Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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shabushabu

Molten Core Raider
1,408
185
Really? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.

I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neatx.
Ddo is a bit dated graphically but the sandbox nature of building a toon is there.. dungeons are great fun too but it's all instances for the most part ..turns many off
 

zzeris

King Turd of Shit Hill
<Gold Donor>
20,277
85,870
Really? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.

I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neat.
Sounds really cool. I loved shadows of the colossus! Is it named Panquest, Fall of the Risen by chance?
 

shabushabu

Molten Core Raider
1,408
185
Ddo is a bit dated graphically but the sandbox nature of building a toon is there.. dungeons are great fun too but it's all instances for the most part ..turns many off
If you do try it I would love to see what you think of the action combat there Imo it is done right although with clunky ass animations lol
 

Quaid

Trump's Staff
11,782
8,267
So, you're saying you have done roughly as much work on your mmo as VRI on pantheon?
Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about Landmark

I'm not in the biz though, and have no technical expertise. My ideas may be totally unfeasible.
 

kudos

<Banned>
2,363
695
Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about Landmark

I'm not in the biz though, and have no technical expertise. My ideas may be totally unfeasible.
Explain to me this Landmark making your own MMO thing you speak of?
 

zzeris

King Turd of Shit Hill
<Gold Donor>
20,277
85,870
Probably more in the design doc department, ya. I know I have at least 200 pages written about races, settings, lore, and general gameplay systems & mechanics. Started about 6 months ago when I heard about Landmark

I'm not in the biz though, and have no technical expertise. My ideas may be totally unfeasible.
Definitely interested now. That's a lot of work! Can I write your first novel or novella?
 

Quaid

Trump's Staff
11,782
8,267
Explain to me this Landmark making your own MMO thing you speak of?
I was under a very wrong impression of what Landmark was when I found out about it. I thought we'd be able to buy servers and modify them as we saw fit (like Minecraft) so I started designing my "vision".

That may be their plan down the road, I'm not sure, but the game is certainly not there yet.
 

Quaid

Trump's Staff
11,782
8,267
Definitely interested now. That's a lot of work! Can I write your first novel or novella?
Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.

If you guys wanna help out though, I think I could get something off the ground for around 800k.
 

kudos

<Banned>
2,363
695
Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.

If you guys wanna help out though, I think I could get something off the ground for around 800k.
I have 100k but if you ignore me I'll just take my money to Tiffany's...
 

Adebisi

Clump of Cells
<Silver Donator>
27,713
32,825
Ya, the way I imagine it is just inherent unlimited clickable abilities tied to gear, that draw on some kind of resource (mana/focus/whatever).

You limit the possible ability build combinations by only attaching certain ability types to certain gear slots. Like, all CC abilities are found on head and glove gear exclusively. Say for whatever reason the developers don't want players to be able to do big crazy nukes and CC at the same time... Just make the big nukes come from the same slot CCs come from. Then the really desirable items from the end game could be unique abilities found on off-slots. Like OMFG crowd control boots. Then it'd be possible for a high end character to have 3 CC abilities etc etc. Limit number of gear slots to something like 8-10, so your character only has access to that many potential abilities and has to make meaningful decisions.

Under this system you wouldn't need levels... Stats... AAs... Or any other form of character progression. The whole game would be acquiring these artifacts, and each one would be very meaningful and have huge impacts on your character's play experience. You'd be constantly evolving if that's what you wanted to do. You could have a broad scope of abilities, or be able to focus in and become a powerhouse in a given situation.

You could hand craft every single item in this system... Since there would only be a couple hundred in the whole world. They would be difficult to obtain, and you'd carry them for months, and in some cases, forever.
What if there were spellbooks that randomly spawn throughout the land that you can use to learn abilities. If you die you lose it all and have to start over. mwhahaha

Edit: I also like the idea of being able to kill someone else for all their gear and abilities. Free market at work, yo.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
Oh it's nothing that coherent. Just a collection of short stories, blurbs, images, and outlines of potential gameplay mechanics.

If you guys wanna help out though, I think I could get something off the ground for around 800k.
I'd donate 1k and do everything I could to get it funded just so I could link it on the pantheon forums.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
From their facebook

Pantheon: Rise of the Fallen
Hi all,

In approximately 48 hours we've recouped about 25% of the Kickstarter money... meaning about 25% of you who pledged on KS have gone toPantheon: Rise of the Fallen - Landing Pageand re-pledged.

That's incredible!...
Basically what their site shows so far. So if the supporter count is correct (which I don't think it is), they've also only gained 1/3 of the total KS supporters so far. But wait, I thought everyone that pledged to the KS was immediately going to pledge on their website?
 

Rothir

Lord Nagafen Raider
56
11
Inc. wall of text ...

I've been a lurker for a long ass time. Too long really. Ever since the old noows site existed and my friends and I playing EQ would watch for links to gear to drool over as new bosses were downed .. blah blah nostalga bullshit.

This whole Pantheon thing is sad. My wife and I have played just about every western MMO that has come out in the past 10+ years, even shit like Horizons. The casual quest grind fest that things have turned into is so played out. I really hope that somehow McQuaid pulls this out of his ass and makes it work and does something different. I'd love to see games go back towards exploration and have a much slower pace in every aspect of the game (leveling, killing, loot aquisition .. etc) with actual penalties associated with dying.

I remember Vanguard and almost got burned on it just like everyone else. Luckily I was in beta and saw what was coming ahead of time. I could forgive this failure and look past it. It has been disappointing that nothing but WoW clones really gets made anymore and I believe there is room for something different.

With that said, the Kickstarter was a disaster. My wife and I were both in from day one and were in it for the long haul. I watched every video they posted, and read every Kickstarter update. I don't usually let myself get excited over MMOs anymore, but I was excited about this. Am I going to donate directly to pantheonrotf.com? No fucking way. By the end of the campaign I was pissed off, and here is why:

1) Vu seemed like the only one actually generating anything near usable content. Even with that, the items like the landscape screenshots would probably amount to at most an hour of work in Unity (I'm a software engineer who is familiar with Unity).
2) They supposedly had concept artists on their "team" yet they licensed year+ old art from someone on deviantart.com. Was any of the art new in any way? Was any art that wasn't just copy-paste other pre-existing things together generated at any time during the Kickstarter?
3) The information given out felt spur-of-the-moment .. it really felt like they were just pulling shit out of their ass. Especially the last minute "OMG SUMMONER!! LOOK OVER HERE!!" update where they didn't even bother having class art like they did for all the others.
4) It seemed desperate. It seemed like there was a lack of communication within the team and an overall unpreparedness. They had so little going in but had been working on this since late last year?
5) The whole last week, when there should have been some big reveal, there was jack shit ... nothing of value. Nothing to draw in new people. They claimed to have a playable game with cool rogue features implemented .. so FUCKING SHOW IT.
6) The reward tiers were unclear, confusing to some and not thought out at all. You could tell just by reading the comments the level of confusion that existed. It didn't help that the graphic they released to explain the rewards often had mistakes in it as well. I even posted in the Kickstarter comments a couple times trying to prod them to correct it when it was wrong.

There is / was no nerfarious plot to sink this Kickstarter. You would have to be a blind, rabid fanboy to believe that. There are a couple other guys who play MMOs / PC games where I work who were actually interested in the concept of Pantheon. They don't follow games the way I do, or play as much as I do but all together we were in for over $1000 total on the Kickstarter just on blind faith and hope at what could come from it. As time went on, they were getting less and less sure about how things were going and were pretty down on the project at the end. At least one of them pulled their pledge early because things were going nowhere. After the initial "OMG YES PLEASE" wore off, things just started to stink and just kept smelling more and more until the end. Asking for people's money now seems disingenuous and even potentially fraudulent. That site reeks of money grab. Monthly subscription for forum access to a game that isn't even started? What the fuck?

I'd love to see this game get made, but they have lost a lot of good will and positive attitudes with the Kickstarter even from the non-vocal lurkers of the internet. At this point they won't get a cent from me, or my friends until they actually show something that proves this isn't the biggest piece of vaporware since Copernicus.

TLDR: I'm a lurker. I was a backer and so were my friends. No way in hell we are throwing money blindly at pantheonrotf.com, and the blame lays squarely on the pantheon team and outside influence or the evil evil rerolled posters.
 

Dr Neir

Trakanon Raider
832
1,505
Really? DDO is one of the few mainstream MMO I have never played. Maybe I should give it a shot.

I've been McQuaiding an MMORPG on napkins for a while that is basically RUST in a non-traditional fantasy setting combined with elements of Shadow of the Colossus. It's actually pretty neat.
DDO has great combat system. I like the ability to dodge or hide behind other players or objects and the attacking mobs ranged missiles or arrows hit los first and not just bend or automatic hit you. I used to tick off the clerics with my archer by ducking behind them all the time. They were in a sense taking argo.
Swimming, you best take off your armor to swim better/faster in some of the dungeon sections. Swinging weapons hit what it touched. Spells like oil would make everyone fall including your group, so watch your aoe.

Many wanted a friendly fire server, that would have been fun! I really enjoyed that combat mechanic with that game. One or the best I thought.

Even traps worked, you have to find them and then you have to find the box to disarm.

Also, you can enjoy the Gary Gygax dungeon early on with him narrating it. Voice isnt that great but was sort of neat.
 

zzeris

King Turd of Shit Hill
<Gold Donor>
20,277
85,870
Quaid,

I'll make a deal with you. How about you be our insideCHAMPIONand when Brad finds that angel investor...you just show your superior amount of work put in and steal the guy? You can call yourself Brad Quaid and say the lost letters in your last name ensures that you are a better leader and planner than the other guy. So...I still get the novella right?
wink.png
 

TragedyAnn_sl

shitlord
222
1
So who is going to be our resident mole? We need an inside sucker...err agent, who can pass along the latest developer happenings in the secret forum. Without it, this thread is just going to be nothing but sarcastic hatorade and the occasional Vaseline drive-by.
Convo?! He's posting in the apprentice developer's hangout. He could be our insider...But they probably all had to sign an NDA...
I was gonna just follow him around the forum and add to his 'thank you' and 'rep' points but alas, most of his posts are in the "private" forum and I'm just a useless free-loader (DENIED!).