The problem has always been when to calculate the drops. Dropping better items off bosses or conqs makes sense because they can preroll them from a set item, but if you make smart loot on every possible mob the amount of calculating the servers would have to do with 150+ quant type shit would bog everything to hell. That's not something their current infrastructure can handle and it's mostly a problem with the game engine itself as it's over 10 years old now.
You would need one inventory of loot, absolute max, per map in order for loot off the ground to be come worth IDing and inspecting. I suspect, even if only subconsciously, this is where the desire for "hardmode" came from. It's far easier to make dropped items more valuable by limiting how many drop instead of making those that drop inherently valuable.
Chris is so out of touch with his own game, he doesn't even understand the mechanics anymore. Game is ded.
When was that? I started playing around the end of Breach, but I didn't understand valuable base drops for a bit.it use to be worth it to ID almost everything above a certain ilvl
When was that? I started playing around the end of Breach, but I didn't understand valuable base drops for a bit.
The problem has always been when to calculate the drops. Dropping better items off bosses or conqs makes sense because they can preroll them from a set item, but if you make smart loot on every possible mob the amount of calculating the servers would have to do with 150+ quant type shit would bog everything to hell. That's not something their current infrastructure can handle and it's mostly a problem with the game engine itself as it's over 10 years old now
this has been the case for about 3 years and people are just now figuring out that his gabe newell god status has turned bunk
No. Mass ID would definitely be fine, but making loot drop for an entire map on killing the boss is dumb. Especially when people do maps without killing the boss.
I don't know, call me crazy, but I'm not going to look highly upon suggestions from the guy who thought adding a x9 Mirror card would be okay.
LMAO they even fail at simple QoL things. The socket color should be noticable to the colorblind with a quick glance, not have them eyeball the fucking socket for seconds to see in what direction some almost invisible thin line goes. DIFFERENT FUCKING SHAPES, like it used to be. And yet GGG goes on trying to reinvent the wheel.
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Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.www.pathofexile.com