Dont need to run Unique relics for that right?Time-lost gems is the big one. Look for Gold Time Lost Chests after scorp or djinn bosses in the chest rooms.
Dont need to run Unique relics for that right?
Might run a few but Sanctum is such aids. Maybe its better over leveled.
Ran one and got forced into no energy shield at the very end. Yeah fuck Sanctum. It's no fun at all lol.You do not.
You can use the unique Vase relic "The Desperate Alliance" to get a "Against the Darkness" Time lost jewel, but for the rare time lost you see on trade, they come from the chests.
On a scale of 1 to getting booted how mad would yall be if I dumped a nearly entire quad stash of Waystones in the guild bank and didn’t organize them?
Having some sorting options in the stash would be a helpful start. I find myself filling up 2 or 3 quad stash tabs of shit I pickup and I just look at it and I'm like 'what the fuck have i done...'.I was giving SSF another try. It's obvious they want ground loot to matter. But I was getting fed up how much of my time was spent with inventory management. Finding your own upgrades is fun, but blasting monsters is the primary draw when in game. If I have to spend too much time not blasting monsters, I get bored.
So, I came up with a pseudo-SSF mode. Can use the currency exchange, can use dump tabs, but no buying. Gear will go into the normal dump tab rotation and if someone wants it, I'll check if it's a good piece of gear to keep for myself.
There's definitely some holes in this strategy. As leagues develop, the level of gear 1ex represents might be far above what you might want to keep for yourself. But it was only thing I could come up with the address the tedium of "crafting" upgrades.
I don't think GGG can address ground loot without getting rid of trade.
Yeah, there's a reason Chimney just vendored everything for gambling gold.
GGG needs some stiffer competition for QoL features to be implemented. It's the downside to the ridiculously successful EA: GGG ain't budging on any of their friction. They might even claw some of it back.
Roll lifeThis games crafting system shits on me at every god damn turn, it’s almost straight fucking uncanny just how much it ass rapes me all the time. I just had 3 3 minion skill amulets that were blue not only roll spirit on any of them after slamming, I used an anuulment orb on two of them and both removed the minion skill first shot and then used 1 chaos orb on the 3rd and the minion skill was instantly removed as well.
Fucking brutal.
Sure makes you wonder if it really needed to be a completely separate game.^^ After my first character got to mapping, I knew I wasn't going to be sticking around. I don't enjoy the trading (even though I did lots leveling), and currency farming is the reason I eventually quit PoE1. I'm that very "average" gamer that was never going to care about the bleeding edge end game farming anyway.
However, I enjoyed the campaign a lot, took my time, experimented a lot, and with my second serious character (Gemling "Warrior" with Sunder totems) I was kind of dreading the campaign coming to an end as I really enjoyed the playstyle. At the same time, I was wishing for it to be over, so I could be done with the game... lol, talk about conflicted.
There must be many others that have felt the whiplash/flashbacks. They just made PoE1 endgame again in a much prettier engine imo, and I got bored with it very quickly.
So be it, had a ton of fun on the way up. Back to waiting for Titan Quest 2 I guess.
Sure makes you wonder if it really needed to be a completely separate game.
On the other hand,Tholan 's friends "missed" PoE1. Did you tell them it was still going?