DarkAkuma:
Will the grouping in the game allow for and promote more nontraditional types of group makeups well? Like kite groups, pet classes+range damage groups, AoE groups, etc? Or will it be the standard tank+healer+dps(+CC+etc)?
Visionary Realms, Inc.:
Good question! We intend to have several options for a group makeup. It's a tough balance to find a way that no one class will be needed for any situation, but we also need to make sure that each class is unique enough to be desired and not watered down. We think we can pull it off though, which will be outlined more as we reveal more information about the classes. --Ben.
DarkAkuma:
Assuming Rogues/Thieves are added, how do you plan to approach their class defining abilities that often get neglected and relegated to mostly useless? Like Lock Picking, Traps, Poisons, Throwing, etc. In any MMO, I've never felt I was playing a true Rogue.
Travel time has been discussed, but not well relating to Portal/Gate spells. In early EQ ports were important class defining abilities that promoted socializing, but later were made mostly useless with fast travel options available to everyone. Will Pantheon have Portal spells similar to the golden years of EQ1?
Visionary Realms, Inc.:
For the first question, we'll be revealing our classes over the next little while, so we'll have some good info on that in a bit.
On traveling - the current plan is to have similar porting spells that we saw in earlier days. The specifics of those hasn't been completely fleshed out, but we are definitely aiming to make travel important. --Ben.