same every time, that's why all modern instances bore me. EQ wasnt really like that because there were virtually no scripted encounters. All the bad shit that happened was just random, some noob trains past you with 20 mobs or you accidentally go near a wanderer and it aggroes you and also pulls a nearby room full of mobs with it, or a runner slips away in to mistmoore and pulls out 500 mobs.
It could be an easy game though. If you just soloed blue mobs as a necro or something, or if you had a good group that just fought blues and were careful with pulling and didn't go anywhere dangerous. Playing it again now (like p99) and knowing all the tricks, its a pretty easy experience because you just grind it out somewhere safe. It's only when you try to push the envelope and take on the mobs that give that little bit extra XP or have a nice item, and then suddenly things are prone to going wrong. But still, it was in general a tough game. Mobs didn't go splat when you tapped 123 so you had to be prepared to root stuff that was beating on you or run to the tank and disengage and hope he gets aggro or whatever. You had to think and react, not just stand at the back following the crowd spamming your numbers.
But if anything, that's the stuff you were talking about being lame because once you know what happens, its the same every time, that's why all modern instances bore me. EQ wasnt really like that because there were virtually no scripted encounters. All the bad shit that happened was just random, some noob trains past you with 20 mobs or you accidentally go near a wanderer and it aggroes you and also pulls a nearby room full of mobs with it, or a runner slips away in to mistmoore and pulls out 500 mobs.
It could be an easy game though. If you just soloed blue mobs as a necro or something, or if you had a good group that just fought blues and were careful with pulling and didn't go anywhere dangerous. Playing it again now (like p99) and knowing all the tricks, its a pretty easy experience because you just grind it out somewhere safe. It's only when you try to push the envelope and take on the mobs that give that little bit extra XP or have a nice item, and then suddenly things are prone to going wrong. But still, it was in general a tough game. Mobs didn't go splat when you tapped 123 so you had to be prepared to root stuff that was beating on you or run to the tank and disengage and hope he gets aggro or whatever. You had to think and react, not just stand at the back following the crowd spamming your numbers.