Path of Exile 2

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elidib

Vyemm Raider
2,382
4,409
I know noone cares, but I want to talk about the story for a second, because I love all the Vaal stuff.

It's a great a-ha moment when you realize why Utzaal was was specifically built in a basin surrounded by waterways for the explicit purpose of sinking the city into a lake. Didn't catch that on my first playthrough of Act 3 but I caught it when going back through for Act 6. Loved the surprise ending when they pull the rug out from under you making you think it was just going to the ending of Act 3 and then they switch it up.

Still not sure what exactly the Beast really is, I know Sin made it but the backstory on all that is still pretty hazy and just kind of infodumped on you in one single conversation at the statue of Garukhan, I hope it's fleshed out in the real acts 4-6.

One of my biggest complaints with POE 1 was how nonsensical the storyline was and how you go straight from saving a local town to dealing with gods with nothing in between. It comes out of nowhere. At least in POE 2 we have that backstory already so it's a little bit more set up and easier to follow the narrative this time around.... even if it is a little bit too ripped off from Diablo 2.
 
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Goatface

Avatar of War Slayer
10,090
16,545
so failed maps don't lock them?
1733760054104.png
 
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elidib

Vyemm Raider
2,382
4,409
Dunno about that, I haven't failed one yet to test.

Can definitely confirm one fucking rare item per map though. it's a bit laughable.
 

Thregin

Blackwing Lair Raider
798
247
Anyone been able to find the advanced tooltips checkbox or is it gone in poe2? I looked through the options but maybe i'm blind.
I wanna see each individual mod when i alt+mouse over the item and it's annoying me every time i want to, but can't.
 

Palum

what Suineg set it to
27,484
43,730
so failed maps don't lock them?
View attachment 563510

Well that's good news, maybe it's only the pinnacle bosses that are locked on one try.

However, all of this is pretty much what I was fearing would be the case. I'm playing right now with a slow grow on power, with the expectation that I will eventually start to get ahead of trash mobs by a slightly wider margin and will focus on uniques/rares/bosses. However it seems like that really doesn't ever happen currently.

We'll see, I'm hoping they will do some big patching this week and start to adjust things. I also think the combination of punitive access to gear, scaling of stats, cost of respeccing and time cost of rerolling means people are far more likely to just put the game down rather than figure out a way to correct any issues they have with a current character.
 

Palum

what Suineg set it to
27,484
43,730
Dunno about that, I haven't failed one yet to test.

Can definitely confirm one fucking rare item per map though. it's a bit laughable.

Do you get regular drops from all the mobs at least though? So the rare is just a bonus drop?
 

moonarchia

The Scientific Shitlord
24,511
46,156
I'm pretty sure the cruel acts do not scale or something. I am blasting through this shit in like 1/10th the time it took me to go through it the first time and bosses are dying in <10 seconds.

Main complaints currently are map size with no waypoints and not very rewarding for exploring them.
Rares/Bosses don't drop dick. I've killed ~150-200 and seen maybe 20 rare items. Almost all my items are from vendor purchase (non gamble) and a few lucky crafts when I was <L20. Hopefully maps are better, but god damn drop some loot.

The good is you really feel your growth with each skill gem tier unlocking new abilities.
Boss fights were really good the first go.
I have been blind this whole time and my build is working very well though I have spent about 60k gold on respecs to tweak throughout and feel confident I'm gonna scale well.

Chalupa monk 4 life.

View attachment 563481
What build are you running? Kind of wanting to play monk a bit.
 

Gravel

Mr. Poopybutthole
40,329
133,623
Don't like that. For some reason this morning my fps would drop down to like 50 constantly. Hadn't had any issues until now.
 

Borzak

Bronze Baron of the Realm
25,980
34,047
Decided to give it another go. The first min boss you come to Dvourer. 3 rares, chest piece, helmt, and weapon/staff.
 

elidib

Vyemm Raider
2,382
4,409
Do you get regular drops from all the mobs at least though? So the rare is just a bonus drop?
Only did one map so far, came out of it with 6 more t1 waystones, a couple of random orbs, a single rare item, and a couple skill gems (t14) and runes (the same ones that drop in the campaign.

I really dont bother with IDing blue items at this point, any blue id want to start with to craft should be available in trade within a couple days, and from there its just regal amd hope for something good to exalt the rest of the way up, or throw it in the trash. I already statted getting greater essences in the campaign, so you can essentially use those to pick the first blue mod to start with.
 

Vorph

Silver Baronet of the Realm
11,589
5,397
Looking for a guild invite too if there's space now. (Vorph)

The biggest "crafting" removal I still don't get is why they would get rid of Alts. Bricking items while they're still magic is just insane. Makes getting decent flasks a real bitch too.

And speaking of flasks, is there anything you can do with quality ones yet to get baubles? Can't salvage, can't disenchant, etc.
 

Chimney

Trakanon Raider
1,749
1,328
What build are you running? Kind of wanting to play monk a bit.

I'm running Stormwave/Shattering Palm for pack clear and then Tempest Flurry/Bell for single target. Get power charges from Killing Palm/Siphoning Strike and use it for Charged Staff. Herald of Ice/Thunder w/ Maim and Blind supports. No idea if it would be better as invoker, but chalupa version is pretty good. Using Reality Rending/Waking Dream as ascendancy atm.

Tree looks like this so far and currently working towards more energy shield nodes and could probably streamline it a bit as I think I have too much crit dam currently that could be fed elsewhere, but I'm not bothering until my clear speed sucks.

1733763255064.png



Glacial Cascade should probably be your go to as you start though. I did Falling Thunder most of the way and it was not great.
 

Fogel

Mr. Poopybutthole
13,453
53,540
That is not an acceptable PoE name, please change it to xXxCrimeDudexXx
 
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Borzak

Bronze Baron of the Realm
25,980
34,047
Yeah I gave my name and got an invite while offline. When I logged in the next time it gives you the option to accept or not.
 

Caliane

Avatar of War Slayer
15,605
11,921
Heres my Chronomancer updated tree theorycraft.
-4 jewel sockets.

-recoup. default is 8s.
chronomancer 4s recoup.
"Pliable flesh". 25% increased speed of recoup effects. I am not sure if this means 3s recoup, or 25% increased magnitude. meaning if we were getting 200hp/s for 4s, we now get 250/s for 4s. either way is very good.
same for "arcane blossom" which I expect to effect mana recoup.

Currently has 34% of damage taken from mana, without MOM.
with 26% of damage recouped as mana. and 46% of damage recouped as life.
if we take MOM, we can drop the damage taken from mana nodes, and get more regen/es nodes instead. 50% less mana recovery is pretty rough though.


Forthcoming. reduces our ice bombs CD, fuse time, but also their damage technically. The overall CD reduction is worth it.

ES is terrible. EB is all but required as I noted in that other post. for all witch/sorcs.

This tree does not make use of the trigger nodes. Something to consider for sure.




Time snap. 33% chance to not consume CD, DOES apply to time snap as well.
Does give you a skill in your skill tree that can be modified with supports.
3 slots.
On use, Refills ALL CD charges.
all 3 charges of frost wall filled. both charges of Second wind. filled.


my set up atm.

- Frost Bomb: Second Wind + Fast Forward + Empty.
- Frost Wall: Controlled destruction + Conc effect+ Cold pen.
- Ice Nova: Unleash + Glaciation + Mag effect.
- Frostbolt: Arcane temp + Arcane surge.
- Cold Snap: Inevitable critical + empty + Empty
- Hypothermia: persistance + empty.
- blasphemy: Enfeeble + expanse.
- Time snap: Ingenuity.

frost bomb is largely my primary weapon. it had ingenuity before timesnap.
frost wall on anything that it can hit. also body blocking.
ice nova to hit things that can through. or to push back in general.
Cold snap on anything thats frozen, or survived.
frost bolt. only used for far reaching.. prior to time snap.


frost bomb will get +30% exposure as soon as I get it.


frost wall 3 casts before running out of CD. frost bomb 2 with second wind.
33% chance to not consume CD on every cast..
Time snap. refills all the CDs. 3 more walls, 2 more bombs. time snap itself can also not be consumed..
crazy uptime for walls and ice bombs. 7 or 8 frost bombs in a row is common.

frost wall is totally busted. going to get nerfed. if summoned under medium or large enemies, it shatters immediately. each crystal separately. shotgunning. a single wall might hit a boss 2-4 times. small enemies, it does not hit. it just pushes them out of the way. so, can't go ONLY wall.
 
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