Path of Exile 2

Kirun

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It's hard going back to LE after PoE2. The gameplay is fine in LE and I prefer a LOT of their systems to PoE2, but holy fucking shit is LE's engine pretty janky. Everything feels super "floaty" and I hate it.
 
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Khane

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It's hard going back to LE after PoE2. The gameplay is fine in LE and I prefer a LOT of their systems to PoE2, but holy fucking shit is LE's engine pretty janky. Everything feels super "floaty" and I hate it.

What class/build are you playing? This has a lot to do with that. A lot of what you are referring to has been addressed for a lot of the skills but there are still some big offenders.
 

Kirun

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What class/build are you playing? This has a lot to do with that. A lot of what you are referring to has been addressed for a lot of the skills but there are still some big offenders.
I played a Void Knight in Season 1, Shaman on "release" a while back, and recently did a Warlock. Seemed pretty present on all those classes. It's not major in any of those cases, but it's juuuuuuuust enough engine jank to be off-putting.
 
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Khane

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Warlock doesn't feel floaty to me. Unless you are speaking specifically about collision detection which is just abysmal all around.

The "running in place" stuff when surrounded by monsters
 

Kirun

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Maybe it's collision detection? It's hard to tell exactly what it is, but I just know/feel it when I see it and I definitely feel it in LE.
 

Mahes

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Oh now they are trying to improve the game as fast as possible.

With Patch 0.2.0f deployed, we're already planning the next wave of improvements we want to be making.

Our current plan is to try to get 0.2.0g ready as soon as we can. We are of course remaining flexible around this because of the Easter Holidays and ANZAC Day (A New Zealand public holiday) next week.

The main focus of 0.2.0g will be to address two highly sought after improvements as well as a flurry of other minor to moderate changes.

The first improvement is around Loot drops. The three main changes you can expect around this is to first mitigate unlucky streaks from bosses in the campaign by raising the floor of the quality of their drops. The second is to increase the quality of drops from bosses overall, and the third is to improve the drops from monsters possessed by Azmerian Wisps.

The second improvement is around Corrupted Nexuses. They can be difficult and time consuming to find and often players progress in waystone tiers much faster than they can complete the Nexuses. We will be reducing the number of Nexuses needed to be completed to attain all your Atlas Passive Points and improving visibility of them into the Fog on the Atlas Map.

On top of that we're also going to improve accessibility to Pinnacle content further by reducing the difficulty of Simulacrums and also by increasing the rewards and lowering outlying difficulty spikes from Remnants in Expeditions.

These are just some of the changes we'll be working towards deploying over the next couple of weeks, we appreciate all of the feedback coming in and will keep an eye on it and keep addressing concerns as we can!

Thanks very much and we wish you all a happy Easter weekend.


Its nice when competition actually works. They still have a long way to go.
 

Deathwing

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Improving drops will mitigate the issues with trade because people will need to interact with it less.

That said, how exactly do they test the trade experience?
 

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Goonsquad Officer
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Improving drops will mitigate the issues with trade because people will need to interact with it less.

That said, how exactly do they test the trade experience?

fat dev was surprised anyone would play through the campaign without disenchanting, mass looting and breaking down gear in the most efficient way possible to ensure they have 'enough' to be at propper power level.

so my guess is that they don't test it heh.

I just have a lot of semi normie friends who play at a very reduced rate. they're just now beating the campaign this league and discussing how they do or don't like the build they played. when i mention "just spend a few ex and buy really really good gear that's a few points behind the curve. easy" and they come back with "they never reply. we send like 20 messages and nobody answered so i stopped playing".


I'm just baffled you can't choose an option on the tab to 'automate' your sales. like some one on teh search site clicks "instant buy" and it drops in their inbox flagged tab, deducts the price. and puts it in seller's currency tab.

they already have the currency sales/trade and it's imeninently exploitable with automation. so i say let it fly.
 
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Deathwing

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If you're behind the curve such that a critical mass has accumulated and makes it difficult for assholes to justify playing the repricing scheme, but still buying at the "worth my time to leave the map" price point, trade can be ok.

The highly visible people bitching about trade are usually not behind the curve.

The people bitching about trade here are generally veterans of the system. When the game has lots of rough spots, stuff you put up with in poe1 might be less tolerable in poe2.
 
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Kirun

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ANZAC day is going to massively hamper their dev time. Quin was talking about what a huge holiday it is for that part of the world. Similar to a Christmas holiday.

I'd suspect this is the last "update" we'll see for a while. Which probably doesn't bode well for them with LE releasing.
 

Aazrael

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Simmer down Chris
Im just curious what problems you encounter. I would rather have an instant buyout though. Usually price fixers thats annoying for me.

Edit: Yea Im total noob and probably not looking for veteran gear. Low tier stuff seems easy to get.
 

Khane

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Im just curious what problems you encounter. I would rather have an instant buyout though. Usually price fixers thats annoying for me.

I was just being cheeky, I never even logged in for .2 because I hate the game and actually don't play things I hate.
 
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Yaamean

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Haven't run into too many trade issues myself but also really cut back on the amount I play. Resists still scuffed and my dps isnt very good.

The atlas system still sucks as does loot, so whats the point? Even adding Div cards would at least be more of a reason to keep grinding, though they would also probably be way too rare.
 

Valderen

Space Pirate
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I’ve never engaged with the trade system in poe2 and poe1. Asking me to leave the game and go to a website, find the item I want and then try to set up a meeting with the player(s) selling in game to make the trade. I’m sorry but that just feel retarded to me. Especially now that I play on Xbox and navigating the web on Xbox isn’t very convenient.
 

Mahes

Bronze Baronet of the Realm
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Haven't run into too many trade issues myself but also really cut back on the amount I play. Resists still scuffed and my dps isnt very good.

The atlas system still sucks as does loot, so whats the point? Even adding Div cards would at least be more of a reason to keep grinding, though they would also probably be way too rare.
Pretty much this. When most Uniques do not feel unique at all, what is the real point? There was 1 belt and 1 necklace that people super chased. Then you had build uniques, but even they were fairly ho hum. The loot is what is hurting the game. This then translates into the barter system that is not an auction house. I was able to both trade and sell but it quickly became apparent that many of the lowest cost items were just placeholders in an attempt to catch the rare person who did not know the value of the item.

Also any system that can actually take a serious amount of time away from playing the game itself, is a poor system. I feel fairly confident in saying that a lot of players were probably hoping that PoE2 would have at least added a real auction house based system. This was after all the largest gripe about PoE1.
 
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Springbok

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Completely agree - most chase items are so rare you don't give half a shit when 99% of uniques drop, only what they're worth on some busted piece of shit website so you can sit in your town waiting to trade enough to then purchase said chase unique, while sitting in your town waiting for someone to answer your messages to teleport to their town to trade for it. The whole thing is gay as fuck and anti fun.
 
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Goonsquad Officer
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i do well enough with trading. i generally have people reply. though some times people underprice, and naturally had 90 tells at once and don't reply.

some times people have things up for low ball 1ex and don't feel like replying for that. or maybe they go afk and ignore messages. I'd have to think on it, but i'd say 80 percent of people (that arn't being underprice bombed) reply to me.

its just that every step of everything i just went over is a bridge to far for normal joe player who wants to shoot lightning at various zombies.

and the other side of the coin, the veteran player likes to spend time fine-tuning their build and hand-picking items with specific stat sets. that dude also doesn't want to have a guy ignore him. OR he doesn't want to leave his map to sell a thing for an alch...but he would love to empty out his bullshit alch/1ex-selling tab.

basically all players would enjoy instant buyout or some system like it. but instead they're spending development time fighting player fun and trying to squash interactions people do enjoy.

it kind of has the mark of devs who accidentally got here and i have no idea what makes their game good.