LiquidDeath
Magnus Deadlift the Fucktiger
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They liked it better when literally every build was open to them because of deterministic crafting that was reasonably available?Also ask anyone in SSF how they feel about Harvest.
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They liked it better when literally every build was open to them because of deterministic crafting that was reasonably available?Also ask anyone in SSF how they feel about Harvest.
So you're in the pro-Harvest camp. Same!They liked it better when literally every build was open to them because of deterministic crafting that was reasonably available?
More like asking the person dying of thirst that they can't dig a well because your water in town is too expensive because of the water companies.Fair enough, I'll admit I misremembered that part. I still think the heart of my point is valid though. Regardless selling the gear or not, if you self-priced the gear lower because that's what it was worth on the open market, would that change your opinion of Harvest?
The SSF argument makes no sense. That's like telling me to ask someone dying of thirst what they think of water while I have that shit coming out of multiple pipes in my house. Harvest is the wet moldy sponge.
Leaguestones are in the game. They are called scarabs now. They are weaker, only last the one map, and locked behind other specific content types instead of being readily available. So in comparison they do blow, but they are pretty much the old leaguestone mechanic. Which rolls back to my prior comment about giving players better ways to choose which league content they want to engage.I remain adamant (for years now) that some form of Leaguestones would be simply amazing. That remains, to this very day, my favorite league. But, clearly, GGG does NOT want overt player choice in end-game grinding, and I have no idea why that is.
And while we are (were) talking about good and bad leagues, I am like one of the 15 people that actually enjoyed Synthesis. Now I know crafters liked it, but I am not a crafter: I just enjoyed the puzzle piece aspects. I got my shit pushed it with most of the boss fights, but I liked the mechanic as a whole.
That being said, Heist has a lot of similar distractions from the base end game, so I am curious why they kept it around. Sunk costs and all that, I know. Having missed the actual league, I have enjoyed Heist for what it is in current PoE.
Sure, you clear the blight pods, plant some shit in them and they sprout x/y/z. Seems merge-able in conceptThey really need to find ways to start merging past league mechanics somehow. For example I can easily see ritual /ultimate being mergeable into some wonky thing that could be good or terrible. There’s just too much random shit that can spawn on a map now and consolidating like this would help a lot. Maybe you can merge harvest into blight in some bizarre fashion.
Ultimatum not going core:
Announcements - Will Ultimatum Become a Core Game Mechanic? - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.www.pathofexile.com
Ultimatum was definitely too long. The best part of it was being able to nope out if you had something good already. AND the combat-stop feature. I really wish they'd add that to interactions with Zana/Alva as well.
Between Ultimatum and Ritual I'm not sure which I'd prefer. Ritual could be just as tedious, but at least you got to select from all the loot at once. However, I'd wager I got more exalts from Ultimatum than Ritual and I probably played Ritual quite a bit more.