Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

pointyboot

Bronze Knight of the Realm
167
3
I think EQ did LFG perfectly and haven't seen any system improve on it since.

I don't like when the LFG window gives you options for this dungeon or that zone. I much prefer a system where users simply add a description.

Those couple of expansions before the population dropped severely in EQ were good times with the LFG window. Almost any time of day you would actually have to scroll down to see all the players listed, each with their OWN interest, rather than where the game was trying to funnel them.
 

Aeiouy_sl

shitlord
217
0
In that case there should not be any text-based chat because a chat window is a UI element that is not needed in a 3D world. Everyone has access to microphone's now, so you should have to chat verbally and only characters that are close to you can hear you.
And the only way to form groups is to use voice chat close enough to form groups.

People don't want lfg ui windows but are onus with being able to /who for the entire world? If people want to foster communication and interaction than /who should cover only a 35m radius. Remove global and regional channels and reduce tell, say and whisper to 10m.
 

Aeiouy_sl

shitlord
217
0
I also enjoyed Rift's Open-Grouping system. You could either enable or disable it and it made it very easy to group up with others while out adventuring, especially for Rift's. It allowed us to properly tank and heal when needed, and it lead to creating new private groups for rifts and dungeons if we worked so well together. In some cases it lead to new friends. It was a very natural way to find and create groups.
I will second this. Rift's open grouping that could be toggled on and off was great. You knew if you can across others fighting and they were open to grouping you could jump right in and become a part of the group.

On the other hand if you had specific goals or limited groups you could easily lock it down.

I think a mechanism where open groups can be merged is something that could be integrated into any game, including Pantheon.
 

iannis

Musty Nester
31,351
17,660
tell, say, shout, guild. You really only need about 4.

If you're talking about a "true hardcore oldskool" experience. I used to play muds that didn't even have the /guild chat function. On purpose, not just cause it was a bunch of college freshman learning how to code. The guild would give you real-time notifications of important events (if you were in the law man guild, some guards in whichever city would broadcast to the guild that a criminal is robbing the bank... shit like that). It changed the way you approached and played those games.

Now a days people would just jump on voice chat. But so what, honestly. You're providing an aesthetic game experience... and if they choose to circumvent it. They're still playing your game.
 

Aeiouy_sl

shitlord
217
0
The cool thing is you can still spam lfg. Even with lfg tools, I still seek classes out who aren't tagged and send tells.
Both systems work and I personally use both heh
Please don't do that. Unless I know you, If I have not flagged myself as being available I don't want to be fielding random tells while doing something else or even in another group. It is not a good position to force someone into having to respond to you even though they could be busy. If you are friends it is one thing but if you are hitting every 20-25 cleric online because nobody is available to group with you that is annoying as fuck. Depending on the class you play it could be highly disruptive. I do not feel if there is a lfg tool that people should still feel like they have to play anonymously just so strangers don't badger them to join their random group.

The bonus the lfg ui has is it allows players to do other things in the game before they decide to start grouping. Circumventing that by sending strangers tells anyways is at best inconsiderate. Seriously, I think where a lfg tool exists, sending random tells for groups is really poor etiquette, regardless if it works sometimes for you or not.
 

Aeiouy_sl

shitlord
217
0
In fact thinking about it there should not be any way to /who someone in the game or zone, ever. If you made friends thur could go on your friends lists. People lfg could use the lfg tool to post their name, class and level. As an addon to the lfg ui you could have lfb which would allow buffers the ability to put themselves out there as people willing to buff others

Outside of those three ui's though there should be zero need to parse player data.

Outside of visual range you would maintain an expectation of privacy unless you purposefully chose to post/share your information.
 

Merlin_sl

shitlord
2,329
1
You're wrong. First, it starts with allowing any chat beyond /say, then a LFG channel, then everything else that ruins everything EVAR!!!

So, I think we can all agree: /say should be the only form of chat. It's the only way to keep the game from being turned into a WoW clone!
I love how people pick one sentence out of 4 paragraphs then choose to quote that. Feel free to ignore the rest of my conversation where I stated I was fine with the LFG tool either way.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Have they talked about mounts and other speed enhanced spells/items as far as how they plan on implementing those? My opinion, I think mounts should be high or max level only and very expensive. The fear is that with a smaller population, at some point a vast majority of that population will eventually be high level. Which means a majority will be on mounts/speed. One thing that very much breaks immersion is when people are not in the world. Having a mount allows you to cross zones with relative ease, unless they put in something like Rift where one hit knocked you off. Granted that got bitched at endlessly in that game.
 

Dahkoht_sl

shitlord
1,658
0
So between trying to login and play a little EQL and family stuff I haven't kept up on the KS plans as much as previous weeks. What's the current big thing planned or surprises this week ? Momentum was picked up last week with the interviews and Shroud combo and so on, but hoping there is much more planned this week and momentum not let up on.
 

popsicledeath

Potato del Grande
7,547
11,831
or warriors too stupid to understand the mechanics of the game
One of the problems with EQ is that many mechanics were so convoluted and hidden. It made no sense that dual wield was fucked, so you can't really blame players. The game needs to at least give players a chance by having what should make sense and what is even advertised as making sense to make sense without hiring a team of researchers to make sense of it.
 

popsicledeath

Potato del Grande
7,547
11,831
I love how people pick one sentence out of 4 paragraphs then choose to quote that. Feel free to ignore the rest of my conversation where I stated I was fine with the LFG tool either way.
You'd also probably be bitching if I quoted your whole dumb post just to make one sentence pointing out how dumb it was. Just because you say you're fine with something, or even if I agree, doesn't mean the point you were making wasn't dumb.

And I'm not saying you're dumb. Just the dumb point you were making for some dumb reason.
 

Arctic_Slicer_sl

shitlord
155
0
One of the problems with EQ is that many mechanics were so convoluted and hidden. It made no sense that dual wield was fucked, so you can't really blame players. The game needs to at least give players a chance by having what should make sense and what is even advertised as making sense to make sense without hiring a team of researchers to make sense of it.
I do agree it would have helped if the formulae were a bit more transparent though not to the point that some games do where every last detail of everything is spelled out; I actually liked that EverQuest gave players an opportunity to apply their arithmetic skills to help improve their gameplay. I don't want them to put stuff like "this weapon does this much DPS" or "generates this much hate" right in the weapon description; make players do the maths themselves.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
Have we talked about quest loot at all yet? Take, for example, Crushbone belts or Polar Bear skins. Stuff that is not really common, yet is worth 100 times the mobs average loot. That only 1 drop for the whole group and decide might work in higher levels, but it really doesn't work at lower levels.
 

Aleatha

Silver Knight of the Realm
96
0
Have we talked about quest loot at all yet? Take, for example, Crushbone belts or Polar Bear skins. Stuff that is not really common, yet is worth 100 times the mobs average loot. That only 1 drop for the whole group and decide might work in higher levels, but it really doesn't work at lower levels.
Alpha loot works pretty well with CB belts on p99. Not to mention stuff like that won't have much value at launch.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
That's P99 and you can't expect those rules to carry over into a 2017 game.

It's also not just trade value, these items have a high trade value now for a reason, they're still good to use, if not sell.
 

Aleatha

Silver Knight of the Realm
96
0
What I was saying about alpha loot had to do with how a system will emerge among players for items like that. They can put in some way to make sure they are evenly distributed if they want but I don't see the point. It is just more hand holding.

FFXI loot system wouldn't be bad either. Everything gets put in a pool. If you want something you lot for it. If you don't want it in your bag you can pass. If nobody lots it just goes into random peoples bags.