LiquidDeath
Magnus Deadlift the Fucktiger
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I wrote a bunch of shit and just deleted it because none of you are worth the time explaining why PoE is more enjoyable being complicated than simple.
And that's it. That's the whole thing.
I'm coming back to this because it is such a total load of horseshit that it has to be addressed.
Who here has said that they want the skill tree made less complicated?
Who here has said that they want the skill gem interactions to be made less complicated?
Who here has said that they want leveling and player/mob interactions to be made less complicated?
Who here has said that they want the bosses to be made less complicated?
No one. Not a single person has begged for the game to be less complicated. What we have begged for is the game to be less tedious and needlessly punishing in terms of wasted time. We want Harvest back so that we can have endgame gearing goals that don't revolve around "close your eyes and exalt slam.....fuck I missed the 4% chance to hit the mod and bricked dozens of hours of work that went into a single item" and that also enables build diversity and wacky skill gem choices. On a forum founded on autistic sperging over a MMORPG, very rarely has anyone decried putting in the time and effort to become better at a game like, say, Dark Souls because the needless tedium is entirely optional. In PoE, needless tedium is part of the gameplay mechanics to keep you logged in.
How are RNG master missions making the game better and more complicated?
How is dropping thousands of useless rares making the game better and more complicated?
How is tuning drop rates around a trade system that doesn't even have prime-time uptime on the API making the game better and more complicated?
It doesn't. Your argument simply doesn't hold any water. No one has asked for less complexity or difficulty in the game, merely that they give you an honest amount of progress for the time commitment they've put into the game based on their experience and skill level.
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