Path of Exile 2

Arbitrary

Tranny Chaser
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1743643452539.png


This is one hell of a weasely line of text to start the section on changed skills.
 
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jooka

marco esquandolas
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holy shit, refresh your page if still reading notes. They changed as I was watching datmodz read over them
 

Deathwing

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Nerfs are fine and to be expected. Too many of these are basically unplayable. Overcharge support now reflects the shock back to you. AFAIK, ailment immunity is pretty hard to come by, so that's now a dead support.


Could have been playing LE :mad:
 
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Deathwing

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Does it have skills that do the work for you? Minions, totems, brands, mines, etc
Yes! Perhaps best not to think of strictly like how PoE1 does those types of skills.

The design philosophy of LE seems to be centered around the assumption that you're going to build around 1-2 skills proccing 1-2 other skills. Rogues, for example, can throw explosive traps, those traps themselves can throw explosive traps and acid flasks.
 
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elidib

Vyemm Raider
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Even with all the nerfs, they did say that mob hp was rebalanced to take into account the lower damage, so it's still anyone's guess how this will all feel in-game.
 
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Arbitrary

Tranny Chaser
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They definitely threw some things in the dumpster but overall I think it'll be fine. I'm willing to try out some spectre action but none of the things that I found deeply annoying got changed.
 
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Xevy

Log Wizard
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Think for minion people the +level stuff like the pickaxe and the +4 on sceptres makes sense. We've got 0 idea how spectres are going to play out, and neither do they!

Looking forward to it, but honestly I want to see the new uniques more than anything else. I think we're going to get a lot of builds based off the new uniques so that'll be fun to find out. Unless they're all 2% drop from T4 bosses type uniques, then that will be much, much less fun in the short term.