Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Tol_sl

shitlord
759
0
The only thing that pisses me off about in-game holidays that emulate RL ones, is the fact that my MMORPG playtime should be an escape from everyday life. Not only do I have to be flooded with Christmas/valentines/Halloween imagery in the real world, but now it has to happen in my fantasy world enjoyment time? Fuck that.
Spot on. I just hate the whole consumerism frenzy that surrounds the holidays. How many of you just can't stand hearing christmas music now because every asshole resteraunt and brick and mortar store plays it 24/7 starting in November? Then I get to log in and see candy canes and santa gnomes. Bleh. Yes, I am a Grinch.
 

Dumar_sl

shitlord
3,712
4
Does it piss you off when there's a holiday event that results in an item that is good enough that everyone who missed the event is pissed off they not only didn't get it, but have zero chance at getting it in the future unless the company simply copy/pastes the same event next year?
That's their loss, yes. Be online and try again next time.
 

popsicledeath

Potato del Grande
7,547
11,831
My original post stated that it has to be within the context of the game world. You left that out in your reply. Sounds like you're arguing for no reason, comrade. If we agree, we agree. A spring equinox celebration by the druids makes sense. A ritual sacrifice by the towns in S.Ro for rain makes sense. A worldwide holiday to celebrate x-mas or v-day makes no sense.

I would also add this: that the spring equinox celebration by the druids should not coincide with ours here in the real world. It should be its own, on its own time. There needs to be a total disconnect from real life to this world as Quaid and Sev allude to.
You're focusing on what I wasn't focusing on. Because what I was focusing on is your convoluted logic based on the assumptions you make that make it sound like you think you know the game down to it's every last detail.

Edit:

Shit, I missed this tweet:

PantheonRotF ?@PantheonRotF 2m
Follow me to discover places long lost and gods once forgotten.


I guess you're right, Dumar, holidays and pets just aren't for this world. My bad.
 

Quaid

Trump's Staff
11,859
8,265
Does it piss you off when there's a holiday event that results in an item that is good enough that everyone who missed the event is pissed off they not only didn't get it, but have zero chance at getting it in the future unless the company simply copy/pastes the same event next year?
Nah. I miss the early EQ GM events where they handed out titles and artifacts. I still lust after Crystal Claws of Veeshan. If you don't take part in something, you shouldn't expect to be rewarded for it.
 

Dumar_sl

shitlord
3,712
4
Spot on. I just hate the whole consumerism frenzy that surrounds the holidays. How many of you just can't stand hearing christmas music now because every asshole resteraunt and brick and mortar store plays it 24/7 starting in November? Then I get to log in and see candy canes and santa gnomes. Bleh. Yes, I am a Grinch.
OT, but yes the level of consumerism is hilarious andpathological.Almost every single American holiday has (d)evolved into exchange of commodities. Even fucking Halloween is about getting a treat from someone for dressing up in a costume. Easter is about a giant bunny leaving you a basket of presents. Thanksgiving has become Black Thursday. Valentine's Day is about giving shit to a girl who doesn't care about you. I'm anxiously waiting to see how the 4th and NYE will be transformed. I guess if you count buying little flags, bbqs, and fireworks, the 4th is already in transition.
 

Mr Creed

Too old for this shit
2,394
287
Here's a technical aspect I would like to bring up, maybe it triggers a less hostile discussion: Do we want a worldwide accessible server list (early EQ or obviously EVE), or hard seperation per region (WoW)?

Being in Europe, I still prefer it when servers are not designated for a specific language or time zone. Hopefully Pantheon doesnt require cat-like reflexes and a 30ms ping so worldwide servers would be an option. It's probably also easier for a small company to only operate a server farm in their own offices.
 

Tuco

I got Tuco'd!
<Gold Donor>
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I think you guys explored holiday events enough, lol.
How far are we from reaching that sweet spot where procedurally generated is advanced enough to almost feel like custom designed?
Imagine a game spawned boss mobs based on environmental factors that varied over time, and also altered the kind of mob that spawned. But was so intricate that it almost seemed like a custom designed encounter rather than an algorithm based creation. Limitless content which doesn't feel bland or repetitive. Pipe dream or possibility?

Same thing with itemization. Instead of +1 gooderer stats based on a simple zero sum scheme, can't we come up with a more advanced item creation system? Something which mixed in random unique effects from a pool, or something along those lines
For a new user? We're already there. For a user who has spent a few hours or days in a game? No where close.

First time minecraft users will enjoy the rolling outdoor hills, the various types of trees, the deep caverns, mines and chasms. But after minecrafting for a while one gets tired of them.
 

Lost Ranger_sl

shitlord
1,027
4
Here's a technical aspect I would like to bring up, maybe it triggers a less hostile discussion: Do we want a worldwide accessible server list (early EQ or obviously EVE), or hard seperation per region (WoW)?

Being in Europe, I still prefer it when servers are not designated for a specific language or time zone. Hopefully Pantheon doesnt require cat-like reflexes and a 30ms ping so worldwide servers would be an option. It's probably also easier for a small company to only operate a server farm in their own offices.
The problem I have with world wide accessible servers is that it can potentially kill competition. Or force someone to play at ungodly hours in order to stay competitive. Guild Wars 2 suffered from this so bad that it pretty much killed my desire to do the WvW part of the game. You work hard all day getting stuff done with your guild, and in the middle of the night the aussies/euros come along and sweep everything with little to no resistance. Now that is mainly from a pvp perspective, but the same applies to PvE.

If the game has a lot of raids that are not instanced then it can cause some problems. Asian/aussie/euro heavy guilds can take out stuff at 3am, which causes people in NA to have to get those (shutter) middle of the night phone calls because the only chance of killing a certain target is to do it at 3am on a Tuesday morning. Having to battle time zones is just added frustration to what can already be a extremely frustrating part of the game anyway. If the entire game is instanced then it doesn't matter any more, but some of the folks here will have a emotional meltdown if Brad did that.
 

gogojira_sl

shitlord
2,202
3
Taking something like EQN (not Landmark), I'm OK with procedural generation dictating the looks of a random underground dungeon populated with a set of mobs. From what I recall there will be temporary caverns like that and they'll eventually disappear. That's fine and creates filler content. I'm not OK with it dictating premier environments, cities and dungeons -- the shit that we're supposed to remember years from now.
 

popsicledeath

Potato del Grande
7,547
11,831
The problem with contested raid content in EQ and having a variety of time zones on the same servers is that the respawns were predictable. Make respawn timers more random, and a lot of the issues are solved. Or do like Vanguard did where contested content is in the open world, contestable, but subject to lockout timers to give others a chance at contesting the content. I think there are better solutions that just [trying] to separate regions of the world. Because where does it end? Is it then not fair that Eastern time zone guild gets a 3 hour start, so now people from the East coast can't play with those from the West?
 

Pyros

<Silver Donator>
11,314
2,420
Making the respawn timers more random would kinda help but you'd still run in the issue that if a mob respawns during euro primetime then the US players probably don't get the kill, and if there's a bad streak on some mob that happen to drop some specific really good loot it kinda sucks you never get a chance at contesting it ever. Shared loot tables between contested raid mobs maybe?

Other way to do it maybe would be to have a boss that's almost always up at any given time, but the locations would vary a lot so you'd need to look for it and organize your raid asap to contest it, but even if you miss it, say 30mins later another boss spawns somewhere in the world. Would require absolutely no static spawns for these though so you don't have people logging on mules to check the various locations but instead actually have to look around. Mobs would need to be untrackable and the world would need to be big enough for that to happen. Or I guess you say fuck it and that people shouldn't be expected to get whatever they want, which is also an option.
 
437
0
Making the respawn timers more random would kinda help but you'd still run in the issue that if a mob respawns during euro primetime then the US players probably don't get the kill, and if there's a bad streak on some mob that happen to drop some specific really good loot it kinda sucks you never get a chance at contesting it ever. Shared loot tables between contested raid mobs maybe?

Other way to do it maybe would be to have a boss that's almost always up at any given time, but the locations would vary a lot so you'd need to look for it and organize your raid asap to contest it, but even if you miss it, say 30mins later another boss spawns somewhere in the world. Would require absolutely no static spawns for these though so you don't have people logging on mules to check the various locations but instead actually have to look around. Mobs would need to be untrackable and the world would need to be big enough for that to happen. Or I guess you say fuck it and that people shouldn't be expected to get whatever they want, which is also an option.
They could use both methods just to keep everyone guessing.
 

Tuco

I got Tuco'd!
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Randomized timers means camping mobs and having tracking classes parked everywhere, forget that.

I doubt I'd ever PVE raid again but if I did my preference would be to have weekly resetting instances for 75% of the mobs and the other 25% be outdoor mobs that respawned at set times (preferably prime server time).
 

Merlin_sl

shitlord
2,329
1
Randomized timers means camping mobs and having tracking classes parked everywhere, forget that.

I doubt I'd ever PVE raid again but if I did my preference would be to have weekly resetting instances for 75% of the mobs and the other 25% be outdoor mobs that respawned at set times (preferably prime server time).
A dozen random spawn points and timers. That would solve camping. I'm tired of static spawns for raid mobs. To predictable and every guild under the sun would camp it anyway.
 

Creslin

Trakanon Raider
2,508
1,153
Have an instanced version of the raid zone and an uninstanced one. So if you are baller you can kill stuff in your instance + stuff in the uninstanced area for up to double the loot per week. If you are joe casual you can do your instance and not worry about poop socking. I think that rewards both play styles without being overly exclusive.
 

Dumar_sl

shitlord
3,712
4
A healthy mix is... healthy. Some mobs can be 'instanced' for the group via summoning or turning in an item. Some mobs can have a static timer, some a random timer. Mix it up. You definitely want to minimize or stop camped alts from tracking mobs. That task should be easy enough, either make most bosses roam in a big enough area or not trackable.

Ragefire camp, you know you guys wanna do it again. WHO'S WITH ME?
 

Lost Ranger_sl

shitlord
1,027
4
If its a dungeon raid mob, make it a 336 hour, totally random timer. It could spawn anywhere from one, to 336 hours.
That can just bring new problems to the table, while not really fixing anything. You could end up with a server who due to timer RNG gets to down a boss every day, or maybe even more then once a day, while another server consistently sees him at the 300+ hour mark. Remember one of the biggest contributors to EQs success, and the very reason this community even exists is the competition that can come from raid guilds. People flooded to FoH, Afterlife, LoS etc to see who killed what, what it dropped and who managed to kill it first. Something that lost ALL meaning in WoW. Uber guild_01 won't matter much if people can point out that their guild gets geared up 2-3x faster then uber guild_02 due to shitty timer RNG.

Seems like the easier solution is to just not make servers international. If a server is NA based then that should be who is playing on it. It isn't anything personal against my different time zoned brothers. They have their own servers.