bigmark268
Vyemm Raider
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Somewhat related discussion on Reddit that I thought was reasonable.I haven't heard anyone complain about this in a while, I think it was Nugiyen on Baeclast a few years ago. He disliked how so many facets of a build revolved around completely eliminating a threat. Die to bleeds? Staunching. Die to being frozen? Heat. Die to monster? Kill them first. That last one is somewhat exaggerated but you get the point.
I was thinking about my above post and how I could improve the flimsy EHP(seriously, 30k in PoB...). The thought of having to trade with people( Caeden ) made my stomach turn that I just dropped the idea.
Die to visual clutter? Use different skill. Die to boredom in HO waiting for responses? Play build heavy with uniques. Die to anything? Stack aura effectiveness until at least 90% DR across the board(this is still alive, btw).
It's amazing how much the player base compensates for rough game design.
Somewhat related discussion on Reddit that I thought was reasonable.
Player interaction is probably just an excuse for "this tangled ball of yarn is too expensive to fix".
Think of how many systems become non-functional with an offline AH(i.e. cheap items). Harvest was starting to do that in a minor and niche way. TFT was just the start. If Harvest stayed as is, a trustworthy 3rd party system would have eventually formed because Harvest crafting was that good. Just like the myriad of tradeable items eventually shat out poe.ninja.
They can't fix trading on their release schedule. Given their lack of talk of even acknowledging the problem, I pessimistically think they're somewhere between realizing it's a problem or denying it.
WoW killed itself. PoE likely will too.
It is possible they're keeping larger trading system changes for PoE2 launch, basically wipe the slate clean and start over, rather than just fuck around with big systems when there's a fair bit of ppl playing standard and overall as you said it's too much work with their release schedule. I'm like only maybe 10-15% convinced by that argument mind you, I think they'll probably sweep it under the rug and keep making the same game until it dies out, then they'll knee jerk some shit and it'll still keep dying, that's generally how it goes. The fact they're improving their player count over time(with some leagues failling to improve, but some doing better than all previous leagues) means they currently have little incentive to do large changes though. Only once they start bleeding players like wow did they might react but I can't really fault them for not doing anything when they're making more money every league(presumably).Player interaction is probably just an excuse for "this tangled ball of yarn is too expensive to fix".
Think of how many systems become non-functional with an offline AH(i.e. cheap items). Harvest was starting to do that in a minor and niche way. TFT was just the start. If Harvest stayed as is, a trustworthy 3rd party system would have eventually formed because Harvest crafting was that good. Just like the myriad of tradeable items eventually shat out poe.ninja.
They can't fix trading on their release schedule. Given their lack of talk of even acknowledging the problem, I pessimistically think they're somewhere between realizing it's a problem or denying it.
WoW killed itself. PoE likely will too.
You'll keep your atlas progression in SSF if you port. A new char can come in and pick it up. Anything you leave in the stash will also remain so dump all your shit like goldrims and tabulas in the stash before you port in case you start a new char.If I start a league in SSF, decide to port to trade, haven't play any characters in trade, what happens to any atlas progression I made in SSF?
Considering trying SSF next league. Or maybe as far as SSF as I can stomach.
You're confusing OG with totally retarded.I think they really want to keep the human interaction there at any cost.
The QOL obsessed ppl will never get over it.
Shit's OG.