a_skeleton_03
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I know the answer to this riddle!!How about... you can measure it in days, but not weeks.
He is talking about months.
I know the answer to this riddle!!How about... you can measure it in days, but not weeks.
Indeed, we like VG's classes and how they played and felt different. We may or may not call them something different in Pantheon, but the influence will be there. Some classes (and races) will be stretch goals -- I'm hoping we get to implement them all before launch.Brad needs to revisit VG style classes and go with that. Hands down the best classes ever. Had 4 diffferent options of healers and each one had its own way of doing it. Every class was useful. Big thumbs up for the VG class design!
Thanks for the updateHow about... you can measure it in days, but not weeks.
I loved the fact that with the old models, I could see my weapon swing in first person, just enough to make me feel like I was the one swinging it. I also loved the way the Troll would lean forward a bit when it ran...ah hell, I just love the old Troll models. Boy there's alot of love in this post...To this day when I go back to play EQ I use the old models. There is just something magical about them and they way they move.
Please don't make me stretch too far for a Troll or Troll like race. I'm getting old, and a little brittle.Indeed, we like VG's classes and how they played and felt different. We may or may not call them something different in Pantheon, but the influence will be there. Some classes (and races) will be stretch goals -- I'm hoping we get to implement them all before launch.
Following the ol' 33% old, 33% changed, and 33% new rule, huh?You and Gogojira are right on... implement what worked well in EQ and VG and learn from what didn't. But we also have many ideas that are new, which is why we don't want to be pigeon-holed into just being a re-boot of an old game (some very new ideas, as well as some ideas we never got to put into VG that we hope to get into Pantheon). We also look and play all of the modern games, and there's a lot to learn there, good and bad, and so they influence us as well.
Awesome! I guess if Necro is a stretch goal, ill have to start working overtime at work lol!Indeed, we like VG's classes and how they played and felt different. We may or may not call them something different in Pantheon, but the influence will be there. Some classes (and races) will be stretch goals -- I'm hoping we get to implement them all before launch.
At no point in my post did I say "OMG THIS GAME WILL SUCK WITHOUT FLIGHT". My point was that everyone dismisses it out of hand as if flight can only exist in the incarnation you find it in WoW. There are plenty of things you can do to make flight not work that way and still have it be cool and useful.Yea. Have a small team spend a lot of money churning out 40 different looking mounts. Sounds like a plan.
I gave you that. Tuco would give you some obscure picture riddle that may vaguely be connected to your name.I like my classic Aradune!
I REALLY loved some of the classes in VG. Some needed some love, healers were a bit ridiculous, but every class was fairly interesting and unique. EQ, AO, even DAoC (discounting similarities across realms) classes all felt fairly unique. Modern MMOs especially those with sub classes/multi classes/jobs everything feels so bland. WoW classes "feel" unique but don't really do anything unique or interesting so it ruins it.Take EQ1 core + VG stuff (i loved bloodmage) + actual tech = Best MMO...
I think the thing that gets retarded with pulling is when you start getting into FD pulling. Pulling using some sort of spell or trap or something to separate one NPC from his homies makes sense. You dulled their senses and they didn't notice their buddy run off after someone. With FD it's like... Uh okay this same dead body keeps getting up and taunting us but then it's dead again so we should ignore it right??Are you trolling?! It adds so much in utility to classes.. Assuming you mean things like mez/fd were part of a pulling strategy and are bad??
Bathroom? You use the bathroom when MMOing?If this game is geared towards original EQ players, then it needs to be turn-based. How else will we have time to shuffle to the bathroom and back between pulls?
Tuco stealing your thunder LegumeGen?I gave you that. Tuco would give you some obscure picture riddle that may vaguely be connected to your name.
I disagree there. I pretty much had conversations with everyone in every group ever in Vanilla WoW. On top of that there were the OOC conversations prior to even getting into the group.One has nothing to do with the other. Your assumptions are awful.
1) WOW dungeon design after Vanilla was pretty much shit. I think everyone can agree with that.
2) You're never going to have a game where people suddenly start talking to each other and become friends. Ever. Even in WOW dungeons back in the day with BRD UBRS or whatever, that were big dungeon crawlers, I didn't care about the random people in my group, neither did I strike up conversations with them unless someone fucked up and we had to either explain the fight or figure out what went wrong. Otherwise I just watched TV like Tad wants to be able to do.
Pulling doesn't make a break a dungeon, class/combat mechanics do as well as the design of the dungeon.
How about calling it Embrace Stillness? Instead of FD. And we think of monks as being so in touch with the mystic force underlying the universe that they can bend and manipulate that energy, affecting the minds of weaker willed species. You know, like a boss Jedi. That also explains why the giant cockroach won't eat you when you FD, I mean ES, in front of it.I think the thing that gets retarded with pulling is when you start getting into FD pulling. Pulling using some sort of spell or trap or something to separate one NPC from his homies makes sense. You dulled their senses and they didn't notice their buddy run off after someone. With FD it's like... Uh okay this same dead body keeps getting up and taunting us but then it's dead again so we should ignore it right??
I also don't know how I feel about level based aggro radius etc. Like how in EQ if a mob was green enough you could pull through them and not aggro. I guess you could say they were scared of your manliness and chose to ignore you luring their friend off to his death... But it still seems a bit too goofy.
Haha yea. The same people that are complaining its not realistic enough are the same people who praise WOW's graphics. Uhhhhhh seriously?The argument of "things don't make sense" when ur flinging fireballs, instant healing mortal wounds inflicted by dragons, warping instantly all over the world, reincarnating all the time, and all that other shit is ridiculous. TRY to suspend your disbelief of someone pretending to be dead and have fun playing a game.
Pretend it's an ancient monk magic spell that clouds the monsters mind every time the monk plays dead, since you seem to accept all the spells as just fine.