Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

popsicledeath

Potato del Grande
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Thats funny when this entire thread is a circle jerk of "get us out off the rails" or "just give us a world and well make our own stories" and "we dont need out hands held" and all that... But then you come in with this bullshit. Forcing people into an old archaic model because, people are stupid. Yeah.
You're comparing apples to being obtuse.

The structure of the world vs. the combat mechanics.

You basically want to create a wide open world where people feel they're freely making choices where and when to adopt the one role they've attached themselves to playing and are comfortable with.
 

Big Flex

Fitness Fascist
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So rendering the entire everyone can be anything discussion a moot point as well.

Anyways have fun dreaming about Brad and your REAL EQ next.... LOL.
Not true. Its akin to saying EQN's graphical style being based around SOEMote is putting the cart before the horse. I have no idea what SOEmote in EQN will actually be able to do, nor do I know how many people will fully utilize it, but what I do know is their Pixar art style sucks (imho).
 

mkopec

<Gold Donor>
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No risk, no reward. I think a lot of us would agree this KS had a better chance if more Dev time was spent on the project. At least I do, after following all this.
Im beginning to thing this had nothing to do with it. I think the entire premise was flawed since the beginning because Brad McQuaid and Vanguard. Its as simple as that. For some reason that just sticks in everyone's minds and people dont forget.

Youre only as good as your last MMO.
 

an accordion_sl

shitlord
2,162
8
Im beginning to thing this had nothing to do with it. I think the entire premise was flawed since the beginning because Brad McQuaid and Vanguard. Its as simple as that. For some reason that just sticks in everyone's minds and people dont forget.

Youre only as good as your last MMO.
Uh, no. They just had nothing to encourage donations despite "working" on the project since September.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
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Im beginning to thing this had nothing to do with it. I think the entire premise was flawed since the beginning because Brad McQuaid and Vanguard. Its as simple as that. For some reason that just sticks in everyone's minds and people dont forget.

Youre only as good as your last MMO.
I've said it before and I think it remains true. Thoush I'm sure Brad's rep had something to do with it, I think lack of interest is the main thing. If someone came out with a kickass and challenging MMO, I think it could be very successful. I don't think, however, that enough people give a shit to donate money to a "maybe".
 

popsicledeath

Potato del Grande
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Etchazz... You're more intelligent than this man...

EQ:N has totally different AI tech and environmental factors than GW2 that we have never seen before. You simply can't make these statements until we have more information.

You sound absurd.
Agreed. We CAN make statements about people, though. People will be playing EQN (people being a loose definition). People will fuck up whatever ingenious thing they think they've created. Combat mechanics and AI and environmental elements aren't holding back the genre, people are, and I don't see people changing anytime soon.

This is one of the reasons we loved EQ. It was just smart enough to make us feel like we were trying hard and being smart. But was mostly dumb enough people could manage. Games since have done a horrible job of masking how dumb they are, such that even the dumb-dumbs have started suspecting something isn't quite right.
 

Quaid

Trump's Staff
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Not true. Its akin to saying EQN's graphical style being based around SOEMote is putting the cart before the horse. I have no idea what SOEmote in EQN will actually be able to do, nor do I know how many people will fully utilize it, but what I do know is their Pixar art style sucks (imho).
Have you played Landmark yet man? The shit is spectacular looking, and really conveys that 'fantasy world' feeling.

I saw the original EQnext concept art from years ago too, and ya, it was really nice. Far more 'edgy' and much more to my taste. The ability to manipulate every inch of the game world does so much for immersion though, that I'm very glad they went with the art style they did, so that they could deliver the destructibility feature. Their voxel based world simply wouldn't have been possible in style of the early EQN iteration with the '6 inch' detail limitation... And the character art had to match the environment. I'll take manipulation of the environment over more detailed/'mature' looking sprites any day.

They made a good call.
 

Skanda

I'm Amod too!
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I'm still convinced there's just not as much of a market as everyone has been claiming all these years. If there were the kickstarter would have succeeded despite the poor way it was handled because there would have been enough people who would have thrown money at it regardless. The fact that this thing can't even manage to gather 3k people proves to me that the "we want EQ-HD/Hardcore" crowd is an anachronism that hasn't finished fading yet.
 

popsicledeath

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Yeah they are archaic. Its stupid to have mobs just stand around today like they did back in 1999 while you beat up on their king in the next room.
So, what's their grand solution? The King yells for help, all the mobs come, your group gets raped.

Maybe you're right and the environment will come into play. Like your group will have to spend an hour Landmark-crafting a brick wall up at the doorway and the bard can paint it to look like an open door and then sneak back around to the group and then when the mobs run to protect their king they'll bonk their heads and get knocked out.
 

Big Flex

Fitness Fascist
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Yeah they are archaic. Its stupid to have mobs just stand around today like they did back in 1999 while you beat up on their king in the next room.
That didn't even happen in 1999.


rrr_img_60172.jpg


They made a good call.
 

popsicledeath

Potato del Grande
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Speaking of Darkfall, besides being a shit yet fun game, there is an example of a title in which everyone could be everyone could be everything and upon their rebooting of the title implemented classes and roles due to popular demand, game balance, and necessity.
But, but, but, Darkfall just didn't do it right and didn't have the right AI. EQN is going to be the goose that shits the golden turd that changes the genre!
 

mkopec

<Gold Donor>
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So, what's their grand solution? The King yells for help, all the mobs come, your group gets raped.

Maybe you're right and the environment will come into play. Like your group will have to spend an hour Landmark-crafting a brick wall up at the doorway and the bard can paint it to look like an open door and then sneak back around to the group and then when the mobs run to protect their king they'll bonk their heads and get knocked out.
For one there isnt just mobs standing around waiting for you to come and camp them for your new shiny. Maybe because you killed the king they come looking for you? Or they build a little outpost by your town and try to take over your town. Who the fuck knows, think outside your little 1999 EQ box.

The whole premise behind utility AI is giving mobs choices of what they do based around their surroundings and others actions. Not running scripts or making them walk in a set pattern every 2 min or stand there waiting for you to kill them.
 

popsicledeath

Potato del Grande
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Not true. Its akin to saying EQN's graphical style being based around SOEMote is putting the cart before the horse. I have no idea what SOEmote in EQN will actually be able to do, nor do I know how many people will fully utilize it, but what I do know is their Pixar art style sucks (imho).
Exactly. And what we do know is for SOEemote to be noticeable, it means characters look like they've got lips swollen with collagen injections, giant alien eyes, and eyebrows on springs.
 

skrala

Silver Knight of the Realm
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I've said it before and I think it remains true. Thoush I'm sure Brad's rep had something to do with it, I think lack of interest is the main thing. If someone came out with a kickass and challenging MMO, I think it could be very successful. I don't think, however, that enough people give a shit to donate money to a "maybe".
Personally, I just don't have much interest in funding Brad's office space, and I'm not really sure why we as a gaming community have become ok with that (I should say some, not all). I can't imagine I'm alone in that regard. I'll gladly pay for the game and a subscription if the game is good.
 

Soygen

The Dirty Dozen For the Price of One
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Personally, I just don't have much interest in funding Brad's office space, and I'm not really sure why we as a gaming community have become ok with that (I should say some, not all). I can't imagine I'm alone in that regard. I'll gladly pay for the game and a subscription if the game is good.
I agree and you are definitely not alone. That much is pretty evident on this forum, at least.