So I just finished the current campaign and am now on cruel difficulty, coming from someone who never got into PoE1 so not much experience with the game my first impression is that I am really enjoying this game overall. It really gives me memberberries for Diablo 2 nostalgia. I went into this game blind in that I didn't look up any classes, specs, builds, characters so it was all blind. I finished the campaign at level 47 on Sorc which I think I was fortunate because so far people seem to think it's pretty melee unfriendly at the start.
I had some ups and downs of difficulty mostly revolving around when I would jump to the next tier of spells I would be a big spike and slowly get harder until the next tier. Still overall it was challenging but not difficult, the boss fights in the game were mostly rewarding and fun and for the most part you could avoid damage just with well play. With that being said it was a tedious slog at times, the map density, health, and map size really were a bit off putting at times. The same with the quests that should be a little more clear on where to go and objectives being met. (Like the sandstorm / horn bullshit of act 2)
I am sure I could have mix/maxed but playing as someone who really didn't know what gear stats to prioritize, just randomly going with a build, spells, and skill tree. The game wasn't to bad, but I can see them doing a few tuning passes between now and actual launch to make the game overall more fun especially for new casual players.
The Good
Boss Fights - In general they were enjoyable, most mechanics were easy enough to pick up and only a couple really felt like cheap insta gib deaths.
The Loot - In general finding an upgrade felt meaningful and gave me a D2 feel.
No Scaling - Goddamn I am so tired of shit ass games and their scaling bullshit, this was a breath of fresh air in that regard.
The Bad
Map Respawn on Death -
Tedious - This is something that could use an adjustment
Checkpoint system - The checkpoint system is pure ass. They are often in dogshit locations it's more of a nuisance than a help. Hell they should at least let you choose the checkpoint you want to spawn at.
Grouping - Grouping with someone to kill a boss seems to work well and even duoing is fine, on 3 players+ the mob health scaling is a detriment.
Janx
,
Daidraco
, and I tried to do some act 1 grouping early on it was a fucking slog.
Over all - Completely worth the $30, I can tell this will get a fair bit if play time from me over the next few years, hitting up different seasons here and there. With it being early access they are obviously going to have some balance patches when they add in the other classes. Hopefully with those balance changes they tune a few knobs and make the campaign less of an overall slog to get through. I am sure a combination of hp scaling, mob density, respawn, loot drops, check point adjustments would do the trick to make it feel just overall a little more enjoyable. Glad I didn't sleep on this and tried it from the start.
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THE GUILD - You guys can thank
Void
for buying up and loading us up with guild stash tabs, I know a good amount of us have been tossing in a number of rares as we come across them so feel free to grab what you need if its an upgrade or helpful.
If anyone is good at house keeping and could organize some shit and help unload the dogshit because some people have used it as a dumping group for their turds as well. It would be appreciated.
If anyone needs an invite the quickest route is to use discord you geriatric faggots. - Anyways hope to see more of you online. If anyone is hitting any brick walls on their playthrough don't be afraid to ask for help on boss fights.