Path of Exile

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Xevy

Log Wizard
8,889
4,106
No. Mass ID would definitely be fine, but making loot drop for an entire map on killing the boss is dumb. Especially when people do maps without killing the boss.

I don't know, call me crazy, but I'm not going to look highly upon suggestions from the guy who thought adding a x9 Mirror card would be okay.
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
8,275
7,823
I don't think they are all that far off doing something pretty significant with the loot.

The system already exists in grand heists - the alternate base type items in those roll extremely will and at least somewhat "intelligently". Obviously they roll far, far too well for those types of things to just drop out of maps constantly, but the system is there and it's just a matter of finding the right numbers and distribution methods. They have some form of it in ritual even to this day, though it's less extreme than the heist rolls.

Maybe map bosses drop one item that rolls like 50% as well as the heist bases? Maybe conquerors drop an item with the full juiced heist roll and Sirus drops an influenced one rolled that way, etc. I don't know how best to work it in to the current progression and endgame system cause it's not my job to know, but I suspect they are trying to figure it out as we speak.
 

Xevy

Log Wizard
8,889
4,106
The problem has always been when to calculate the drops. Dropping better items off bosses or conqs makes sense because they can preroll them from a set item, but if you make smart loot on every possible mob the amount of calculating the servers would have to do with 150+ quant type shit would bog everything to hell. That's not something their current infrastructure can handle and it's mostly a problem with the game engine itself as it's over 10 years old now.
 

Penance

Silver Baronet of the Realm
6,460
8,404
The problem has always been when to calculate the drops. Dropping better items off bosses or conqs makes sense because they can preroll them from a set item, but if you make smart loot on every possible mob the amount of calculating the servers would have to do with 150+ quant type shit would bog everything to hell. That's not something their current infrastructure can handle and it's mostly a problem with the game engine itself as it's over 10 years old now.

How do you know what their servers can and can't handle?

It's all moot anyway. Chris will solve the problem by dropping gear that is locked, which will need 6 types of splinter currencies to unlock all affixes. After which time you can finally use an unveiling wisdom scrolls (don't worry they'll drop in stacks of 5) to finish it off.

Loot 2.0 will be great. I have much faith.
 
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Kiroy

Marine Biologist
<Bronze Donator>
35,325
102,364
You would need one inventory of loot, absolute max, per map in order for loot off the ground to be come worth IDing and inspecting. I suspect, even if only subconsciously, this is where the desire for "hardmode" came from. It's far easier to make dropped items more valuable by limiting how many drop instead of making those that drop inherently valuable.

it use to be worth it to ID almost everything above a certain ilvl
 

Kiroy

Marine Biologist
<Bronze Donator>
35,325
102,364
Chris is so out of touch with his own game, he doesn't even understand the mechanics anymore. Game is ded.

this has been the case for about 3 years and people are just now figuring out that his gabe newell god status has turned bunk
 
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dizzie

Triggered Happy
2,509
3,939
The problem has always been when to calculate the drops. Dropping better items off bosses or conqs makes sense because they can preroll them from a set item, but if you make smart loot on every possible mob the amount of calculating the servers would have to do with 150+ quant type shit would bog everything to hell. That's not something their current infrastructure can handle and it's mostly a problem with the game engine itself as it's over 10 years old now

Coding Intelligent smart loot systems like you see in MMO design (based on class and what you have equipped etc) isn't happening here because it's are bound to be problematic after such a long time with a spaghetti codebase. Loot could be smarter by removing stupid database entries like adding resists on weapons, even lessening the mod pool you are increasing the chances of something decent dropping. You simply adjust drop rates accordingly if it becomes problematic, they already adjust drop numbers on the fly without telling the players in patch notes.

An infrastructure upgrade isn't hard at all, they switch out servers for more powerful servers or add more, they won't because of money and that is the only reason. They already have systems in place for adding more load capability to the networks they hire (more servers). Chris mentioned once they'd fucked up the player numbers forecast on a league start and they had to add additional servers to deal with it. So yeah, infrastructure's not a problem, the codebase is.
 
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dizzie

Triggered Happy
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this has been the case for about 3 years and people are just now figuring out that his gabe newell god status has turned bunk

Been playing since Delve and when people in this thread were posting about GGG being great I just used to chuckle as they've always seemed incompetent from my perspective. They must have been good previously, otherwise there wouldn't be all this goodwill they are currently lighting on fire.
 
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AladainAF

Best Rabbit
<Gold Donor>
12,919
31,038
No. Mass ID would definitely be fine, but making loot drop for an entire map on killing the boss is dumb. Especially when people do maps without killing the boss.

I don't know, call me crazy, but I'm not going to look highly upon suggestions from the guy who thought adding a x9 Mirror card would be okay.

I never said anything whatsoever about mass dropping loot from a map by killing a boss, you retard.

And it was an x10 Mirror.

trollface.jpg
 
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dizzie

Triggered Happy
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3,939
As I said before, a 10 mirror card is fine as long as it's a single jackpot card that can only drop once per league. At the start of a league, it's worth around 500-800ex. If a single lucky player had one drop, it's far from game breaking. It's like hitting the jackpot at Vegas or a lottery win - that shit has to happen to someone, or people wouldn't gamble. They should make it fall anywhere, then it can fall to a new player who gets it in act 1 then decides to quit the game without realizing its value.

It wouldn't fuck the economy at all unless it dropped very early to someone whose intent is to manipulate the market, the chances of that happening are very rare. If that did happen, the market would soon correct itself as players level and more items head into the economy. 800ex while nice, is fuck all in the grand scheme of things, so is the 10k-20k ex you can turn it into.

GGG just say nope, we can't have that! A card like that would create alot of buzz on social media - seeing who got the card, if they decided to reveal themselves, which is good for the game.

And what a great legacy to have as a div card designer/support, the ultimate div card.
 

AladainAF

Best Rabbit
<Gold Donor>
12,919
31,038
Yes indeed. Part of my motivation was to see if Chris would follow through as he once said someone could create a 10x Mirror card.

But what I did come up with, I think will still be one of the most ultimate gamble card set out there.
 
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Bubbles

2022 Asshat Award Winner
<Bronze Donator>
45,683
-56,966
LMAO they even fail at simple QoL things. The socket color should be noticable to the colorblind with a quick glance, not have them eyeball the fucking socket for seconds to see in what direction some almost invisible thin line goes. DIFFERENT FUCKING SHAPES, like it used to be. And yet GGG goes on trying to reinvent the wheel.

 

AladainAF

Best Rabbit
<Gold Donor>
12,919
31,038
LMAO they even fail at simple QoL things. The socket color should be noticable to the colorblind with a quick glance, not have them eyeball the fucking socket for seconds to see in what direction some almost invisible thin line goes. DIFFERENT FUCKING SHAPES, like it used to be. And yet GGG goes on trying to reinvent the wheel.


I can't believe that's what they came up with.
 

Deathwing

<Bronze Donator>
16,743
7,767
A case study in form over function. Got a fully linked socket in the lower right, the link will cover up the tick mark, making it almost impossible to tell if the socket is white or blue.

I really hope no one spent more than 5 minutes on this.
 
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