That one was good. You had to think about which of the two possiblities you took (kill the left or right guy), careful planning, and when you did the small encounters, quick decision if you got a stone of passage. So you had 3 layers of decision. in heist there is no decision : you just click the chests until the alarm goes off, then complete the task.Probably a minority. I liked the legue where you had small encounters on maps to form the temple you fought in when you got done forming it. Was quick and easy. I think it was invasion but I'm not sure on the name.
Probably a minority. I liked the legue where you had small encounters on maps to form the temple you fought in when you got done forming it. Was quick and easy. I think it was invasion but I'm not sure on the name.
Harvest should be an outlier i'd think beacuse explode chests with T1 life and crit and whatever were super easy to get. In delirium they were around 10ex i think. Alltough looking it up they were around 5 in metamorph so ¯\_(ツ)_/¯
I hope they do something so not every league is delirium league. Do you know what map and/or card?
So I'm reaching lvl 80 and found the heist mechanic completly uninteresting, or I am missing something ? Go in, click on those chests until you reach max alarm, get the objective of the map and go back ? This isn't a heist. Skyrim lockpicking system is more interesting than that.
I wonder if they had other plans but it didn't work out in time and decided to go "map with doors" instead of pushing the release back a few weeks.
Is that how delve works? Always seemed like that xp was better than top tier maps for me