It's hard going back to LE after PoE2. The gameplay is fine in LE and I prefer a LOT of their systems to PoE2, but holy fucking shit is LE's engine pretty janky. Everything feels super "floaty" and I hate it.
I played a Void Knight in Season 1, Shaman on "release" a while back, and recently did a Warlock. Seemed pretty present on all those classes. It's not major in any of those cases, but it's juuuuuuuust enough engine jank to be off-putting.What class/build are you playing? This has a lot to do with that. A lot of what you are referring to has been addressed for a lot of the skills but there are still some big offenders.
Improving drops will mitigate the issues with trade because people will need to interact with it less.
That said, how exactly do they test the trade experience?
I have zero issues with trade, I have bought 99% of the stuff I needed with no friction. Maybe its just luck.
Im just curious what problems you encounter. I would rather have an instant buyout though. Usually price fixers thats annoying for me.Simmer down Chris
Im just curious what problems you encounter. I would rather have an instant buyout though. Usually price fixers thats annoying for me.
Pretty much this. When most Uniques do not feel unique at all, what is the real point? There was 1 belt and 1 necklace that people super chased. Then you had build uniques, but even they were fairly ho hum. The loot is what is hurting the game. This then translates into the barter system that is not an auction house. I was able to both trade and sell but it quickly became apparent that many of the lowest cost items were just placeholders in an attempt to catch the rare person who did not know the value of the item.Haven't run into too many trade issues myself but also really cut back on the amount I play. Resists still scuffed and my dps isnt very good.
The atlas system still sucks as does loot, so whats the point? Even adding Div cards would at least be more of a reason to keep grinding, though they would also probably be way too rare.