Path of Exile 2

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Arbitrary

Tranny Chaser
29,890
83,306
There's speculation this is just travel nodes and not wheel nodes. If it actually is all small nodes it will get nerfed very quickly. It's The Adorned on crack.

While it lasts we have a duty to test the most retarded shit available.
 
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Yaamean

Trakanon Raider
1,211
622
The 50% better small passives node in Titan is the single strongest ascendancy node they've ever made. Absolutely psychotic amounts of raw power, so much so that pathing through the stupid extra bag slots won't matter in the slightest.
If it really works for all the smaller nodes, I'll gladly take the extra inventory space for it :)

Just hope it isn't nerfed within a day!
 

Argarth

On the verandah
1,283
1,192
I am excited to see what crazy uniques we may stumble on that could potentially be build-defining.....

"Thou shalt not stumble on.... thou shalt grind currency like a mother fucker, and purchase said uniques from other much luckier souls than thou."

(From: The Gospel according to Chris Wilson)
 
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Caliane

Avatar of War Slayer
15,613
11,932
I'm still questioning passive counts... I'm not sure people are really plotting out the notables and how little you can travel if we only get 122 as before. its like the passive tree is 20% larger, with 20% more travel nodes. if we don't get 20% more passives, it will be harder to travel across the tree then before.

witch-mind over matter in poe 1. 7 passive points.
witch/sorc- mind over matter in poe2. 14 passive points. its not in exactly the same spot... but if we swapped locations it would be only 9 in poe1, and still 9 in poe 2.

witch-ancestral bond in poe 1. 12 points.
witch-AB in poe 2. 18 points.

CI 11 versus 17

and this is skipping everything, and just shortest travel.

its 11 points to cross the middle of a class in poe1. its 13 in poe2.
its 9 points to cross the outer edge in poe1, 11 in poe2.
 

Palum

what Suineg set it to
27,558
43,924
It is my very greatest wish that they are going to make up for melee being so shit in POE 1 that it is just fucking busted in POE 2 and the let it ride.
Impossible, melee get fucked in every game. The problem is it always ends up being a positional issue and ranged can stand next to bosses just as well as they can stand 30 yards away.
 
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Yaamean

Trakanon Raider
1,211
622
I'm still questioning passive counts... I'm not sure people are really plotting out the notables and how little you can travel if we only get 122 as before. its like the passive tree is 20% larger, with 20% more travel nodes. if we don't get 20% more passives, it will be harder to travel across the tree then before.

witch-mind over matter in poe 1. 7 passive points.
witch/sorc- mind over matter in poe2. 14 passive points. its not in exactly the same spot... but if we swapped locations it would be only 9 in poe1, and still 9 in poe 2.

witch-ancestral bond in poe 1. 12 points.
witch-AB in poe 2. 18 points.

CI 11 versus 17

and this is skipping everything, and just shortest travel.

its 11 points to cross the middle of a class in poe1. its 13 in poe2.
its 9 points to cross the outer edge in poe1, 11 in poe2.
You may be right but we have to wait and see. Early Access seems to be essentially a way for them to get early adoption money while also getting valuable beta feedback.

I know they already said they expect big changes to the passive tree as things progress. As long as they have a fun base game I'll be happy, and I'm sure there will be a decent amount of absolutely busted builds initially as well!
 

Captain Suave

Caesar si viveret, ad remum dareris.
5,418
9,224
Impossible, melee get fucked in every game. The problem is it always ends up being a positional issue and ranged can stand next to bosses just as well as they can stand 30 yards away.

I think most developers have gotten the meele/ranged tradeoff backwards. If they make any accommodation at all they give melee defensive boosts and let ranged do higher damage in exchange for lower defense. IMO it should be the opposite, where the reward for being closer to the enemy is higher damage. Ranged should do less damage because your defense is built into not having to stand next to the damn thing. Basically, output should scale inversely with your freedom to position yourself and ability to attack while doing so.
 
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Uriel

Blackwing Lair Raider
1,841
2,291
I'm still questioning passive counts... I'm not sure people are really plotting out the notables and how little you can travel if we only get 122 as before. its like the passive tree is 20% larger, with 20% more travel nodes. if we don't get 20% more passives, it will be harder to travel across the tree then before.

witch-mind over matter in poe 1. 7 passive points.
witch/sorc- mind over matter in poe2. 14 passive points. its not in exactly the same spot... but if we swapped locations it would be only 9 in poe1, and still 9 in poe 2.

witch-ancestral bond in poe 1. 12 points.
witch-AB in poe 2. 18 points.

CI 11 versus 17

and this is skipping everything, and just shortest travel.

its 11 points to cross the middle of a class in poe1. its 13 in poe2.
its 9 points to cross the outer edge in poe1, 11 in poe2.

With the bigger size we're just gonna have to play with it and see how it goes. If feedback is overwhelmingly negative I think they'll change it quickly. Maybe adding wormholes like the atlas tree had would work. They might just intend for us to stick to our area of the tree for the most part though, with larger sacrifices to get stuff farther away.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,352
8,005
There's speculation this is just travel nodes and not wheel nodes. If it actually is all small nodes it will get nerfed very quickly. It's The Adorned on crack.

I'm not sure what reason there is to think it doesn't work like might of the meek does? And they very much includes wheel nodes
 

Khane

Got something right about marriage
20,626
14,374
I'm not sure what reason there is to think it doesn't work like might of the meek does? And they very much includes wheel nodes

Heh, because the verbiage is completely different AND might of the meek is a radius jewel?

Come on dude, this is GGG. Nobody ever knows what the fucking words actually mean
 

Slaanesh69

Millie's Staff Member
6,177
18,156
So I just looked it up and of course I played POE off and on since beta but the first real league I played for longer was Legacy league back in 2017. I even bought the support pack. Thats when those league stones would drop from past seasons. You would equip them and the next zone you went into was that leagues mechanic.
IMO, best league of all time, bar none. Loved it. It was this league that cemented PoE as my fav game of all time.
 

Borzak

Bronze Baron of the Realm
26,014
34,094
I started in the league after legacy, harbinger. If you look at the list of all leagues it's interesting how many are still in the core game one way or the other. A lot of them.
 

Aazrael

Avatar of War Slayer
3,589
12,994
RDT_20241205_0846473858134607925354625.png
 
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Borzak

Bronze Baron of the Realm
26,014
34,094
Well I caved and bought a key. I don't think I'll be able to play and come up with a build but maybe see the setup enough that the conversation makes sense.
 

Aazrael

Avatar of War Slayer
3,589
12,994
Well I caved and bought a key. I don't think I'll be able to play and come up with a build but maybe see the setup enough that the conversation makes sense.
I think just doing a campaign run should be the aim for the first time.

I would not put much effort into the try hard streamers autists who make OP builds with 0 info.

When campaign is done try another class and if theres a guide available then check it out or not.

New game, enjoy the discovery!
 

Borzak

Bronze Baron of the Realm
26,014
34,094
The "feel" of the game seems slower than PoE 1 which would be of a help to me. Of course we don't know enough to make things go quicker and such. I'll see, likely not going to fight the download at launch. Someone on reddit posted a priest blessing the servers before launch lol.

I'm starting I think with the ultra uber "random" whatever I click on, it's a new game.
 
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Caliane

Avatar of War Slayer
15,613
11,932
hammer of the gods is the obvious people are looking at for chrono CD Reset. add in ignite, avatar of fire. and the mace nodes around it.
+herald of ash.
probably reachable.

im planning to stick to spells. ice bomb and frost wall are what I'm looking at most atm.
Frost wall in poe2 explodes for damage when it takes damage or is pushed back. also, fortress support makes it a circle cage. so, frost wall cage. then icebomb.tick tick boom. or frost wall+comet. or frostwall+icebolt to pop it.

the heralds in poe2 are not the same.
they are all more attack based.
herald of ash is explode on overkill damage. aoe ignite. any damage. but, then attacks gain 15% of damage as extra fire.
herald of ice is shattered enemies explode for ATTACK damage.
herald of plague is spread poison when killing a poisoned enemy. also hinders. attack or spell.
herald of thunder is coverts 100% of phsy damage to lightning. lit bolts strike the targets around your target for the next 5 attacks after killing a shocked enemy with an attack. buff also gives 1-10 added lit damage.
 
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