Ahh, that makes more sense then. It seemed like a different take on the Atlas/maps at first, but I guess I didn't realize it has all that "depth" to it. Fuck that.Heist league was 180'd about 2 weeks in. You used to draw alert by killing mobs (lul) which made it a sneak fest rather than a blast fest. Heist is very rewarding, but has the most painful build-up of any current integrated league mechanic. Worse than Delve. You've got like 11 quests to do then you have to level your guys, then you have to gear them, and then you have to coin farm to really juice blueprints. The league itself is solid, but it's too much work for the average player who isn't in love with it in POE's current oversaturated content state. I haven't entered Heist this league and I'm not sure if I did last league. Delve is about the same. Both definitely have powerful reward potential, but just grinding it to that point can be annoying.
It was really bad when the quest items couldn't be dropped so people had them all on their character or stashed them in the different crafting benches and shit. At least now you can just yeet them, or for the savvier player, just never use a coin so you'll never get quest drops.
There's always Pantheon.
And you should probably know, GGG doesn't police names, people are manually reporting you. Dollars to Donuts you're talking shit in Global or somewhere else and you're getting reported.
That build looks weirdly inexpensive for how much single target DPS you were able to get with frost blades.Finished up 38 challenges this morning. Did a bunch of ubers as well (no sirus cause fuck that on an attack build) with no issues at all - whatever the damage threshold is for freezes on ubers I'm well past it even without the freeze mastery.
A+ build, can run it on peanuts with southbounds until you have money/damage to get good rare gloves. You could pump even more damage out of it I'm sure with a couple medium cluster jewels but I never bothered cause it doesn't really need it.
Southbound and heatshiver both being 1c uniques makes this an oddly attractive league start as well, as you can get off the ground with essentially just those items and any claw with a flat cold roll, or hell even go white wind for a while.
Level 98 Crit Frost Blades Trickster [3.20]
➤ Life: 4,090 [109%]ㆍES: 87ㆍMana: 99ㆍeHP: 46,148 ➤ Resistances: 75%/75%/75%/-2%ㆍEvade: 83%ㆍSupp: 100%ㆍBlock: 30%ㆍEvasion: 40,128 ➤ DPS: 19,461,544ㆍSpeed: 8.80ㆍHit Chance: 99%ㆍCrit Chance: 99.00%ㆍCrit Multi: 543% ➤ Config: Pinnacle, 20% Shock, Frenzy, Powerpobb.in
That build looks weirdly inexpensive for how much single target DPS you were able to get with frost blades.
Do you roll ailment avoidance maps?
How's the ramp up on frenzy charges on bosses and sanctums? I feel like I'm playing a poison build but even worse as those frenzy charges with ice bite can make the difference as to whether you freeze or not.Finished up 38 challenges this morning. Did a bunch of ubers as well (no sirus cause fuck that on an attack build) with no issues at all - whatever the damage threshold is for freezes on ubers I'm well past it even without the freeze mastery.
A+ build, can run it on peanuts with southbounds until you have money/damage to get good rare gloves. You could pump even more damage out of it I'm sure with a couple medium cluster jewels but I never bothered cause it doesn't really need it.
Southbound and heatshiver both being 1c uniques makes this an oddly attractive league start as well, as you can get off the ground with essentially just those items and any claw with a flat cold roll, or hell even go white wind for a while.
Level 98 Crit Frost Blades Trickster [3.20]
➤ Life: 4,090 [109%]ㆍES: 87ㆍMana: 99ㆍeHP: 46,148 ➤ Resistances: 75%/75%/75%/-2%ㆍEvade: 83%ㆍSupp: 100%ㆍBlock: 30%ㆍEvasion: 40,128 ➤ DPS: 19,461,544ㆍSpeed: 8.80ㆍHit Chance: 99%ㆍCrit Chance: 99.00%ㆍCrit Multi: 543% ➤ Config: Pinnacle, 20% Shock, Frenzy, Powerpobb.in
How's the ramp up on frenzy charges on bosses and sanctums? I feel like I'm playing a poison build but even worse as those frenzy charges with ice bite can make the difference as to whether you freeze or not.
Can anybody explain how you get enough mana reservation to run the Blasphemy on Temporal Chains AND Punishment with the below build? I can only seem to get one or the other once I activate Grace and Herald of Agony. Or is the intent that you swap based on need? Does quality of gems decrease the cost? Is there an item I'm missing?
poe.ninja
Explore economy and build overviews for the action role-playing game Path of Exile.poe.ninja