Path of Exile 2

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AladainAF

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Good video and agree with a lot of this.


I love his take on Wells (15:12) The wells completely sums up the entirety of the PoE 2 experience to me. The fact they exist explains so much as to their approach to creating the game. I also like he brought up a lot of the shit I brought up in my earlier post too when it comes to the "average player". And shit like his post on visual clutter and stuff, LOL. People been asking for this shit for years and years.
 
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Borzak

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I know GGG has kind of put themself in a hole they can't easily did themselves out of. Lot of visual clutter but a large part of their business plan is to sell MTX that adds ot the visual clutter.
 

Gravel

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Yea sure, just get 250 rarity, fucking lol.

Shit is overpriced as it is with just life and resists.

This is the PoE thing that always happen. The suggestions is "just get better gear lollsllslslslsls". How the fuck am I going to buy said fucking gear with no currency.
It's like you can't even read or something.

Go find you an item that sells for 18 div first, then you can easily buy some rarity find gear. Before you know it you'll have 100's of divs.

Real Estate Meme GIF by hero0fwar
 
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Juvarisx

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Yea sure, just get 250 rarity, fucking lol.

Shit is overpriced as it is with just life and resists.

This is the PoE thing that always happen. The suggestions is "just get better gear lollsllslslslsls". How the fuck am I going to buy said fucking gear with no currency.

It wasnt meant to be like oh its so easy just get 250 rarity, but a goal to aim for. Yes its dumb and I hate it as well.

Quick ways to get quick currency off top of my head is Breach Splinters. How is your breach tree atlas tree? They sell at like 1.5 splinterss to exalt.

Expedition coinage and relics sell pretty good as well

What build and level are you and what maps are you doin currently?
 

Aazrael

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It's like you can't even read or something.

Go find you an item that sells for 18 div first, then you can easily buy some rarity find gear. Before you know it you'll have 100's of divs.

Real Estate Meme GIF by hero0fwar
They are all on the spectrum, hideout warriors that play the market are all on the spectrum.

I just said fuck it and started leveling my monk instead. Needed a break from the Witch Summoner for a bit. Kinda done casting firewall for a while.

I'm just doing Raxx's leveling monk guide right now, but does anyone have a good one that goes all the way into maps?
 

Aazrael

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It wasnt meant to be like oh its so easy just get 250 rarity, but a goal to aim for. Yes its dumb and I hate it as well.

Quick ways to get quick currency off top of my head is Breach Splinters. How is your breach tree atlas tree? They sell at like 1.5 splinterss to exalt.

Expedition coinage and relics sell pretty good as well

What build and level are you and what maps are you doin currently?
I'm 91 and doing T15s with my SRS Witch. I hardly ever die but I dont see any form of payout for doing Regal maps vs Fully exalted and Vaal'ed.

I have made my small pile of currency from 5 ex trades and sold a few League Mechanic drops. My friend has sold like 10+ bows for multiple divines, mine all roll +10% physical and dex.
 

Pasteton

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lol statistically you will get a good drop eventually and it will impact your experience in this game, for sure. Just depends on luck. I have hundreds of hours played and level 87 before I even saw a divine drop, it’s just rng. but goddamn the game feels so much better once you get lucky once and can start cruising with more links on shit and better gear.
At the very least they should make greater jewelers more common, it feels really bad to spend so much for a fuckin 5 link.

There are ridiculously broken builds for cheaper as well, like the Dd build i mentioned. Generally you wil die more tho. I paid a LOT of money for tankiness, if I just went glass cannon I coulda done this with maybe 3 div budget. What’s crazy is until I got that drop I couldn’t even afford a 3 div build! So the struggle was so real
 

Juvarisx

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I'm 91 and doing T15s with my SRS Witch. I hardly ever die but I dont see any form of payout for doing Regal maps vs Fully exalted and Vaal'ed.

I have made my small pile of currency from 5 ex trades and sold a few League Mechanic drops. My friend has sold like 10+ bows for multiple divines, mine all roll +10% physical and dex.

Then yea Breach, breach and more breach and start slowly buying a MF set.

Alternatively I imagine SRS witch is pretty good for Sekhmas, its an excellent place for loot and relics that sell. 75% honor resist and go.
 

AladainAF

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I know GGG has kind of put themself in a hole they can't easily did themselves out of. Lot of visual clutter but a large part of their business plan is to sell MTX that adds ot the visual clutter.

Then let people have it, but also give the option to turn it off or at least lower the opacity. They havent gotten in a hole with it, because AFAIK, they have released zero "visual clutter" MTX with PoE 2 so far for skills. They can still avoid going down this path of retardation.
 
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Arbitrary

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I love his take on Wells (15:12) The wells completely sums up the entirety of the PoE 2 experience to me. The fact they exist explains so much as to their approach to creating the game. I also like he brought up a lot of the shit I brought up in my earlier post too when it comes to the "average player". And shit like his post on visual clutter and stuff, LOL. People been asking for this shit for years and years.

Getting beaten to fuck and porting back to town clicking the well is fine. You click the well, you identify your items, you sell some things, you salvage/disenchant and you go back in. In that situation it's not intrusive. When I'm town changing around equipment to later discover, when I need them, that they're fucking empty because I didn't fill them up it feels awful. It's like a shitty asshole Dungeons and Dragons DM gotcha. You didn't say you filled your flasks!

Other mechanics have that ragged splinter waiting to jab you. Dodge rolling as a component to boss fights is fine. Getting gangbanged by a pile of dudes and dodgeroll doing literally nothing makes me want to log out. It's technically better than it was in that there are more times when it does something but it's still bad.

If GGG can sand down these ugly corners the game's going to get a lot better but I'm pretty sure wells and rolls are features. Something they can improve is the gem window. I'm starting fresh after taking a week off and that fucking gem window is ass. No matter what you are doing if you open that window as a Monk the defaults are quarterstaves. Mercenary is crossbow skills. Sorceror is elemental skills. But game, I don't have a quarterstaff equipped. I'm not using a single one of these skills. Why do you show me zero skills I'm using each time I go to upgrade a gem or make a new one? Open window - WHICH QUARTERSTAFF SKILL TODAY SIR. I did a full respec from top to bottom before I took a break and crafting a brand new set of everything at one time is miserable. You're clicking back and forth, toggling checkboxes and mashing "show all gems" over and over. They need to add an NPC to the game that is basically Lily Roth as a means to skip that entire interface.
 
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rhinohelix

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They will, because they didn't make PoE 2 any different. It's the exact same game as PoE 1, and will have the same fate as a result -- in 10 years it's going to be all about the zoom zoom and screen blasting maps while the core of the game never changes while 200k of us play league after league because we're fucking idiots.
<...>

The list goes on. It's all the same shit packaged differently. They could have made PoE 2 a game much more for the masses in a long-term manner. I do feel PoE 2 has done ridiculously well, but I've been reminded that we're exceptional gamers in terms of getting through the campaign in 1-2 days versus the dad gamers that are legitimately going to take 2 weeks just to get through the first 3. When the game is fully released, I feel a lot of people will come back, but after that, we're not going to see 550-600k people on steam anymore for it.

The game is just too much grift for the mass-market long-term. I've spoken to several people that LOVE PoE 2 but cannot wrap their head around why on earth they don't let you lower your particles and that the particles "lag [their] pc". They can't understand why there isn't a sort button, and cannot understand why trading is made so hard. They don't understand why they need to click on six things to accomplish six different tasks (vendors/well) and why so much bad loot drops. Those are the kind of issues that's going to keep them away from the game long-term. These players don't mind these issues now, but they will when its the same, constantly and when PoE2 inevitably becomes PoE1 these gamers aren't going to be able to keep up anymore.
I agree completely. My ARPG/POE bros defend porting existing systems over but my view of the game has changed 180 degrees from the first 72 hours. I appreciate there being some challenge/difficulty to the game, even very hard bosses, etc.; There is a difference, however, between challenging and hard, and SO MUCH of the "hard" in POE2 is just cumbersome process or artificial scarcity. Its only scarcity at low levels, though: Once you get to Maps/Atlas, the items and currency spigots open.

Item progression itself is a joke. Of course, if you use the official trading website, you can get anything at almost any time in the game you want at stupidly low prices. Just not in the game itself, because, as I have been told, GGG wants to make this difficult (to not have it be 'frictionless')? Which it isn't for old hands but for people new to the game or from a design perspective, its total and complete ass. You just can't craft them yourself: see the artificial scarcity above.

I am just ranting now, my "Son I am disappoint" manifesting on the page because I felt like GGG was going to be different from Blizzard and the shitshow that has been D4 and all the terrible design decisions made regarding that game. Instead, its just a different set of decisions around which stupid/incomprehensible determinations have been decided.

Of the top 3, I think Eleventh Hour games has the best design philosophy with perhaps somehow the 3rd place game? I liked/loved Last Epoch when I was playing it, including the Early Access but haven't thought about it in a while; I like the gameplay/animations of POE2 but every supporting system around the game is terrible; and Diablo 4 is fun in the moment to moment gameplay but Blizzard is suffering from American California AAA-game studio disease, with corporate bloat, Woke/DEI BS, and shareholder KPI metrics comorbidities.
 

Aazrael

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Then yea Breach, breach and more breach and start slowly buying a MF set.

Alternatively I imagine SRS witch is pretty good for Sekhmas, its an excellent place for loot and relics that sell. 75% honor resist and go.
Yea I like breach a lot. I did think about the Trial. Should be doable quite easily now. I heard theres good jewels dropping there worth a fortune.
 
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Kiroy

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Then yea Breach, breach and more breach and start slowly buying a MF set.

Alternatively I imagine SRS witch is pretty good for Sekhmas, its an excellent place for loot and relics that sell. 75% honor resist and go.

them putting mf in and making it good is mind botteling. One of my few major complaints
 

Khane

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Wait a minute, wasn't Magic Find heavily pruned from PoE1?

Sort of yes. Quant was removed from gear and most of the "MF" was moved into atlas mechanics and scarabs (i.e. things you can still add to end game content but don't have to put onto your gear). But rarity still exists on gear and still is as functional as it ever was.

Item Rarity as an item stat is complete ass, it's terrible. And they tripled down on it in PoE2 by making it also affect currency AND rare tiers.

This game, the game that's there underneath all the garbage is really good. But the bad stinks and people are already not participating in end game. The trade site is completely barren compared to PoE1 leagues.
 
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rhinohelix

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Sort of yes. Quant was removed from gear and most of the "MF" was moved into atlas mechanics and scarabs (i.e. things you can still add to end game content but don't have to put onto your gear). But rarity still exists on gear and still is as functional as it ever was.

Item Rarity as an item stat is complete ass, it's terrible. And they tripled down on it in PoE2 by making it also affect currency AND rare tiers.

This game, the game that's there underneath all the garbage is really good. But the bad stinks and people are already not participating in end game. The trade site is completely barren compared to PoE1 leagues.
As I think correctly assessed early, I think a ton of people are going to bounce off POE2 at various points: Some due to the boss difficulty, some due to itemization, some due to the crafting/trade systems, some due to the endgame, and the ultimate fate of the Sequel, while having a chance to be groundbreaking and needed, will be to crash on the shores of the developer intransigence unless massive changes which don't appear to be forthcoming are made.
 

Yaamean

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As I think correctly assessed early, I think a ton of people are going to bounce off POE2 at various points: Some due to the boss difficulty, some due to itemization, some due to the crafting/trade systems, some due to the endgame, and the ultimate fate of the Sequel, while having a chance to be groundbreaking and needed, will be to crash on the shores of the developer intransigence unless massive changes which don't appear to be forthcoming are made.
Yeah I kinda hope they have something planned soonish, because after the campaign the game really kind of fell apart. It's still fun, but I enjoyed the campaign WAY more than this "endless" atlas. I am in no way maxed out gear-wise, but am already pretty burned out on the mapping. It just should be so much better. :(
 
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Aazrael

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Yea I got kinda tired rather fast on the Atlas as well. I have not found any Citadel and getting Atlas skill points for League mechanics besides Bosses seems impossible. It need some work for sure, it was made in a hurry though.

Enjoying the Monk though, twinking him a bit too get through campaign.
 

Gravel

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Yeah I kinda hope they have something planned soonish, because after the campaign the game really kind of fell apart. It's still fun, but I enjoyed the campaign WAY more than this "endless" atlas. I am in no way maxed out gear-wise, but am already pretty burned out on the mapping. It just should be so much better. :(
Same here although to be honest, I've never understood the endgame gameplay loop of ARPGs where you just grind the same shit over and over, get slightly stronger, but the mobs also get stronger to match it. It doesn't feel like there's ever actually any progress, and therefore any real point to it.
 
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