Dynamic NPC Encounter Groups? Exciting stuff! If WAR, GW2, FFARR, Rift and every game, and basically every MMO that has promised this including Luclin with zone battles could have delivered then they might have been worth it!
Pathfinder online had the exact same plans. This is one of those obvious ideas that has been tossed around for years. It makes sense. It's a great idea. But it's not new and there's nothing groundbreaking in suggesting it. It may be the first time you've heard it, but lots and lots of people have had the same idea.If Pantheon can deliver on this it might be worth while:
Dynamic NPC Encounter Groups
The world is not static and unchanging ? every day is not ?groundhog? day. Events occur that can completely change the population of a zone or the population of a group of NPCs within a zone (and the rarer the event, the rarer the rewards -- many exotic items can only be obtained when one of these zone events occur). An example: after you kill some key mobs guarding a hill giant camp, this triggers a zone event that loads up an invading force of Storm Giants who then proceed to attack the Hill Giant camp.
eh sounds nice but it won't be as "dynamic" as it sounds once min/maxers figure out how to game the mechanics in order to maximize the number of those "exotic" items that enter the world.If Pantheon can deliver on this it might be worth while:
Dynamic NPC Encounter Groups
The world is not static and unchanging ? every day is not ?groundhog? day. Events occur that can completely change the population of a zone or the population of a group of NPCs within a zone (and the rarer the event, the rarer the rewards -- many exotic items can only be obtained when one of these zone events occur). An example: after you kill some key mobs guarding a hill giant camp, this triggers a zone event that loads up an invading force of Storm Giants who then proceed to attack the Hill Giant camp.
You know what's Groundhog Day is seeing this same bullshit that isn't going to be implemented because they cannot even get animations passed 2 frame move signals during combat.If Pantheon can deliver on this it might be worth while:
Dynamic NPC Encounter Groups
The world is not static and unchanging ? every day is not ?groundhog? day. Events occur that can completely change the population of a zone or the population of a group of NPCs within a zone (and the rarer the event, the rarer the rewards -- many exotic items can only be obtained when one of these zone events occur). An example: after you kill some key mobs guarding a hill giant camp, this triggers a zone event that loads up an invading force of Storm Giants who then proceed to attack the Hill Giant camp.
A game that can create truly dynamic content will be the future of MMO's. I highly doubt Pantheon will be that game, given their shoestring budget.Dynamic Events:
My beef is similar to those above. When I FIRST heard this years ago i thought "awesome". Like wow, all the places they could go with this. I pick up a rock, shit attacks me, walls cave in. next group needs to unclear rocks but maybe no remembers so treasure builds for years, blah blah. Then I thought about ok, shared but instanced combined. You are a group in a dungeon, so you walk in and see 20 other people, but as you adventure in less and less. Then a goblin runs out of the wall and you chase him down, which starts an event only you can see. So while others may be around they can't "ruin" your event. maybe they can pitch in if they are feeling generous, or watch you die and laugh, but not "steal" it. I mean the possibilities were endless.
In the end it resulted in what FFXIV and Rift and others do, some type of generic dynamic fate/rift whatever that happens, everyone joins in then parts. Which is fine, I suppose it is a baby step forward, but it's clearly lame. Combine that with me being old an generally not playing anything that takes more time than a solid poop(30 minutes at my age) on the ipad.....yea, don't care.
It depends. If you refer to "monthly content changes" ala Asheron's Call, then it requires people to make, but not to run. People liked that, just having snow extending from the mountains and winter beasts coming down the plains in winter was a breath of fresh air that is still remembered 16 years later. And that no one made again.There's no such thing as true dynamic content unless it's actually run bypeople. All the automated dynamic content fucking sucks - see Rift.