Mr Creed
Too old for this shit
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I think that assumption is short-sighted.Except that TSW is a terrible example because:
EverQuest Next does not require the use of tanks and healers. Our combat mechanics and our AI do not support dedicated healers and focused tanks.
With systems like that EQN will end up with one to a few optimal, totally homogenized, role-less, cookie cutter specs.
DotA games developed roles out of nothing and they turned into the established meta - if roles were so pointless the meta shaping in DotAs would be 5 ranged dps or 5 bruisers or whatever. Instead, the players themselves took the dozens of classes with different specs and developed a meta that depends on players filling specific roles, and players get downright hostile if anyone tries to buck that trend. Odds are outside of solo combat you'll see the same trend. Just look at GW2: All you need is 5 of anything with a brain, but still the community developed roles (dps-tank and haste bitch, nobody said their roles were any good ... but try getting groups with odd builds that dont fit into established molds).
Now if you are opposing people being able to solo - as much as I like group focus I doubt you'll ever see a mainstream project that doesnt allow for solo play. I've said it a couple of times during the last year in the pre-EQN reveal hype, but our only chance to get that is kickstarter (which is kinda ironic considering the thread I'm posting in).