Ddo is a bit dated graphically but the sandbox nature of building a toon is there.. dungeons are great fun too but it's all instances for the most part ..turns many offReally? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.
I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neatx.
Sounds really cool. I loved shadows of the colossus! Is it named Panquest, Fall of the Risen by chance?Really? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.
I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neat.
If you do try it I would love to see what you think of the action combat there Imo it is done right although with clunky ass animations lolDdo is a bit dated graphically but the sandbox nature of building a toon is there.. dungeons are great fun too but it's all instances for the most part ..turns many off
Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about LandmarkSo, you're saying you have done roughly as much work on your mmo as VRI on pantheon?
Explain to me this Landmark making your own MMO thing you speak of?Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about Landmark
I'm not in the biz though, and have no technical expertise. My ideas may be totally unfeasible.
Definitely interested now. That's a lot of work! Can I write your first novel or novella?Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about Landmark
I'm not in the biz though, and have no technical expertise. My ideas may be totally unfeasible.
I was under a very wrong impression of what Landmark was when I found out about it. I thought we'd be able to buy servers and modify them as we saw fit (like Minecraft) so I started designing my "vision".Explain to me this Landmark making your own MMO thing you speak of?
Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.Definitely interested now. That's a lot of work! Can I write your first novel or novella?
I have 100k but if you ignore me I'll just take my money to Tiffany's...Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.
If you guys wanna help out though, I think I could get something off the ground for around 800k.
What if there were spellbooks that randomly spawn throughout the land that you can use to learn abilities. If you die you lose it all and have to start over. mwhahahaYa, the way I imagine it is just inherent unlimited clickable abilities tied to gear, that draw on some kind of resource (mana/focus/whatever).
You limit the possible ability build combinations by only attaching certain ability types to certain gear slots. Like, all CC abilities are found on head and glove gear exclusively. Say for whatever reason the developers don't want players to be able to do big crazy nukes and CC at the same time... Just make the big nukes come from the same slot CCs come from. Then the really desirable items from the end game could be unique abilities found on off-slots. Like OMFG crowd control boots. Then it'd be possible for a high end character to have 3 CC abilities etc etc. Limit number of gear slots to something like 8-10, so your character only has access to that many potential abilities and has to make meaningful decisions.
Under this system you wouldn't need levels... Stats... AAs... Or any other form of character progression. The whole game would be acquiring these artifacts, and each one would be very meaningful and have huge impacts on your character's play experience. You'd be constantly evolving if that's what you wanted to do. You could have a broad scope of abilities, or be able to focus in and become a powerhouse in a given situation.
You could hand craft every single item in this system... Since there would only be a couple hundred in the whole world. They would be difficult to obtain, and you'd carry them for months, and in some cases, forever.
I'd donate 1k and do everything I could to get it funded just so I could link it on the pantheon forums.Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.
If you guys wanna help out though, I think I could get something off the ground for around 800k.
Basically what their site shows so far. So if the supporter count is correct (which I don't think it is), they've also only gained 1/3 of the total KS supporters so far. But wait, I thought everyone that pledged to the KS was immediately going to pledge on their website?From their facebook
Pantheon: Rise of the Fallen
Hi all,
In approximately 48 hours we've recouped about 25% of the Kickstarter money... meaning about 25% of you who pledged on KS have gone toPantheon: Rise of the Fallen - Landing Pageand re-pledged.
That's incredible!...
No I'm fat.The only fat fuck here is probably you.
I'll agree with this scouser on anything except Diablo 3. <3 FlightFlight, Just because they have one city out of many that is similar(I've not played DikuMud so I'm taking your word for it) doesn't mean much.
DDO has great combat system. I like the ability to dodge or hide behind other players or objects and the attacking mobs ranged missiles or arrows hit los first and not just bend or automatic hit you. I used to tick off the clerics with my archer by ducking behind them all the time. They were in a sense taking argo.Really? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.
I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neat.
Convo?! He's posting in the apprentice developer's hangout. He could be our insider...But they probably all had to sign an NDA...So who is going to be our resident mole? We need an inside sucker...err agent, who can pass along the latest developer happenings in the secret forum. Without it, this thread is just going to be nothing but sarcastic hatorade and the occasional Vaseline drive-by.