If it's not hardcore don't bother.Started playing this a few days ago, if someone can ginvite would be great.
IGN: Khalidra, 44 witch
invited both of themI'm away on vacation but everyone in the guild today got promoted to officer so if you're already in the guild please help by inviting people requesting invites in this thread.
Same. Need a new guy primer. Viable builds, how to level, etc. Looking to play on hardcore.Ok, I?m looking to get into this. What server/shard/world whatever should I play on? I like caster types so I guess I?ll create a witch? Any other pointers/things I should know?
Marauder is good first choice.Same. Need a new guy primer. Viable builds, how to level, etc. Looking to play on hardcore.
If you die in Hardcore that char becomes standard, you don't actually lose anything besides higher chance of better loot or whatever the rule is.I would highly recommend playing 1 character on non-hardcore(normal mode) through at least normal difficulty, if only to get down the basic mechanics of the game and see a wide variety of encounters and enemies.
At that point if you feel comfortable in what you are doing, switch over to Hardcore/Nemesis. Getting beat down and losing your character before you really even have the basics figured out would be quite frustrating.
Ok, I`ll try that and what's ideal way to level in hardcore? I'm guessing there are grind spots and you don't just plow your way through.Marauder is good first choice.
Forum - Marauder - 1.0.0 [Newbie Friendly] MARAUDER MELEE BUILD v5.1 - Path of ExileResolute Technique is my favorite passive in the entire game.
Start out like thisPassive Skill Tree - Path of Exileor what I do isPassive Skill Tree - Path of Exiledown side of second option is end game your resists won't be where they need to be but if you plan on switching chars anyhow it won't matter.
So in hardcore, I generally try to stay anywhere from 2-4 levels above the zones I'm in. I don't mind a little bit of a penalty, but I don't want to be losing out on double-digit percents in drops.There is a penalty to the chance of currency items (scrolls, orbs, etc.) dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency item drop is reduced by 2.5%.
So if you are level 30 in a level 20 area, you will see 20% less currency item drops on average:
2.5*(30-(20+2))=20
A level 30 character in a level 28 area will see no penalty.
Currency item drops are not increased or decreased in this way when fighting in areas above your level.
For the purposes of this penalty, your level is never considered to be higher than 68[3][4]. Therefore a level 75 character receives no penalty in a level 66 area.
Movement skills desync more than everything else. I've played almost exclusively hardcore, and I have never died to desyn. I've desynced like everyone at some point, but I desync very rarely(even when I had to play on the US gateway due to my routing to euro one being fucked so I had 90-130ping). Part of it is understanding what cause desyncs, and not doing these things.How do you guys play on hardcore? I desync at least three or four times an hour, despite usually having a sub 60 ping. Playing a leap attack marauder is like stabbing myself in the eye with a rusty fork.
Preemptive use of granite flasks helps. Ground slam builds are nice because you can avoid getting hit in melee most of the time due to stun lock and you should know when you are about to get hit and pop a granite before hand.Movement skills desync more than everything else. I've played almost exclusively hardcore, and I have never died to desyn. I've desynced like everyone at some point, but I desync very rarely(even when I had to play on the US gateway due to my routing to euro one being fucked so I had 90-130ping). Part of it is understanding what cause desyncs, and not doing these things.
I never run through mobs unless absolutely necessary and even then I'll take the safest path possible(which is away from as many monsters as possible, since most desyncs are caused by pathing being blocked by mobs and rubberbanding back once the server sends the client a fuck you message). I always use Shift(technically space since rebound)+attack as a melee in tight places/buildings/doors/wherever a desync would matter, which ends up being almost everywhere unless I'm like powerlvling in full uniques and there's literally 0risks of dying. I don't spam movement abilities, I use them a few times then force a resync with /oos or by simply breaking jars/crates by clicking on them., unless I'm spamming them to navigate through an empty area or through a low level area(farming normal gems by running alts with my high lvl).
I've never done a leapslam or flicker build because of how unreliable they are, but did level as leap slam with 2H for a bit, mostly in normal, low risk to die to desync at that point, no point since Spectral Throw addition though. I always keep an eye for stuff that looks out of place, mobs not attacking me even though they're in melee range, traps not being thrown or being thrown from another location, these are a clear sign of desync and I'll /oos right away.
Oh and I don't fuck around with Brutus/Kole, I skip Kole almost always, or I facetank them. I will sometimes range kill them but I will always stay at long range, expect to get pulled even though I shouldn't, and definitely NEVER run around pillars or random shit as a way to kite them, as that will always desync them(especially brutus has a lot of walls like that in the room and if you start kiting around them, you're gonna get fucked, hell he can actually bodyblock you against a wall easily).
I didn't die often overall. I mostly died to playing recklessly while leveling and running into a bunch of shit that I shoudn't have ran into, or against bosses like merc vaal(low armor/health, got rocked three times in a row) or merc piety(including one death to her getting both ice and fireform at the same time, shooting arrows while moving at max speed, fun times). At the very least this game lets you log out/port out near instantly if there's a major fuckup, so it's not as easy to die to something out of your control. If you play D3 HC, you'll die anytime you lose your connection for example.