This is kind of what I mean, I am going to ask this and I am being fully serious and not condescending at all. Can you please in detail explain to me what exactly is so promising? Enlighten me on what you actually see when you go to the kickstarter that I am missing? Did you see some design docs that make you feel like this will be a rich world with a robust combat system? Did you see some amazing lore that makes you feel like this game will be engaging on so many levels that we will be blown away? What exactly is there that you think is looking pretty promising?
I don't have long winded paragraphs complete with pictures and everything and I haven't read, re-read, disected and ass fucked every sentence to come out of Brad's mouth but just going over the feature list it seems pretty cool.
A classic take on epic MMO adventure
-Short and boring but we know what they're getting at
Enjoy a high fantasy story with a few twists. You?re one of many fallen and it is time to rise.
-High fantasy is probably the easiest to develop. Again it doesn't go into details.
An MMO developed by gamers who aren't afraid to target an audience of like-minded gamers.
-Pretty much saying it will be a group oriented grind fest. Something many people have been asking in the post-WoW era.
A focus on exploration, adventure, and combat.
-Again short and doesn't give details. But hopefully it will be a large map full of many hidden stuff to find. Perhaps even a re-imagining of Vanguard's non-combat jobs.
Finally, an MMORPG for players wanting a challenging and rewarding experience. No risk, no reward.
-Raids.
Explore the world of Terminus as you see fit, on the beaten path or far off of it ? just don?t say we didn?t warn you!
-Not on rails.
Harness the powers of fallen heroes to augment your own knowledge and abilities.
-Fuck if I know. But it sounds like you can find artifacts or something to change your skills.
Play classes that have defined roles of tank, healer, DPS or utility (crowd and encounter control).
-Pretty standard stuff. Keeping the trinity.
Choose from a variety of races to play, and a host of deities to follow.
-Who cares.
Group-focused, intensely social gameplay using a class based system to encourage teamwork.
-Good
Customize your class by bonding with the spirits of fallen warriors.
-A nod back to the artifacts comment I made.
Questing that?s optional, and not the primary means of character advancement.
-You can actually camp spawns and just pull and repeat instead of going to find 5 boar dicks in Lake Bogdodden.
Quests that are meaningful, challenging, and rewarding.
-Sounds like they'll perhaps be fewer but longer and more epic quests.
Engage in combat that will test you and your party, requiring strategy and preparation. (Read more about Pantheon's combat here)
-Nothing earth shattering but it isn't twitch based.
Train and use a wide variety of skills as part of your character?s growth as you level up.
-Hopefully have a larger skill cycle than just spamming one ability.
Limited and class based teleportation may get you close, but in order to reach many destinations you will have to traverse the planar scarred lands of Terminus through the use of your own two feet or on the back of your mighty steed.
-I actually kind of like teleporting around. Horse routes are kind of a drag.
Quickly equip situational gear as you move from one climate to the next.
-Maybe there are items that work better in jungles and others in deserts. That could be kind of cool. So a jungle raid would possibly play out completely different than a desert raid.
An economy that?s largely player driven.
-Aren't most?
Visible loot. If you see an NPC wielding a weapon it should be a part of its loot.
-I find this really cool.
Most items that are looted from NPCs will be tradable.
-Cool similar to EQ instead of massive BoP.
Dual targeting--attack your target while healing your allies.
-OT/DT was the coolest part of VG.
Terminus is a world where instancing is the exception not the rule.
-Again cool stuff. Forced interaction and possible kill stealing.
Respect your surroundings, succumbing to death has its consequences.
-Corpse runs? Meh.
Some spells can be modified to hit one or multiple targets. You decide on the fly.
-Pretty neat but I'm sure it will be like if mobs > 3 use AOE else use ST.
Factions matter. Ogres don?t belong in an elven city (and so as not to offend the Ogre Rights Association, elves don?t belong in an ogre city either.)
-I know tons liked this from EQ but I found it annoying.
Horizontal character growth, with fewer levels and more meaningful gains per level.
-So a lower level cap with more happening per level. Not sure if this is better or not.
Community feedback helps drive decisions made. We want to hear your voice.
-Doubt it lol
The game will run on PC, Mac, and possibly other platforms in the future.
-I have a PC so I don't care.
I mean almost every bullet point is good sounding stuff. They may not be giving huge depth on each one but all combined it sounds like a game I'm interested in.