tad10
Elisha Dushku
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He has been commenting in the ks.Should we expect more updates from Brad around 6 EST? It seems the times he has posted here have been 6-11 EST.
He has been commenting in the ks.Should we expect more updates from Brad around 6 EST? It seems the times he has posted here have been 6-11 EST.
Hyperbole man. I remember a short orc hatchet quest at level 1 that involved hoping to find, hoping to kill, and hoping to loot the piddly orc hatchets. The reward was most likely a particular rusty weapon that was like 5% better than the shit sword I started with or, rarely, a bronze (I think) short sword that was 10% better than my starting sword. I wouldn't consider that a real EQ quest though, since it involved one zone and took about an hour or two. It was a challenge to complete though, at such a low level. It was a lot more fun than the start of wow, where there would have been a static orc hatchetman camp, where orcs respawn every 2 minutes and drop the hatchets every time. There's no sense of accomplishment when the game hands rewards to you for no challenge at all.In EQ they gave you a fig leaf and a stick, and then you battled rats for 10 hours straight.
Ah , thanks..I assumed it was Ben on the KS.He has been commenting in the ks.
Think it was bothAh , thanks..I assumed it was Ben on the KS.
I'm not a fan of WoW systems where you run to the trainer and buy all your spells without even looking at the cost because you want them all and they don't cost enough to matter.Well imo, you pick one of the 2. You either have to work for your spells, by requiring certain subquests, certain mob kills, or large amount of money to upgrade them, meaning you don't get access to everything and there's a real effort to it and that's fine, or you give all of them for free directly upon leveling. The middle ground fucking sucks and is pointless as shit, basically wow vanilla system or wildstar, where you have to go back to a trainer to unlock your skills, but they're so cheap you always have the money for them, so there is really no fucking point other than as a shitty timesink(and not even a goldsink since you can just adjust drop rates plus goldsinks are pointless as fuck while leveling, the point of goldsinks is for endgame).
From the initial descriptions of their systems though you'll have to kill mobs and what not for skills. It kinda sounded a bit like what Rift wanted to do originally, where you go around and collect souls instead of unlocking them at a NPC but it's even more than that since you collect the skills themselves, not the classes that unlock a bunch of skills.
Good tagline for the game.... the world is huge, death is scary, and you need your friends to survive.
Yeah, it is hard to tell sometimes when they don't identify themselves.Think it was both
One of my favorite quests in EQ was a Dark Elf one, I think just for rogues, where you had to sneak into Freeport and kill some woman. The reward was a whip that I'm pretty sure was a piercing weapon because it had snake fangs at the end. It was awesome, even though the whip wasn't even really good. Hrm... almost worth pledging enough to help design my own weapon, because ever since then I've always wanted to be a whip-wielding rogue...Hyperbole man. I remember a short orc hatchet quest at level 1 that involved hoping to find, hoping to kill, and hoping to loot the piddly orc hatchets. The reward was most likely a particular rusty weapon that was like 5% better than the shit sword I started with or, rarely, a bronze (I think) short sword that was 10% better than my starting sword. I wouldn't consider that a real EQ quest though, since it involved one zone and took about an hour or two. It was a challenge to complete though, at such a low level. It was a lot more fun than the start of wow, where there would have been a static orc hatchetman camp, where orcs respawn every 2 minutes and drop the hatchets every time. There's no sense of accomplishment when the game hands rewards to you for no challenge at all.
It's mine now!popsicle: is that your avatar, or did Tuco get you?
$45! Life time sub, $250. You know you want to.....................Pledged my $45, loved me some EQ![]()
Remember...don't need to pay until Feb, go!$45! Life time sub, $250. You know you want to.....................
Yea. Like someone above said, you only need them for things that you cannot see coming otherwise. If you need a telegraph because something is bursting out of the ground, make it a rumbling area or show cracks in the ground. If something is falling from the sky have a spell effect or debris or something else suitable coming down first. In essence, you can have your telegraphs either take the playing into the game world, or out of it (playing the UI). I would very much prefer them to take me into the world.I prefer mob movement/animations as telegraphs similar to TERA.
We are here mate, doing our bitSince this morning been going at 10 new backers an hour (825 at Noon Eastern), still over $100 avg, which would get Pantheon funded except I doubt it will stay at 10/hr for US midnight to 8am. Need to reach those Ozzies.