Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

etchazz

Trakanon Raider
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it's been a long fucking time, but being that i played a wizard, i believe that the wakening lands was the one off of kael. burning woods i believe was from kunark, and was the one near karnor's castle. if i'm wrong, sue me.
 

Hateyou

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Old suggestions but they are worth repeating:

The longer a mob is alive, the more xp it gives (maybe even loot but xp should be valuable and thus enough. Game needs deep AA points)

Placeholders for named continue to check for named spawn at each spawn intervall, so a dungeon that has been deserted for a few days is a treasure trove. Also have some very rare spawns that wouldnt make sense if they could only spawn when the PH dies, since now the dice for the spawn is rolled twice per hour no matter what.

Those two changes alone should bring enough traffic to less desired regions. There'll always be the hotspots that everyone flocks to, and there'll always be less frequented dungeons that yield better rewards for those that tackle the longer travel or more difficult denizens there.
These are both excellent ideas. Would keep the population more spread out and give a wider variety of options. +1
 

rhinohelix

Dental Dammer
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BURNED woods.
This was Fansy-levels of awesome back in the day.
wink.png
Anyone have a link to that story?

And although its been lost upthread, I have to say the keeping some high-level events close to cities/hubs is a fantastic idea. Anything that keeps the various levels intermingling is a good idea. Spectres and Giants in Oasis is an excellent example of this.
 

Vinyard_sl

shitlord
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This was Fansy-levels of awesome back in the day.
wink.png
Anyone have a link to that story?

And although its been lost upthread, I have to say the keeping some high-level events close to cities/hubs is a fantastic idea. Anything that keeps the various levels intermingling is a good idea. Spectres and Giants in Oasis is an excellent example of this.
Everquest Humour
 

Warmuth

Molten Core Raider
881
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That green armor was so fucking tight back in the day when we were saving up for single pieces of banded. I remember the rumors that it dropped deeeeeep in Blackburrow when we were still terrified of elite gnolls. /Nostalgia derail off
 

Arctic_Slicer_sl

shitlord
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What am I missing? I was always looking for A SoW when I went quading. Actually would have Melee hold up a port so they could get a SoW before I sent them wherever they needed to go. I would also trade port for SoW..

I agree.. Warriors got the shaft and I hope if this type of interdependence system happens again they look to give every class something of value to offer/trade
EverQuest warriors were awesome just as they were and I wouldn't change a thing. The warrior had all of the value they needed by being the best tank in game. While all of the DPS and utility classes are out trading buffs while they are LFG; the warrior is going to be actually in a group fulfilling their role as the tank.
 

Pyros

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EverQuest warriors were awesome just as they were and I wouldn't change a thing. The warrior had all of the value they needed by being the best tank in game. While all of the DPS and utility classes are out trading buffs while they are LFG; the warrior is going to be actually in a group fulfilling their role as the tank.
I'll just leave this here:
I had to skip the majority of the posts in this thread. It seems to me as if a lot of you have basically lost sight on what it is you are supposed to do as a warrior in Everquest.



Several of you are chiming in with "get appropriate taunt items, blah blah blah..."



Hello? Is anybody home? With the dramatic increase in weaponry and abilities for the other classes, do you realize how difficult it would be to taunt and maintain taunt without the help of these taunt items?



BECAUSE these weapons exist should tell you our class is botched. BECAUSE a monk can tank better than us should tell you our class is botched. BECAUSE we mitigate damage on the same level as ... hold on... let me just stop right here...



Our class is now valued in effectiveness by the weapons we wield. We cannot mitigate damage better than any other melee class and as a matter of fact monks actually tank better than us - this should scare you... a lot.



My guilds top monk has over 4500 hps unbuffed. That is more than 95% of the warriors that play Everquest at level 60, if not more. As a matter of fact, our monks exclusively tank Rampage from Ssra to VT and everything and everywhere in between. We don't tell them to feign, we heal them - it's efficient, easy, and almost foolproof to keep them alive and on the page.



What do you do as a warrior in an experience group? If you want to know the truth, the answer is you bring the EXP/min down, whereas almost ANY other class in your spot would bring more exp to the group at a faster pace.



To add insult to injury, without any gear we are totally ineffective but on top of that, we need MASSIVE amounts of gear to be partially effective and at the level I play, it's become posturing.



Our top monks could tank any mob in this game better than I could with less healing and far greater damage output. The only way I can even be effective versus them is to have hate generating weapons, which were made as a result of my whining about our pathetic lack of taunt pre-Luclin release and then once I have hate, I tank worse than them (thanks @#%$ skill levels and no block skill) and rely on my cleric rotation to keep my 7700 hps flowing - woopedy do.



So to sum things up for you - you suck, you can't tank, you need prosthetics to help you taunt, and people in the know laugh at you for experience groups. On top of that you're an incredible pain in the ass to even bring up to a level of raid worthiness, you needy little bitch - and when you're at that level....



I've been asking to have /disc defensive removed and our class put on a separate defensive table for almost 2 years now. Still waiting on one playtester and one character developer that do not have their heads firmly up the monk and rogue communities asses to give us a @#%$ hand.



Seriously, wake the @#%$ up... I'm just waiting for PooP to be released - then the anger will come out daily until something is done about our @#%$ class. I am not very excited about Superior Bandage Wounds and Improved Warcry, are you?



Just give the monks dual SoDs and put a skirt on Sally...



Oh, and to those of you not worried about the damage output you do... start worrying. When it gets to the point that a Rogue is actually doing 500% more damage than you, you best CHECK yourself... I call you dead weight.
 

Torrid

Molten Core Raider
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BURNED woods.
Well since I still visit these zones I can make some corrections.

eqlog_Torrin_52.txt 829810 [Thu Oct 17 20:45:17 2013] You have entered The Burning Wood.
eqlog_Torven_52.txt 458486 [Fri Jan 04 02:40:55 2013] There are 2 players in Burning Woods.
eqlog_Torven_52.txt 458622 [Fri Jan 04 02:49:01 2013] You are currently bound in: Burning Woods

Wuoshi is in Wakening Lands near Kael. Burning Woods has no port-in, but skyfire to the north has port-ins near the BW zone. The wizard one puts you right into the middle of a ton of mobs but the druid one is mostly safe.

Also, regarding warriors, Furor's old rant was mostly right in that Monks did tank very well-- even into PoP. Warrior DPS was actually quite good though. For group scenarios, knights were generally the better choice from classic up through PoP really unless you had access to raid gear. My top 10 guild time geared warrior was a beast with a proc rate of 12 per minute but scrub warriors didn't get BoWs, Darkblades, click buffs, or combat effects. Warrior discs were very strong though-- even the offensive ones. Back when mobs had 32k hp, popping the disc that made every hit do crits or cripples (if low health) would actually do quite a bit of damage. Disc defensive (and also evasive) was always the #1 reason to use a warrior to tank on anything remotely difficult, though.

The larger imbalance was the mana mechanic punishing players for playing well. If you killed mobs with fewer numbers (protossing instead of zerging) that made fights longer and that meant dps casters ran out of mana and made casters inferior to melee, even in exp group scenarios into and beyond PoP. I boxed a warrior and wizard all the time and in a competent group with a dedicated puller keeping uptime near 100%, my warrior easily outdamaged my wizard in exp scenarios. In high uptime, single pull exp scenarios, a warrior can be superior to knights simply because of the dps. (casters won't aggro off you if they are constantly running on fumes, and rogues/monks have aggro dumps)
 

Graye_sl

shitlord
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Well since I still visit these zones I can make some corrections.

eqlog_Torrin_52.txt 829810 [Thu Oct 17 20:45:17 2013] You have entered The Burning Wood.
eqlog_Torven_52.txt 458486 [Fri Jan 04 02:40:55 2013] There are 2 players in Burning Woods.
eqlog_Torven_52.txt 458622 [Fri Jan 04 02:49:01 2013] You are currently bound in: Burning Woods
As a druid, I can say... Burned Woods was moved back over near Western Wastes. It started to catch on fire again so they put it back out there.
 

Lithose

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EverQuest warriors were awesome just as they were and I wouldn't change a thing. The warrior had all of the value they needed by being the best tank in game. While all of the DPS and utility classes are out trading buffs while they are LFG; the warrior is going to be actually in a group fulfilling their role as the tank.
EQ warriors were only awesome because most players in EQ were uniformed kids who couldn't look at anything objectively. At most you can make a point about how social conditioning is a huge factor in decision making; like when people in WoW use purple gear despite it being worse than blue. But in every conceivable way warriors were broken by the end of Velious; except as main raid tanks, you shouldn't have wanted a warrior; ever.Never.
 

Jimbolini

Semi-pro Monopoly player
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EverQuest warriors were awesome just as they were and I wouldn't change a thing. The warrior had all of the value they needed by being the best tank in game. While all of the DPS and utility classes are out trading buffs while they are LFG; the warrior is going to be actually in a group fulfilling their role as the tank.
These are the only Warriors I remember...

rrr_img_58949.jpg


CAN YOU DIG IT?!!!!
 

Arctic_Slicer_sl

shitlord
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Pyros, that guy sounds like someone that didn't know how to play their class. Any of the end game Velious or Luclin 2 handers(Gaudralek, Emp sword, Seru sword, etc.) were more than sufficient in holding aggro in end game Luclin. His claims of monks tanking better than warriors with 4500hps is also pure exaggeration; monks were definitely great tanks in Luclin era but not better than a warrior that had twice the HP.

Lithose, groups still needed tanks and warriors could fill the role just fine.
 

Hateyou

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Pyros,that guysounds like someone that didn't know how to play their class. Any of the end game Velious or Luclin 2 handers(Gaudralek, Emp sword, Seru sword, etc.) were more than sufficient in holding aggro in end game Luclin. His claims of monks tanking better than warriors with 4500hps is also pure exaggeration; monks were definitely great tanks in Luclin era but not better than a warrior that had twice the HP.

Lithose, groups still needed tanks and warriors could fill the role just fine.
Furordid exaggerate a bit, he wanted his class to be very dominant. He did make a lot of good points over the years though, and they spent a lot of time backing up claims with data.

I wouldn't say he didn't know how to play his class...
 

Arctic_Slicer_sl

shitlord
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Furordid exaggerate a bit, he wanted his class to be very dominant. He did make a lot of good points over the years though, and they spent a lot of time backing up claims with data.

I wouldn't say he didn't know how to play his class...
Pyros didn't post a source; he simply had an anonymous quote that was far more whiny than it was objective; why would I take it seriously? Now that I know who it was; yeah he probably did know how to play his class but exaggerated whining is still exaggerated whining.