IGN @TredgeSo since no one answered about the gems, anyone play domination at all and interested in trading for nemesis stuff, or have a few currency stuff I could borrow and give back in a couple of days?
Only that they didn't, it was the expected nerf, or at least a way to do it. It still casts spells passively for free, and you can still use a low level gem to proc it on almost every hit, but now the spells are severely nerfed. I thought they would just add a reduced effect % on the gem but it wouldn't have affected enduring cry so the way they went makes sense. It's still a net benefit to run enduring cry even at lvl 1 and have it autocast on damage taken, than not. Similar for Decoy totem, Devouring Totem, Enfeeble, Temp Chains and so on. The only really affected skill is Molten Shell, but even at lvl 1 codt, you can use a lvl 5 molten shell for a free 350ish armor. Not big but eh if you have the socket, it's still free armor. Leveling the gem a bit you can get 500-600armor with still a low enough treshold it has 100% uptime.patch 1.01 patch notes are up...GGG nerfed CoDT support to the ground.
Forum - Patch Notes - 1.0.1 Patch Notes - Path of Exile
It doesn't seem like that is a nerf into the ground. Now you just need to level the CODT Gem to the same level as them gems it's attached to. So doesn't that mean it will still cast based on damage taken except now you need to take a bit more damage? So it basically just doesn't cast as often?Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people
As a convenience gem, I don't think there was that much wrong with it. The real abuse was with offensive spells. I'd even say the nerf was ok, had they done something about the fact that the gem gets vastly worse with level. No gem should ever do that. It's one thing to stop leveling something because you can't afford the mana, but CWDT is retarded.I honestly don't think I'm downplaying anything. It's still the best trigger gem by far, and is still mandatory for any build if you can afford the sockets. Why would you not cast on damage taken+enduring cry on EVERY character, besides maybe burning discharge where manually using it would be better(but you'd do that before too since relying on taking dmg to use your main skill is pretty clunky). Why would you not link skeletons or decoy totem to it just to get some free damage soaking? Why would you not link Molten Shell to get a small amount of armor? You might want to manually curse because of the aoe being too small with low level curses, but at the same time depending on build it might not be necessary to and both Enfeeble and Temp Chains actually are extremely potent even at lvl 1, radius aside(don't even think temp chains leveling does anything besides aoe and duration, you get full power at lvl 1).
No argument about Reduced Mana. It's a stupid gem, even more so now after the ill-conceived aura revamp.And that's the core of my problem with all the whining. It's still an extremely powerful support, one that is only outclassed in terms of general build usefulness by Reduced Mana which has to be in EVERY build. There is simply no other supports other than Reduced Mana and Cast on Damage taken that you'd want on every single build. You might cut Codt in some builds due to a lack of sockets, summoners for example requires a fairly large amount of shit due to having 3main spells to summon, but if you have the sockets, there is no reason not to use it and it's better than pretty much every other alternative for those sockets. It's still free fucking spells.
Almost certain it's actual damage taken. It doesn't have to be a single hit; the game keeps track internally and fires it once you hit the threshold. There's a timer though, because people who have leveled the gem up say that it practically never goes off. The gem should really have never even been put in the game at all, it obviously wasn't thought out very well and it sure as hell wasn't tested.Question about CoDT, I've never used it at all, but is the damage requirement to trigger it figured pre-damage reduction from armor/resists? If not, that seems absolutely useless at high levels.
Cast when Damage Taken - Path of Exile Wiki
How often are you taking hits for 2500+? Hopefully not often unless you like dying a lot. 3 quick hits of that nature would kill even very well geared characters.