Baldur's, Apex Legends new season, Dark and Darker, AND Tarkov all launched within 2 weeks of each other but PoE takes priority over all of them. At least for the first two weeks or so.
Super annoying there was a deadzone of like 6 weeks in june-july where there weren't any good games (Diablo 4 was not great) and then everything I want to play shits out at once.
But as the PoE Shill *TM here, you know I gotta hop on Chris's dong for some Turtle-Totem battler!
I kinda dig that. Obviously it's harder but the whole having to go a specific meme build just to clear it thing was gay.These must be some of the shortest patch notes ive seen. That 8 person poe1 dev team size meme looking kind of true now.
Don't have much to say so far other than:
I really thought/hoped they'd give chieftain some love after the public response to it (3 weeks out from launch), but nothing except for the meme jewel node getting a small str stack buff
Sanctum looks hard, have to clear all rare to progress and have to be whitin 100 radius of mobs (about size of screen on 16:9 i hear). Tactic before was to as much as possible to pick rooms you could just run through and/or off screen things in 1hit runs.
They added a lot of functional support gems that are not just +damage.So nothing really changed except ruthless? I guess "that's a buff" when it comes to POE.
Rf inquis. Simple, easy, maps, bosses, and the guides are so detailed you can't fail.Yep, I am pretty happy everything that worked in 3.21 will still be there in 3.22.
Qustion to all of you POE gods and veterans: assuming I will be farming 50-100 divines and want to create a true "Bosser", what would be your choice? Focus on market availability for the better gear. I don't want builds that need some double corrupted Aul's amulet that never show up on the market, stuff like that. Also bonus points if the build is somewhat easy to play as in no "press x, pray for proc, ramp up with y then go near and unleash z".