Grizzlebeard
Ahn'Qiraj Raider
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- 2,483
Simply having "Weak < Normal < Elite < Champion < Raid" is all that needs to be done. Taking the con system back to the stone age just for the sake of artificial difficulty is dumb. Adjust the difficulty and exp ratio off of those con tiers and let the player have some semblance of knowing what the fuck is going on. Weak is for mobs that swarm you, Spiders, etc. Normal is for Bandits. Elite is for tougher bandits. Champion is for named rares / "Bandit Lord". Raid being Dragon_01. You can solo up to Normal, everything else is group recommended.
Indie devs get so fucking annoying when they think obscuring basic ass information is somehow adding difficulty to the game. They could have a great game, but they'll be riddled with dumb ass decisions like trying to hide your total crit rate which is clearly labeled on the armor and forces the player to step away from the "fun" and do fucking math for a minute. Yes, you clearly not putting that stat on the rest of the character sheet is adding such a huge amount of depth and difficulty! Fucking rookie shit.
I liked the FFXI system. You had very weak, weak, average etc then "Impossible to Gauge" for named spawns. They might be massively below your level or significantly over.