Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

BoozeCube

The Wokest
<Prior Amod>
54,539
324,138
There should be no tool that let's me see a listing of people lfg. I want a channel where people have to talk and interact. There has to be activity on both sides: the person looking for the group has to be reading what people are saying, what groups are looking for more, etc; the groups looking for more have to be reading the channel just as equally. That system is much better than any stupid tool that severs interaction between both parties and the larger community.
You mean you want spam.

rrr_img_58955.jpg


Between spam and a basic LFG listing the listing seems a much better choice

rrr_img_58956.jpg
 

Dumar_sl

shitlord
3,712
4
Yes, you'll have to deal with idiots/spammers, just like a world requires you to. You don't get a window to choose who you interact with.
 

Khane

Got something right about marriage
20,893
14,720
Yes, you'll have to deal with idiots/spammers, just like a world requires you to. You don't get a window to choose who you interact with.
You're kidding me right? We live on the fucking internet where we can just google whatever the fuck it is we want and /ignore what we don't like. Damn man, that's a ridiculous and completely false "observation" on your part.
 

Aeiouy_sl

shitlord
217
0
If you have a LFG finder, there's no reason for a friends list. Nobody will use it because you have bodies on-tap. If you have to form a group yourself, the organic process requires that you keep track of people that are good, you like, etc. That's what the friends list facilitates.

It's conflicting design to have both, and the result is the list or the LFG channel will hardly ever be used, if at all, if you have the god-powers of an auto-grp manager.
Disagree. As I mentioned with EQOA, the design necessitied both and your friends list was regularly expanded from people you found looking for groups. You ended up putting the good people on your friend's list so you looked to them first when needing to fill a slot. However the game needs to be designed in a way where grouping is essentially a must. Then both friends lists and lfg tools will have their place.
 

Khane

Got something right about marriage
20,893
14,720
Dumar says "Out in life you don't get a window to choose who you interact with". Making analogies to how the game world should reflect the real world.

Dumar ignores the fact that we can jump on a plane and fly over shit "bypassing content" in the real world or jump in our car to run to the tailor rather than just walking there like a homeless person out in the real world.

Cherry pick much?
 

Rogosh

Lord Nagafen Raider
897
232
The command /who lfg used to work fine in EQ and wow at the start of the game, you would see the lfg tag behind their name. I really dont understand why this is so hard to implement.
 

Khane

Got something right about marriage
20,893
14,720
The command /who lfg used to work fine in EQ and wow at the start of the game, you would see the lfg tag behind their name. I really dont understand why this is so hard to implement.
It isn't, and all you would need to do is implement something to just add a little description to that LFG tag. Then build a simple UI around it. You don't need to auto invite, or auto teleport or any of that other stuff. Just give me a repository of people who are LFG with a description of what they want to do.
 

Dumar_sl

shitlord
3,712
4
Dumar says "Out in life you don't get a window to choose who you interact with". Making analogies to how the game world should reflect the real world.

Dumar ignores the fact that we can jump on a plane and fly over shit "bypassing content" in the real world or jump in our car to run to the tailor rather than just walking there like a homeless person out in the real world.

Cherry pick much?
I'm not talking about real life. I'm talking about a fantasy world. See my two posts previous for why.

But even considering real life, you're also wrong. See the huge difference in experience in your flight 'bypassing content' and a travelogue such as Zen & the Art of Motorcycle Maintenance. The latter had a better experience than you going across the US, for example. That's a tangent that isn't for this discussion.
 

Khane

Got something right about marriage
20,893
14,720
I'm not talking about real life. I'm talking about a fantasy world. See my two posts previous for why.

But even considering real life, you're also wrong. See the huge difference in experience in your flight 'bypassing content' and a travelogue such as Zen & the Art of Motorcycle Maintenance. The latter had a better experience than you going across the US, for example. That's a tangent that isn't worth exploring.
You have no idea what experience I would prefer. I don't mind your differing views on what you prefer in a game. That's your preference. I just didn't like the way you presented your argument because it sounded like you were making comparisons to real life. Which if you weren't, my mistake.
 

spronk

FPS noob
23,830
29,075
I got to use this at ces this year, it was pretty fucking amazing (sony also had one but not as good) but its still not as good as the occulus rift VR for gaming. The avea thing above is great for movies and stuff but the occulus does independent displays which is much more immersive. I also found the display tech a bit irritating to the eyes, its not a screen its this weird retina imager thing which sounds very cool but may need some more R&D imo.

the other really cool kickstarter i saw at CES was this under $2k 3d laser printer, it pretty much got funding the day after it showed the demos at CES. Which brings up an interesting thing, if this kickstarter fails which it seems like its going to, although its much higher now than I really thought it would be, it might be good to relaunch it right around E3 when a lot of the world will be focused on gaming, and Brad & Co could show off tech demos at E3.
 

Dumar_sl

shitlord
3,712
4
You have no idea what experience I would prefer. I don't mind your differing views on what you prefer in a game. That's your preference. I just didn't like the way you presented your argument because it sounded like you were making comparisons to real life. Which if you weren't, my mistake.
The point is: what you put into a UI/window gets taken away from the world and its players, from something players do for themselves or with other players. The whole point of these games is to minimize the UI/dialogs as much as possible to facilitate playing a fantasy character in a fantasy world. That's the point, the modus operandi that Brad and every studio considering a high fantasy MMOG should tattoo in their designers' foreheads. Not adding more windows, more UI elements to facilitate a process that should be an organic one driven by players interacting with other players.

Design gameplay systems that promote interaction, not do the interactions for them.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
The command /who lfg used to work fine in EQ and wow at the start of the game, you would see the lfg tag behind their name. I really dont understand why this is so hard to implement.
Again, what is the difference between doing a /who lfg and seeing the results in a chat window vs. seeing the exact same information in a UI LFG window? It's the same exact thing.
 

Khane

Got something right about marriage
20,893
14,720
The point is: what you put into a UI/window gets taken away from the world and its players, from something players do for themselves or with other players. The whole point of these games is to minimize the UI/dialogs as much as possible to facilitate playing a fantasy character in a fantasy world. That's the point, the modus operandi that Brad and every studio considering a high fantasy MMOG should tattoo in their designers' foreheads. Not adding more windows, more UI elements to facilitate a process that should be an organic one driven by players interacting with other players.

Design gameplay systems that promote interaction, not do the interactions for them.
There is nothing about a repository of people in a list that I can search that makes it less "organic" or removes player interaction.

Whether I am scrolling through a fast moving spam chat channel filled with people saying "LFG FOR SUCH AND SUCH" over and over and over again, or scrolling through a repository OF THAT SAME INFORMATION in a UI I still have to contact them, invite them, set up the rest of the group etc. You are just flat out wrong. It's the same thing with less headache.

Just in case you didn't already know this. A chat channel is still part of the UI. A visual representation of information on my computer screen that I can interact with.
 

Kirun

Buzzfeed Editor
19,980
16,424
Yes, you'll have to deal with idiots/spammers, just like a world requires you to. You don't get a window to choose who you interact with.
Yeah, that's definitely immersive.

This is exactly what I'm talking about with all of you EQ "die-hards". In actuality, you have no clue what is is that you want. Your himhawing always boils down to..."We want EQ..but, like...better!".
 

Dumar_sl

shitlord
3,712
4
There is nothing about a repository of people in a list that I can search that makes it less "organic" or removes player interaction.

Whether I am scrolling through a fast moving spam chat channel filled with people saying "LFG FOR SUCH AND SUCH" over and over and over again, or scrolling through a repository OF THAT SAME INFORMATION in a UI I still have to contact them, invite them, set up the rest of the group etc. You are just flat out wrong. It's the same thing with less headache.
Yeah, that's definitely immersive.

This is exactly what I'm talking about with all of you EQ "die-hards". In actuality, you have no clue what is is that you want. Your himhawing always boils down to..."We want EQ..but, like...better!".
And like I mentioned previously, there are things that get lost when you transform looking for a group from some error-prone, socialized process to a discrete, windowed list of players. People looking to advance will likely remove themselves from /ooc and /lfg entirely, and any who don't will largely ignore most of the conversations outside of maybe trade. You compound the design decision to facilitate grouping solely by windows with a lax death penalty, easy travel, and the ability to solo efficiently, you've got a sterilized, empty, and unneeded overworld (Azeroth).
 

Cinge

Ahn'Qiraj Raider
7,371
2,444
Because a chat channel with nothing but "XXX LFG for YYY" is interaction.

A basic LFG tool is great. Something that shows all the people LFG, what they are looking for, their levels etc. All it's doing is organizing all the LFG, making it efficient and easy to read, you still have to talk to a person or invite them. Which is no different then seeing their spam in a chat channel and doing it that way.

Hell every game I've seen that has the LFG tool people use it plus spam.

Even EQ had a very very basic form of it. When you could /who lfg and just read the names that showed up in the chat box. Same fucking thing as a LFG tool but a lot less organized and efficient. But oh no, the die-hards don't remember that shit, their precious EQ never did anything remotely like that.
 

Khane

Got something right about marriage
20,893
14,720
And like I mentioned previously, there are things that get lost when you transform looking for a group from some error-prone, socialized process to a discrete, windowed list of players. People looking to advance will likely remove themselves from /ooc and /lfg entirely, and any who don't will largely ignore most of the conversations outside of maybe trade. You compound the design decision to facilitate grouping solely by windows with a lax death penalty, easy travel, and the ability to solo efficiently, you've got a sterilized, empty, and unneeded overworld (Azeroth).
I'm sorry Dumar but that's a baseless assumption. You are projecting your own misguided beliefs of human nature onto an organized version of the same exact system.

"grouping solely by windows". Seems you're ignoring what we are actually saying.

People didn't stop discussing the news when the internet was invented (a repository of news with a visual, searchable UI). Just because some kid isn't yelling "Extra Extra, read all about it!" on a street corner didn't kill our social interaction over current events. In fact, more people read and are aware of current events now than they were back then.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,265
93,047
Dumar wants to force his type of chat channel 'game' on everyone else. He wants a chat channel that every once in a while has a camped mob you can kill so that it can still be considered a game. Instead of advancing your character, grouping, killing mobs, etc. Dumar wants your attention to mainly focus on a OOC chat that is quickly scrolling through because no one has any modern options whatsoever. Dumar doesn't realize that Barrens chat existed even in an instanced world. That it still would exist in an uninstanced world.
 

Dumar_sl

shitlord
3,712
4
In every case of a 'evolution' of this genre, it's a further limiting of the people you interact with, from soloing, groups, to raids. A windowed list of lfg players requires no interaction whatsoever to find them, to know who they are. A list will show you everything about them: name, class, level, what they're looking for. You've done nothing to find this group of players except bring up a screen.

A chat window is a UI element, but it's one that requires you to interact with everyone to meet your goal of finding a group or another to fill yours. The chat window requires you to interact with possibly tons of different people every single time you use it. The lfg window requires no participation, and all the information that you would've gathered on your own via interacting with others, that socialized process, is all done for you and displayed as a discrete list on a screen.

If we're talking massively interactive, this isn't an evolution of the genre. This functionality is a regressive one because it doesn't facilitate people interacting. It does it for them.