Xevy
Log Wizard
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I agree Mace/Axe people on the left side are kind of fucked. They basically just stack armor and hope Molten Shell is up when they need it. A lot will still just get ~65% suppression with their ES/Armour bases and stuff, but for sure shield users/stave blockers have much better options.As I said, more availability that goes wide without blowing up the top end.
What does a left side 2H Attack build do for spell hits? Classic LL Pain Attunement spell caster? Non-Raider Bow CoC?
They almost need to rework the Imbalanced Guard passive. Make it something like double armour with a 2hander on, no chance to block spells/attacks, or suppress spells, and allow armour to spells in some small degree. Really need a good 2hander node for defenses besides just relying on stacking Fort as high as possible.
Sunder Jugg with Tawhoa's could definitely be a thing. Probably clear like a fucking champ, and Ultimatum is coming back so could work out pretty well. I played a big time slammer during Ultimatum and it was pretty nice gameplay. Just attack once every 1.5 seconds and clear the entire circle of mobs.
Watching a lot of the streamers lose their shit about stuff without realizing why. The people complaining about Minion power charge nerfs (down to 50% increased crit instead of 200% per charge) for instance not realizing we're getting multiple sources of minion crit chance and more importantly crit MULTI which we've essentially NEVER had access too outside of Kingmaker. Some of the complaining about Unnatural Strength is definitely understandable, but only really spectres needed +levels as a requirement to hit a threshold. Zombies are a joke, skeletons just got better accuracy for the most part, and stuff like SRS it didn't really do much of anything. The problem was 100% of minion builds were taking that node which is why they obliterated it. Unholy might is cool, but almost no minions run physical damage and a lot of them stack flat elemental sources so Unholy won't do much of anything.
I suspect there's new gems coming out and they aren't revealed yet, which will hopefully be cool. The last round had a lot of new active skills had a lot of fun stuff. Honestly I'm really excited for Trickster as I used to play Cyclone/Flicker Trickster all the time and if they actually make it worth a shit that would be pretty rad.