- 12,918
- 31,038
Waste of clicks? Literally run your mouse up and down the items, then vendor. You can net almost 10 alts per page.
Your defense is poe is mind bottling sometimes.
Waste of clicks? Literally run your mouse up and down the items, then vendor. You can net almost 10 alts per page.
Do you honestly not use 3rd party resources on other games, at least "serious" ones? To me that looks like a tame list when I think about my WoW addons (back then, not sure how it is these days) or EVE spreadsheeting.
I don’t think Poe is anywhere as bad as Reddit says it is, but there’s an Iraqi Information Minister-level disconnect on some that feel GGG is above reproach.I've never used any 3rd party tools for any other serious game. At most I'll look at things like Vorici calculator, etc equivalent of other games. Some web resources, wikis, etc.
If you have to use a 3rd party tool for an interface/quality of life reason with zero affect on the gameplay it's a piece of shit.
PoE is a piece of shit, I don't know why I play it, but I've been playing it less and less lately. I skilled Ultimatum pretty much, and this league I'm playing a bit but I'm not really having much fun -- just a lack of other games with my interest atm.
I never thought something like Diablo 4 would ever, ever have any chance. But I think it will, because GGG is pulling a Blizzard and rapidly falling out of touch with their playerbase. They are falling into the typical trap of feeling they can be the king forever.
I don’t think Poe is anywhere as bad as Reddit says it is, but there’s an Iraqi Information Minister-level disconnect on some that feel GGG is above reproach.
I do wonder why if they have such a hardon for this new hard mode, why they can’t derive a forced SSF mode that has a permanent bar from trading, but still has the some level of complexity but with some balance passes on the loot. I would seriously give them $1000 or more. Or when can the blizzard technical engineers break free and steal grim dawn’s class design and Poe’s endgame.
I think the constant dumpstering skills or mechanics after I’d buy mtx is my new pet peeve. Plus you’ve got half the design team making combo skills and half making spell diarrhea triggers, and neither side talks. Group play being both the best way to play and incredibly frustrating to do.Thats the thing, it's just like the guy in that earlier video says. After 100 hours it gets good. That's such a back-asswards way of looking at the game, but that's EXACTLY what poe does. It's so punishing to new players, they dont' even want to give it a fair shot. They get committed people yes, but they would get much more if they would quit building the initial impression of the game (the acts) around the end game hard core players.
Even before the rare hp changes and these recent changes, Steam shows things like this:
View attachment 368603
View attachment 368604
So 1.2% of your entire steam playerbase made it to malachai, but never managed to kill him. And even so -- only 22.9% of your entire steam playerbase has ever cleared act 5.
Yet -- they are making this harder and harder. It's such an incredible disconnect of your playerbase and your product. I get that GGGs view is "We dont care about %'s we just care about what we want in the game" but that's bullshit. There will become a point where they are forced to care about %'s because whats the point of having a company if you have no customers to support your company?
All of the shit they say makes no sense. Their position on trading. Forcing you to do the acts for every character, while still saying they want people playing multiple builds per league. They say things, and then implement barriers and obstacles to everything they say.
It's so frustrating. I don't want poe to be easy, but I want it to be easy for new players. I want the acts to be easy to get through. And let the end game be the real end game. Adding trade and more QoL wont affect the game negatively. Everything resets next league anyway.
The good news is act 1 got easier this league. Oh wait it didn't, it got harder. Seemed odd to frontload the changes to the first thing a new player hits instead of toward the end.
Where's the Fetid Pool? Never heard of that zone.
The good news is act 1 got easier this league. Oh wait it didn't, it got harder. Seemed odd to frontload the changes to the first thing a new player hits instead of toward the end.
Has anyone played a curse build that can answer this.
How does increased effect of curses get calculated for things like enfeeble?
Regular lvl 20 enfeeble is 30% less damage. If you had, say 400% increased effect of curses, that obviously wouldn't go to 100% less damage right?
Thanks,Enfeeble
EnfeebleSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom...pathofexile.fandom.com
- All effects of Enfeeble are capped at 75%.
It's just a massive disconnect. They are making these changes for the existing, top tier bleeding edge players. When in reality, the last fucking thing these people care about are the acts. They are spinning time and resources modifying the acts, that almost no one in their existing playerbase gives two fucks about but that greatly affects the experience of new players in a negative way. In other words, the exact opposite of what they should be doing.
Quit being a disingenuous baby about shit.
Yolo mouse is incorporated in to the game essentially, and was never ever required for play before it was. This is personal preference at best.
Trade macros are a crutch for lack of game knowledge. Nothing wrong with people being knew and not understanding what has value, but they are unreliable at the best of times and downright misleading often. I used one my first league of play and quickly abandoned it because it was wrong more than it was right, and I wasted way too much time interacting with it instead of actually playing the game.
I've never even heard of whatever lurker is and I've killed all endgame for a dozen leagues in a row, so whatever it is is it's clearly vital to success.
Building a simulator. Literally every game in existence has simulators to varying degrees, going all the way back to basic ass tabletop dungeons and dragons. It doesn't have to be a core part of the game, and trying to bake something that complicated in to the in-game UI would be a joke.
Hotkey for macroing flasks is definitely a weird one. They've looked the other way for years on it because hardware macros on mice/keyboards are just a reality of modern gaming, so doing it via software isn't really any different. It mostly comes down to the flask system having been ignored for too long - it was a pretty interactive and interesting system back when a single map cost 10 exalts and there were only a couple dozen packs of white mobs in it. Whether they can update the flasks to be something interesting again remains to be seen.