Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Aeiouy_sl

shitlord
217
0
One thing if think is going to cause ks to become heavily regulated is it is/will become a tool used by investors.

Let us say you are looking to make a game and need two million dollars. I agree to provide thre two million dollars contingent on you running a 500k kick starter. If it makes its goal or more great, my two million dollar investment just became worth a lot more. If it peters out at 325k, I kick in the last 175k (as part of my two million dollars) and the total funding is 2.325k. No matter what I own a piece of a company that has raised more than I invested. I suspect this ultimately becomes the norm as pre funded projects are required by their investors to use kick starter because it is free money and increases the likelyhood their investmrnt pays off. This will become the new reality of ks, as investors use it to secretly pad their success and tilt the odds in their favor.
 

Mr Creed

Too old for this shit
2,394
287
Design issues aside, Rift launched super polished, didn't overextend itself, and was delayed to make this so. Just an exception I thought worth pointing out.
I's also worth pointing out that WoW was had significantly less polish post-40 and while better then those that followed still changed alot of systems around, Early on people zerged the shit out of Strat etc with a raid, did 10-mans with people dropping for quests, and so on. So I think for a mainstream game another lesson is you have to look at WoW today to compete, and not the WoW of 2005 or 2009 (TOR's failure... well one of them.).

Not that this is relevant for a niche game like this. If it really funds I just hope they hire more artists and dungeon builders then designers, because they'll need to make and post-launch continue to make a ton of assets.
 

Mr Creed

Too old for this shit
2,394
287
I would love group sizes to flex to eight.
I dont really want "flex" in the WoW sense here. Not for groups nor for raids. I want them to just make content and let players sort out how many people they want to bring. Make the group size 8 if you want but dont fine-tune everything WoW style so you better bring 8 people with the 2T/2H/1CC/3DPS split or you're screwed. Just put out the dungeons, give them easy and hard areas, let people sort out how many to bring or which spots to go to given their current group. Make the raid UI max 80 then, 10 groups, but throw out raid mobs that are doable with 15-40 players. If anyone wants to zerg that with 80, good on them if they settle with less loot per player per month for it.
 

Aeiouy_sl

shitlord
217
0
If that interview doesn't make you toss $60 towards the kickstarter, nothing will. I dont know if there is enough people who actually want this game to happen, but if you are still on the fence you are just being petty.
That is my concern at this point. I don't know if the audience exists, that is willing to front money. You can't blame it on day 1 ks. Someone in the old school target demo would check back in. To me this is put up or shut up by the fans. I am not convinced there are ~10k hardcore eq experience loving fans out there willing to part with their money.

My measly pledge remains do or die.
 

Mr Creed

Too old for this shit
2,394
287
On the plus side if this gets funded and releases there'll be additional interest. Pretty much everyone I tried to sway personally didnt go into the KS but said they'll buy it if comes out. I bet everyone has some friends that just refuse Kickstarter on principles but would be interested in the actual game.
 

Aeiouy_sl

shitlord
217
0
Don't think it will come close to 2 million , it's up in the air to hit 800k and fund, I just meant all the KS seem to have a terrible slump in the middle.

On CU specifically , (which was ran much much better I've always said ) , if I remember correctly many fans had written off the last week , thinking it wouldn't possibly hit what it did the last couple of days.

Again ,maybe some money bags folks will jump in at the end , or the PR blitz will continue to trend up.

Hopeful but doubtful is how I view it. I want this type of game , I just am realistic in the current numbers.
I also believe mj said he would be investing 1.5 million of his own money from the beginning. So the first guy donating $100 was actsuslly upping the total to 1.500.100 dollars.

As. It goes I don't think pantheon will be funded but I still leave a 40% chance they see huge donations at the end to push then over the top.
 

Aeiouy_sl

shitlord
217
0
Actually it will be part of the game. I am a big opponent of doing work just for a demo. Sure, you have to do demos, but don't make it throw-away work if at all possible.
As you should be. Some would have had you spent five months on a non game related demo but then you would still be starting from scratch

I assumed. If the ks goal is not met the project would die. If not I think an amazing video would be a band of adventurers fighting their way through sunken sanctum. Even if the funding. Goes through and even if classes are basic, I think such a walk through in the actual
World could jazz people.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
That is my concern at this point. I don't know if the audience exists, that is willing to front money. You can't blame it on day 1 ks. Someone in the old school target demo would check back in. To me this is put up or shut up by the fans. I am not convinced there are ~10k hardcore eq experience loving fans out there willing to part with their money.

My measly pledge remains do or die.
I agree , I think the pool of interested players is smaller than people think, they just don't want to admit it because it invalidates the 'everyone wants EQ again' narrative. I do think people would play a game like that, but many can't envision that 3 years down the road . Interested in playing something enough to fund the company to make it is really reserved for the hardcore EQ fanboy, the casual fan who played EQ back in the day could care less. To the player who didn't play EQ or isn't that into mmo's, you get the type of reaction we saw during the interview 'so it's a mmo in a sea of mmo's and it's harder'.
 

Aeiouy_sl

shitlord
217
0
It is inevitable that VR is going to get funded. It is clear there is support to get this idea off the ground. If this KS fails, I believe they'll be able to recover most of the funds offered this round; either through a new expedited KS (I say that not knowing the rules) or a more direct approach. I don't know if they'll make it to the next stage of funding after that, but I'm certain they will have a chance to.

VR should have a web site up to capture contact information for everyone interested in the project. Something easy.
Yeah I don't know the rules either but if the ks is short I could see them just recreating this on the own. Thus able to use funds right away which in turn allows them to provide more substance to seek more funds.

Of those of you currently pledged, how many would roll that pledge over to an in house fund raiser for the exact same rewards? I am only at a low level of $45 but I would roll my pledge without a second thought.
 

Gecko_sl

shitlord
1,482
0
Didn't Suing post a few pages back that donating to yourself was against KS policy?
He didn't put 1.5M of his own cash into his own KS. That would be stupid as he'd lose a cut of his own cash. He used that to start his company himself and separate from KS, i.e., hire people and get the basic facts and website completed before asking people for money.

In other words, he was invested, had a complete build document, good team balance, and his niche figured out before he created the kickstarter. This is my biggest complaint from this KS. It seems Brad and gamer insiders don't want to actually pay for anything out of their own pockets. Why should I donate to a startup, if the guys who'll reap the rewards won't even contribute to their own game?
 

Bruman

Golden Squire
1,154
0
Of those of you currently pledged, how many would roll that pledge over to an in house fund raiser for the exact same rewards? I am only at a low level of $45 but I would roll my pledge without a second thought.
I most definitely would not at that point. If they can't come close to $800k, which again, isn't even for a game - there's no way they'd ever get funding to finish it. It'd be throwing money away.
 

K13R

Bronze Knight of the Realm
285
9
Think mark cu deal was

2 mill from ks
2 mill from MJ
4 mill from a publisher/mystery investor
 

Aeiouy_sl

shitlord
217
0
I dont really want "flex" in the WoW sense here. Not for groups nor for raids. I want them to just make content and let players sort out how many people they want to bring. Make the group size 8 if you want but dont fine-tune everything WoW style so you better bring 8 people with the 2T/2H/1CC/3DPS split or you're screwed. Just put out the dungeons, give them easy and hard areas, let people sort out how many to bring or which spots to go to given their current group. Make the raid UI max 80 then, 10 groups, but throw out raid mobs that are doable with 15-40 players. If anyone wants to zerg that with 80, good on them if they settle with less loot per player per month for it.
Yeah I guess I misused flex. I agree with you. Make content what it is. If it is super challenging for six but easier for eight then so be it. I did not mean to use flex in terms of making encounters more dfficult depending on how many you bring. I just meant a group of eight will have an easier time than a tight group of five.
 

Bruman

Golden Squire
1,154
0
Yeah I guess I misused flex. I agree with you. Make content what it is. If it is super challenging for six but easier for eight then so be it. I did not mean to use flex in terms of making encounters more dfficult depending on how many you bring. I just meant a group of eight will have an easier time than a tight group of five.
I really hope to see that too. The only "limit" in a zone / instance should be from a technical side. Don't explicitly design as "this is a 10-man mob, this is a 20-man mob", etc. Just put it in the world, let people fight it.
 

Creslin

Trakanon Raider
2,508
1,153
I dont really want "flex" in the WoW sense here. Not for groups nor for raids. I want them to just make content and let players sort out how many people they want to bring. Make the group size 8 if you want but dont fine-tune everything WoW style so you better bring 8 people with the 2T/2H/1CC/3DPS split or you're screwed. Just put out the dungeons, give them easy and hard areas, let people sort out how many to bring or which spots to go to given their current group. Make the raid UI max 80 then, 10 groups, but throw out raid mobs that are doable with 15-40 players. If anyone wants to zerg that with 80, good on them if they settle with less loot per player per month for it.
Some hybrid of WoW flex and EQ bring anyone is prolly ideal. As you bring more people the difficulty and loot quantity per person should go down after a certain point. But I still think within a certain range like 2 groups to 4 groups (or whatever) the difficulty and loot should scale just like WoW flex, but after you hit that break point at 5 groups the scaling formula changes.
 

Whidon

Blackwing Lair Raider
1,880
2,906
Any other old veeshan dudes wanna speculate as to what Brad's guild affiliations were? Was he a Ranger? i am actually curious enough that I asked some old friends and peeps I have not talked to in 10years for infos.

Oh, and no flex raid BS. Forget raiding post TBC wow ever happened. Just make the raid targets be stuff that is very difficult to zerg and have diminishing returns on more people.
 

Rod-138

Trakanon Raider
1,228
982
If he played in Veeshan and wasn't in FoH then I'm going to say he rolled with the ole 'Celestial Tomb' when they still contested lots of stuff early in the ball game.