ronne
Nǐ hǎo, yǒu jīn zi ma?
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And it's still not good enough. I can't figure out the exact reason, but the skill should self proliferate kinda like old HoI autobombers. Assuming you invest a bit into stun duration for pulse AE. But all it ever acts like is clearing a pack as if you just had melee splash and extra strikes built in. Which is good, don't get me wrong, I hate wasting gem slots on that functionality. It just bugs me that I can't figure why it doesn't prolif well.
Trauma stacking mechanic is ultra gay.
I definitely noticed that on jugg vs slayer. In theory jugg has just as much AE as slayer, maybe even more so at like 10+ endurance charges, but it still never felt quite as good? For whatever reason slayer bops entire packs with ease while the jugg setup struggled constantly with stragglers. It's almost like it scales off melee strike range for the pulses somehow.
Ancestral cry is also pretty free with the warcry keystone, cause for clear you don't need to attack all that fast so the 8 exerts or whatever it gets usually lasts you until the cooldown is up again.
It's still a melee skill though, and doing pinnacle bosses with it is just about as painful as any other actual melee attack like that unfortunately.