Vorph
Silver Baronet of the Realm
That's the same situation I have always found myself in, right before I quit each time. I've used hundreds unfusings on various items and I've never once made a 5L let alone a 6L. Same with chances, hundreds spent and not a single unique rolled. Hell, I can't even 6S an item with jewelers orbs. Last I tried I used 120 of them and only got a grand total of FOUR 5S rolls and maybe twenty or so 4S, and at the end I was left with a Voll's Protector with one blue socket in it (and before someone asks, the item is ilvl 69*). Why the fuck is that even remotely hard to do? It's not like a 6S item is worth anything special, since it's still so far from being a useful piece of equipment.
The friend I duo with made a Soul Taker yesterday, which is allegedly about a 1:500 chance, and it's the key item to his build. So I guess some people do have luck with this system, just not me. I run 50IIQ and 100IIR (+56 more when I kill with the correct skill) and hope for the best. Which is to say that I fill up a tab with fodder to be sold for chaos orbs.
It's not like you can try to post on their forums with these sorts of complaints either; if you try your threads will be filled with pages of fanboi faggots who post "LOL RNG LOLOLOLOL" as their answer to everything. I've given up hope on them making radical changes to their systems anyway; it was painfully obvious throughout beta that the designer is the type of person who is married to his ideas. Even simple requests like changing loot allocation were met with outright dismissal for months, and when change finally came the alternatives both sucked.
My only solution to the problem, since I still enjoy playing the game in spite of its terrible loot system, is to use extremely restrictive rules when it comes to picking a build:
1. Bows and 2H weapons are out. Two potential 6L slots (Kaom's Heart is almost as bad if the build uses it)? Yeah, fuuuuuuuuuuuuuck that.
2. Nothing that needs more than a 4L to function, which rules out almost everything based on leeching.
3. Lots of cheap uniques are a huge plus.
4. Slots free for IIQ and IIR, and preferably at least one skill that culls with Item Rarity and/or Item Quantity supports.
As you can probably guess, that list rules out about 95% of all builds that are worth a shit. I'm playing aTri-Element Trapper Shadowright now since it miraculously fit all my criteria, and it's actually pretty fun and there's only two or three map mods you absolutely cannot do. Especially nice is the fact that it's 100% immune to reflected damage. Sadly, the guy who made the build has since changed it from using a cheap 6S4L2L Cloak of Defiance to wanting a 20-25ex 6L Carcass Jack instead. It still works the old way, but his new version is obviously far superior. Carcass Jack itself adds a large boost to traps, and adding Concentrated Effect and Increased Burning Damage to Fire Trap is huge as well.
(* - Speaking of that, why do we still have to pick up an item and type /itemlevel to check that shit? It's annoying and it allows people to scam you by claiming an item is higher ilvl than it really is. Put it on the tooltip ffs.)
The friend I duo with made a Soul Taker yesterday, which is allegedly about a 1:500 chance, and it's the key item to his build. So I guess some people do have luck with this system, just not me. I run 50IIQ and 100IIR (+56 more when I kill with the correct skill) and hope for the best. Which is to say that I fill up a tab with fodder to be sold for chaos orbs.
It's not like you can try to post on their forums with these sorts of complaints either; if you try your threads will be filled with pages of fanboi faggots who post "LOL RNG LOLOLOLOL" as their answer to everything. I've given up hope on them making radical changes to their systems anyway; it was painfully obvious throughout beta that the designer is the type of person who is married to his ideas. Even simple requests like changing loot allocation were met with outright dismissal for months, and when change finally came the alternatives both sucked.
My only solution to the problem, since I still enjoy playing the game in spite of its terrible loot system, is to use extremely restrictive rules when it comes to picking a build:
1. Bows and 2H weapons are out. Two potential 6L slots (Kaom's Heart is almost as bad if the build uses it)? Yeah, fuuuuuuuuuuuuuck that.
2. Nothing that needs more than a 4L to function, which rules out almost everything based on leeching.
3. Lots of cheap uniques are a huge plus.
4. Slots free for IIQ and IIR, and preferably at least one skill that culls with Item Rarity and/or Item Quantity supports.
As you can probably guess, that list rules out about 95% of all builds that are worth a shit. I'm playing aTri-Element Trapper Shadowright now since it miraculously fit all my criteria, and it's actually pretty fun and there's only two or three map mods you absolutely cannot do. Especially nice is the fact that it's 100% immune to reflected damage. Sadly, the guy who made the build has since changed it from using a cheap 6S4L2L Cloak of Defiance to wanting a 20-25ex 6L Carcass Jack instead. It still works the old way, but his new version is obviously far superior. Carcass Jack itself adds a large boost to traps, and adding Concentrated Effect and Increased Burning Damage to Fire Trap is huge as well.
(* - Speaking of that, why do we still have to pick up an item and type /itemlevel to check that shit? It's annoying and it allows people to scam you by claiming an item is higher ilvl than it really is. Put it on the tooltip ffs.)