Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Convo

Ahn'Qiraj Raider
8,792
664
My girlfriend came in, saw Pantheon's Kickstarter page and said "Oh, so that's what Kickstarter looks like... why does the website look so low budget?" I had to explain that she wasn't looking at Kickstarter as a whole, but that each project has their own page, and can customize that page however they like...

She's no theorycrafting expert like we all are, but was decidedly unimpressed!
Did you tie her back up and put her in the basement?! Ha I kid I kid!

She's right. We need to clean it up a bit. They are working on it. Hopefully the QnA hits soon too.

Oh I see an update too...
 

Jooma_sl

shitlord
11
0
I did it! It took 2 days but I finally read (...or skimmed...) all 322 pages of this thread!

I need someone to explain to me WHY no other game after Vanguard implemented the Brotherhood system?
For those that don't know, this feature was for friends who wanted to stay in level range of each other. All friends formed a Brotherhood, in which all exp earned by all members went into a pool and was redistributed to everyone, whether they were online or not.

For me and my friends this was perfect! Like most group of friends, 1 or 2 of us had above average time to play and would often out level the main group. Another friend would be utterly controlled by GF/Wife aggro and would always be under leveled. With friends no longer able to easily play with each other, players would begin to leave the game and start looking for the next best thing.

This system, in my experience was far superior to "Mentoring" or "Side Kicking" because no one had to repeat content or felt weak. This feature wasn't available in Open Beta or Launch, BUT I distinctly remember one developer telling us we owe everything to another developer because he stayed late working extra hours to implement the "cut" feature.

I'm currently backing the Kickstarter, but this is one of those features that I could take to my friends and say, 'This game is different! This game is rewarding and this game will keep us together! This game is for us!'. If this feature gets announced I'm instantly doubling my pledge.
 

Bruman

Golden Squire
1,154
0
I did it! It took 2 days but I finally read (...or skimmed...) all 322 pages of this thread!

I need someone to explain to me WHY no other game after Vanguard implemented the Brotherhood system?
For those that don't know, this feature was for friends who wanted to stay in level range of each other all form a Brotherhood, in which all exp earned by all members went into a pool and was redistributed to everyone, whether they were online or not.

For me and my friends this was perfect! Like most group of friends, 1 or 2 of us had above average time to play and would often out level the main group. Another friend would be utterly controlled by GF/Wife aggro and would always be under leveled. With friends no longer able to easily play with each, players begin leave the game and start looking for the next best thing.

This system, in my experience was far superior to "Mentoring" or "Side Kicking" because no one had to repeat content. This feature wasn't available in Open Beta or Launch, BUT I distinctly remember one developer telling us we owe everything to another developer because he stayed late working extra hours to implement the "cut" feature.

I'm currently backing the Kickstarter, but this is one of those features that I could take to my friends and say, 'This game is different! This game is rewarding and this game will keep us together! This game is for us!'. If this feature gets announced I'm instantly doubling my pledge.
You kinda answered yourself. Why bother with the complexities of Brotherhood, when leveling in every other MMO is so much easier and quicker anyways, and the root problem (how can I play with friends) is solved with mentoring / side-kicking. Given that most MMOs are solo-focused anyways until the end game, it's usually not worth the money.
 

arallu

Golden Knight of the Realm
536
47
I did it! It took 2 days but I finally read (...or skimmed...) all 322 pages of this thread!

I need someone to explain to me WHY no other game after Vanguard implemented the Brotherhood system?
For those that don't know, this feature was for friends who wanted to stay in level range of each other all form a Brotherhood, in which all exp earned by all members went into a pool and was redistributed to everyone, whether they were online or not.

For me and my friends this was perfect! Like most group of friends, 1 or 2 of us had above average time to play and would often out level the main group. Another friend would be utterly controlled by GF/Wife aggro and would always be under leveled. With friends no longer able to easily play with each, players begin leave the game and start looking for the next best thing.

This system, in my experience was far superior to "Mentoring" or "Side Kicking" because no one had to repeat content. This feature wasn't available in Open Beta or Launch, BUT I distinctly remember one developer telling us we owe everything to another developer because he stayed late working extra hours to implement the "cut" feature.

I'm currently backing the Kickstarter, but this is one of those features that I could take to my friends and say, 'This game is different! This game is rewarding and this game will keep us together! This game is for us!'. If this feature gets announced I'm instantly doubling my pledge.
Congrats!
To your question, its because MMO companies made it so you can powerlevel your toon solo to max level in days/weeks.
nice Avatar btw.
 

Cinge

Ahn'Qiraj Raider
7,371
2,444
For a handful of people/guilds, maybe. I think it's the same for any MMO though. Competitive guilds have practically made a sport out of rushing through content as fast as they can, regardless of what content they bypass.
Difference being in a EQ style game, they own the spawns asap and if you are not one of them, you are SoL.
 

Jooma_sl

shitlord
11
0
The Soloing just doesn't make sense to me. I mean the ability to solo makes sense for times when you just don't have time to find a group, but otherwise why not just play a single player adventure game? To each their own I guess.

But having programming knowledge I know this system isn't that difficult to program outside of the UI Art, and could net a game company several extra months from their player base who take advantage of the system. Vanguard was such a kick ass game if you took your time with it. My best leveling experience ever, and OMG the classes... Brad the class diversity in your games... I love it so much. So much.
 

tad10

Elisha Dushku
5,534
601
Awesome. So they hit a snag with video #2 and they are desperate for us to tell them where to find MMO fans. Were they ready for this project at all?
I suspect they were a tiny bit over confident
wink.png
I think they're correct that there is a market for this game, but they seemed to think dissemination of awareness of the kickstarter would happen far, far faster then it is happening.

Get on that AMA on Reddit McQuaid!
 

Whidon

Blackwing Lair Raider
1,880
2,906
So it's at 95k now at 6:42est, ill just call that 2 days. Meaning it did about If it was 59k on day 1 that means 36k or so today from what I saw on those other kickstarter numbers thats very strong based on the numbers i recall from that page of day by day KS funding. Gives me some hope....

If I had that page with the day by day funding I could likely give a probable range of outcomes but I don't feel like looking through this monster thread.

But just based on the few other game numbers I would guess it's going to have to perform like the very best other games did post day 2 to have a chance.
 

Whidon

Blackwing Lair Raider
1,880
2,906
I suspect they were a tiny bit over confident
wink.png
I think they're correct that there is a market for this game, but they seemed to think dissemination of awareness of the kickstarter would happen far, far faster then it is happening.

Get on that AMA on Reddit McQuaid!
Since Brad started posting here I have been wondering, Why not focus on "reddit" fuck an AMA would be a good idea and just putting the social media on that site... It's the best way to get something like this out even forums like SA would be lucky to have 1/100th the reach of reddit
 

DarkAkuma_sl

shitlord
15
0
I posted some messages through the FAQ option at the KS. I honestly didn't expect private messages back, instead expecting that my questions may be reworded someday and added to the FAQ itself. It would be wrong to not share them for anyone else who may wonder about the same topics. I tried to think outside the box some as not to ask questions that have been asked and maybe answered a hundred times. So I did kind of get more class/role specific, despite the announcement of any thing specific yet.

DarkAkuma:

Will the grouping in the game allow for and promote more nontraditional types of group makeups well? Like kite groups, pet classes+range damage groups, AoE groups, etc? Or will it be the standard tank+healer+dps(+CC+etc)?

Visionary Realms, Inc.:

Good question! We intend to have several options for a group makeup. It's a tough balance to find a way that no one class will be needed for any situation, but we also need to make sure that each class is unique enough to be desired and not watered down. We think we can pull it off though, which will be outlined more as we reveal more information about the classes. --Ben.

DarkAkuma:

Assuming Rogues/Thieves are added, how do you plan to approach their class defining abilities that often get neglected and relegated to mostly useless? Like Lock Picking, Traps, Poisons, Throwing, etc. In any MMO, I've never felt I was playing a true Rogue.

Travel time has been discussed, but not well relating to Portal/Gate spells. In early EQ ports were important class defining abilities that promoted socializing, but later were made mostly useless with fast travel options available to everyone. Will Pantheon have Portal spells similar to the golden years of EQ1?

Visionary Realms, Inc.:

For the first question, we'll be revealing our classes over the next little while, so we'll have some good info on that in a bit.

On traveling - the current plan is to have similar porting spells that we saw in earlier days. The specifics of those hasn't been completely fleshed out, but we are definitely aiming to make travel important. --Ben.
 

Ceythos_sl

shitlord
52
0
Lots of great info in this thread
wink.png


I want to say 'thank you' for your passion and continued support for the project. I'm super excited to be working with these guys, and I'm really looking forward to getting to know you all better in the coming days. It's a lot to keep up with, so we may not be able to reply right away to specific questions or concerns, but please keep them coming - we *are*reading all 322+ pages of this thread and so many other sites right now.

Thanks!
-Ceythos
 

Bruman

Golden Squire
1,154
0
Every developer is always making it up, until it's developed. Then, and only then, does it actually exist and is it resistant to change.

Source: I'm a developer :p
 

a_skeleton_03

<Banned>
29,948
29,765
Fansy works as a server admin at SOE and is kind of a big deal in certain dual sport motorcycle communities. I will try to get him to register and post this week. Maybe he will even want in on the kickstarter.