popsicledeath
Potato del Grande
The problem is some people are so damaged from playing a wizard or druid in EQ they're so terrified of having something they don't even have taken away they can't seem to accept the things that may be given to them.But the same problem arises again: you're giving an ability away that belonged to a class or certain classes (bind, gate) to every single player. Every step you go along this road diminishes class uniqueness & usefulness. If you keep traversing it, giving all players bind, gate, ports trough the UI or an npc, then the distinction and significance of each class becomes less & less, until finally in the end, you're left with nothing but differences of window dressing, as in Warcraft.
I absolutely loved the bind, gate mechanic in EverQuest, not having it available via some dialog box or npc to every player. That was a great design choice.
edit: Let me put it another way, more succinctly maybe: there should benoability that every class has, no ability that every single class shares (in before sense heading & bind wound is trolled up by someone). No universal gate spell, no universal bind spell, no universal port spells. An ability shared amongst a subset of classes, such as casters, is okay, but needs to be minimized.
No single ability should be shared amongst every class, end of story.
Like I said, is ANYONE arguing that everyone should be allowed to port? Is ANYONE arguing that porting classes shouldn't have more convenience because of it?
No.
Meanwhile, most of us are arguing a world should be designed such that a porting class isn't perceived as necessary, and especially ONLY for that one ability, because it necessitates a devaluing of the class in other aspects. Instead, a porter should add convenience to something otherwise still reasonable. So, instead of 10 minute travel, you have 5 minute travel with a port. Opposed to the alternative of not traveling at all or not getting a group unless you can find a port or SoW, which argue all you want, happened all the fucking time.
Pantheon can't afford to have so many barriers to grouping as EQ did. They'll have to find ways to balance this shit in a reasonable way. The best thing to do is get involved in the discussion instead of ranting about how you're afraid every game ever will turn into WoW or that the game will take away your sole source of being needed (and income) in a different fucking game.