If EQN is the future, I quit.
- This is the Boots of the Zephyr, which allow you to glide through the air.
- Every class is advanced individually, so you may have a Tier 4 Warrior, and a Tier 2 Wizard, and a Tier 1 Rogue. You can choose who you play at a given time, swapping between them with relative ease outside of combat.
- Playing how you want, where you want and when you want is a big goal for us.
- EverQuest Next does not require the use of tanks and healers. Our combat mechanics and our AI do not support dedicated healers and focused tanks. It doesn't work
- I go through and find a class that has Mana Burn, I equip that in my offensive slot since it does damage. I find Spell Reflect from a different class and equip that. And I get Unsummon in case they have pets that I can unsummon, and I equip that.
- Do Is there a limit to the number of classes a player can get, or can one person get all the abilities, all the classes. There is no limit
So basically, everyone is a solo player. Everyone is responsible for DPS, buffing, and healing themselves. EQN is opposite of everything I love about MMO's. Not to mention the fucking gay ass Walt Disney graphics. I'm sure there is a lot of you who are excited about this. But I haven't seen it work yet. It will turn out just like SWTOR or GW2. Everyone will just level to max solo, then quit like they have been for the last decade. EQN took every bad idea from every failed MMO and packed it all up in one game. EQN. They told us Free Realms was the future. Look how that turned out? Nauseating.