More is multiplicative, increased is additive. More is always going to yield 15% more dmg, while increased would be relative to your already existing amount of cold dmg(if you have +100%, adding 15% actually increases your overall dmg by 7.5%)Does anyone know if the Occultist's "15% more cold damage" on Frigid Wake is mechanically different than the same amount of "increased cold damage"?
More is multiplicative, increased is additive. More is always going to yield 15% more dmg, while increased would be relative to your already existing amount of cold dmg(if you have +100%, adding 15% actually increases your overall dmg by 7.5%)
Why does conversion matter if you're playing it as poison?
So it's...better then right?
Been a while since a did a poison build but I want to say that doesn't matter. Phys and chaos are equal inputs for poison, which then becomes 100% chaos damage, and then all that chaos scaling applies equally anyway.Better chaos scaling on that last 10% that was unconverted baby
Been a while since a did a poison build but I want to say that doesn't matter. Phys and chaos are equal inputs for poison, which then becomes 100% chaos damage, and then all that chaos scaling applies equally anyway.
Quick experiment with blade vortex, poison support, and pathfinder in pob confirms what I'm saying. Without Nature's Reprisal, BV is 100% phys, void manip support increased poison dps by 39%. Take Nature's Reprisal, of which only the phys->chaos conversion affects BV, and void manip support still only increased poison dps by 39%.
TR and CL conversion changes affects the 1 timmy that still plays them as pure hit builds.
No, this sounds like you're still thinking of poison as double dipping. No modifiers are applied before base hit damage is calculated.The base poison damage is phys+chaos from the initial hit right? If you've got a big pile of +chaos damage all over the tree why wouldn't having a larger initial chaos hit from that last 10% conversion mean bigger poisons?
Obviously yea the poison itself already has all the chaos scaling, but the initial poison number still relies on getting the hit in.
Yes "more" is always better. One way to think about it is more gives you the listed percentage to all your damage, but increased only gives you the % to the base damage, which is not your whole damage(unless you have absolutely no other base damage modifiers, or increased, then it's your whole damage but just taking any node on your skill tree or having a random shit item and it's already less).So it's...better then right?
The base poison damage is phys+chaos from the initial hit right? If you've got a big pile of +chaos damage all over the tree why wouldn't having a larger initial chaos hit from that last 10% conversion mean bigger poisons?
Obviously yea the poison itself already has all the chaos scaling, but the initial poison number still relies on getting the hit in.
Anyone who played Heist, how rare were alt quality gems? I'm thinking of a build but I'd need an alt quality main skill for it to function properly so not entirely sure how easy it'd be to get.
I’m going to end up playing like 8 characters this league.