Path of Exile

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LiquidDeath

Magnus Deadlift the Fucktiger
5,044
11,914
Lower damage, lower defenses, less ailment mitigation, nerfed movement skills, increased mob life at lower levels.......and no adjusted mob damage to compensate for any of it. So now you will be exposed to fights for far longer and the ability for mobs to one-shot you has actually increased. Christ GGG is filled with fucking retards.
 

Deathwing

<Bronze Donator>
16,741
7,767
Fortify Effect
Fortify is intended to be a natural benefit of playing a Melee character, not a primary defence to invest in. Over time we've introduced larger values and more sources of Fortify effect, to the point where it can almost completely mitigate damage from hits. We're aiming for having "40% less damage taken from hits with Fortify" being on the upper end of defensive power achievable with heavy investment, so you can't rely entirely on Fortify. Hence all sources of fortify effect have been reviewed, almost all significantly nerfed or replaced with something that is okay to be stacked.

I don't understand this. Some people were getting fortify who weren't supposed to get fortify so we've nerfed investment into fortify, not the ease of baseline acquisition.

?????

They really shouldn't have mentioned "Fortify is for melees" if they weren't going to do anything about it. The rest of the paragraph makes sense otherwise. Also, non-melees getting fortify is still a problem.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,268
7,816
Everyone mega nerfed in to oblivion, aurabots unchanged.

So uh, who wants to party for league launch lol.
 

mkopec

<Gold Donor>
26,235
39,954
Harder less zoomy game. Also hardcore and SSF hardcore just took huge shits.
 
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mkopec

<Gold Donor>
26,235
39,954
I don't understand this. Some people were getting fortify who weren't supposed to get fortify so we've nerfed investment into fortify, not the ease of baseline acquisition.

?????

They really shouldn't have mentioned "Fortify is for melees" if they weren't going to do anything about it. The rest of the paragraph makes sense otherwise. Also, non-melees getting fortify is still a problem.
Depends on what they mean by "heavy investment" I mean traveling to and taking xx amount of nodes to get to 40% as a non melee might not be worth.
 

Slaanesh69

Millie's Staff Member
6,050
17,898
We are buffing melee. Scratches chin:

A couple of existing supports have had a downside added, allowing us to keep the damage multiplier relatively high. As an example Melee Physical Damage now grants supported skills 10% less Attack Speed.

Right.

And let's nerf Fortify in the ground because ranged chars can get it (JUST MAKE ANY SKILL WITH A TAG NOT MELEE OR MOVEMENT CANCEL FORTIFY or something similarly easy).

Noice.

At first glance, I hope people quit in droves, this all seems retarded.

But I will try it. The last increase in monster power stung for a bit but we got through it. This seems far worse.
 
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mkopec

<Gold Donor>
26,235
39,954
Im fine with this change personally. I was never a top 1%er nor did I ever care to be. But they still need to address the 2 big problems I have with the current game is the end game being a huge grind and the items being shit 99.99991%. Im not a huge crafter and I dont play this enough to become one. So the item acquisition and the drive to play this game because of it is kinda meh.
 
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Slaanesh69

Millie's Staff Member
6,050
17,898
We want to provide new avenues for players to mitigate Bleed, Corrupted Blood and curses, given how common Bleed and Curse removal flasks were. As a result we have added extra support on the passive tree to mitigate Bleeding, Corrupted Blood and Curses, through new stats on existing notables or a new passive cluster. We've also made some minor changes to Pantheon Powers. The upgraded Soul of Ralakesh now grants you cannot gain Corrupted Blood while there are at least 5 Corrupted Blood Stacks on you and the upgraded Soul of Yugul now grants 20% reduced Effect or Curses on You, replacing their previous bonuses.

Erm - wasn't mitigation for Corrupted Blood so common because it was the single biggest and fastest killer of every player? I still occasionally died from it because I failed to notice the orbs. It was such a common killer that the first craft anyone puts on a heal potion is its mitigation. WHO'S FAULT IS THAT GGG????????????????????????????????

Bleed and Curse, whatever. The only other mitigation I usually carried spare potions for was poison/chaos resists, specifically for the poison based Conq and Acid Lakes bosses. I usually just rerolled cursed maps, couldn't be bothered.

But Corrupted Blood? Fuck off.

Edit - the list of buffed skills is hilarious. They won't fuck you, GGG. And no one sane will play them. Unless they are in the top 10 meta skills.

I think I will wait a week or so after league opening and check in here to see what I should play lolol.
 

Xevy

Log Wizard
8,888
4,105
Definitely one of the bigger dunks on players. I'm sure Reddit will be completely unreadable for another week or two. Some of these changes are very ????, but they're trying to slow us down which is what they've always been trying to do. Make us take fights rather than just brain-dead autobombing everything or two buttoning our way to top dps. After reading all of this there's nothing I can think of the last few leagues that I'd consider unplayable now, but some stuff definitely got big hurt like Seismic Slammers but I mismanaged my shit half the time anyways so maybe it's not even THAT bad.

The veiled modifers removing an affix is pretty L O L. Especially since they let you block a crafting mod, but who says it won't just remove that crafted mod and slap +mana veiled mod right back on there!

The curse immunity thing makes sense, but man does Temp Chains suck. Inquisitor is just dead until we see patch notes. If they didn't supe up something on their tree then Pious Path is pretty bad now. Basically just big regen and no offensive power with consecrated ground losing its crit bonus.

Raider 50% ailment immunity is annoying, but you can get 100% with a few points and a chest craft pretty easy. The Onlsaught thing is weird, but I was always elemental/frenzy raider so doesn't effect me as much.

Flask changes probably aren't going to be nearly as bad end game as we think when clear speed ramps, but early maps and reduced flask maps are going to suck big time. Flask reliant builds are going to mid-league characters now because it'll take a bit to get them going.

Fortify stacking isn't something people did. Pretending they did is some reddit QQ shit. SOME people did, but the population is incredibly low so those 500 people can deal with it I guess. I played a lot of melee and none of them stacked Fortify. You just went block or wind dancer and that was that.

Overall gonna be a slow grind to maps but once everyone gets going it's going to be the same ol' same ol'. Probably going to be new metas and less braindead lightning clear builds EARLY ON, but it's going to be like every league. Some one will figure out something isn't as nerfed as they thought or secretly buffed with some synergy and everyone will glom on to that and we'll see 35% the league playing pathfinder poison spec throw or something.
 

mkopec

<Gold Donor>
26,235
39,954
Im sure the deep dive theory crafters will have some builds ready to go for friday. Some of the new skills look good too.
 

dizzie

Triggered Happy
2,509
3,939
Brutal update notes.

Glad that traps seem a likely meta, when I played them in 3.13 they were incredible. Nobody was playing any variant really, so they were pretty cheap (wand aside). I used lightning spire trap for the duration of the story and felt that it was pretty underrated as a skill (boss melting), fast and easy to play. If I was going to play this league it would be trapper most likely, but it's going to be expensive as hell until a couple of new meta builds appear in ninja.

Looks like it will be an interesting league, might play if the feedback here is good. After a longish break I don't really give a toss about being in maps in the first weekend and feel a bit more chilled about the whole thing.

If you have experience on a miner/totem build and are short of ideas for a starter, traps is probably the best decision you could make for this league.
 

Deathwing

<Bronze Donator>
16,741
7,767
Trap throwing speed needs a bit of a boost. It feels too slow starting out. Also, not a huge fan of having to aim them at least somewhat close to the enemy as opposed to mines you can just toss where ever the fuck you want.
 

dizzie

Triggered Happy
2,509
3,939
Trap throwing speed needs a bit of a boost. It feels too slow starting out. Also, not a huge fan of having to aim them at least somewhat close to the enemy as opposed to mines you can just toss where ever the fuck you want.

The aim thing doesn't really feel like a thing once you get cluster traps on the go and have lots of them out and shits exploding everywhere.
 

Deathwing

<Bronze Donator>
16,741
7,767
The aim thing doesn't really feel like a thing once you get cluster traps on the go and have lots of them out and shits exploding everywhere.
I'm assuming you're also picking up Chain Reaction? Doesn't that fuck with charge generation since enemies won't be triggering traps?
 

Caeden

Golden Baronet of the Realm
7,579
12,532
I think ice nova with typical supports is about 35 mana, so I'm pretty sure CoC got assraped for how it was typically built. That’s 260mps at 7.5aps. Pretty much kills the build unless you stack - mana cost. And with flame dash or dash, CWDT or a guard, vortex curse setup, and they didn’t specifically call out Cospri like they did Mjolnir (I found that odd…but I’d hope cospri doesn’t cost mana on trigger…for now I’ll do their “the language was clear” and say they specifically left it out), and the current way of building is assuredly dead. And the build may be flat out murdered by the time you fix mana then try to fix accuracy and crit.

CoC BL is probably ok if there’s mana on hit, particularly if you were to build LL with assassin since you go hits can’t be evaded and could slap in a clarity as an aura.
 

Bubbles

2022 Asshat Award Winner
<Bronze Donator>
45,679
-56,836
Chris is an impotent beta who once almost got a semi watching japanese scat porn but then discoverd the shitters were women and not men and promptly went back to full flaccid state
 
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