Yeah the health/mana bar over your head is really nice as I sometimes lose track of my health, especially when doing maps with poison clouds(hard to tell when you're right on the edge or out so you have to check your life going down) or like shooting offscreen into a nemesis corrupted blood boss and getting a retarded amount of stacks without paying attention.Easier ways to see item level and mana/health bars over your character are another couple of big ones
Need a SSD, I never have loading issues with boxes. That said, you also want to "safely" open them, by using skills to move you the fuck out of the area. Smoke mine is a pretty easy to use skill for that, drop a mine away from the box, run to the box and open, press the detonate button(doesn't have to be on your bars, you can bind it directly in the options) and you're out of there, plus you get movespeed buff and mobs are blinded. Using Blink Arrow or Lightning Warp is fine too when you have those skills(and as an arc char, you probably should have lightning warp+reduced duration on a link somewhere for normal use anyway), you can cast them before opening, click quickly, and they'll resolve while you're lagging out from the spawns. Blink Arrow even leaves a clone for the mobs to target, shit's such a great addition to archers, loved it.I'm doing some budget arc templar build, kinda fun in how braindead the gameplay is, but I need to get over trying to yolo every single sticky situation, the leveling would go a lot faster if I didn't die to random shit all the time and I don't have much time left in the 1M league. Although opening boxes needs some fixing, I can notice every time some new asset needs to be loaded because the game flat out freezes for a second or two, which is an eternity. IGN Senroythc, if someone needs some shitty uniques or gems.
What mods on the map? I generally skipped Zana maps cause most of the time they had shit mods and there was no reason to bother. Like I didn't do a single map with vuln, ele weakness, any of the 3 increase damage mods and I only did a couple of the boss increase ones on the easier bosses. The maps I rolled were mostly either reducing my damage(which wasn't an issue since I had more than necessary), bigger packs and ground stuff(not shocking though) and everything else I rerolled. So Zana was generally zone in, hit tab, read the mods, zone out.Was doing a Zana map, just got Belly of the Beast to drop. Congealed Blood spawns, and I die in a split second. 5k hp, and 1.5k ES, and died in half a sec. Not sure what it did to me, looked like the ground slam, but god damn, didn't know it hit THAT hard. :-/ Oh I was lvl 78 (almost 79) so I was close to my HC challenge. Ugh, dunno if I wanna try and make another run for it :-/
All it takes is one remove bleed flask on your bar my man.Wrong PoE thread ...
Corrupting blood is so annoying mod to play against, when it's on magic packs, you are capped on the stacks so it's usually no big deal, but on bosses I see the stacks go up, start running away and then my hearld of thunder decides it should start working, effectively sealing my fate ><
Basically by the end of act 3 normal you should have a Staunching flask and always have one forever from then on. Corrupted Blood is deadly if you don't have one and the few mobs with Punctures will also wreck you if you don't play a melee who can tank them to begin with.Wrong PoE thread ...
Corrupting blood is so annoying mod to play against, when it's on magic packs, you are capped on the stacks so it's usually no big deal, but on bosses I see the stacks go up, start running away and then my hearld of thunder decides it should start working, effectively sealing my fate ><
theres nothing in the ui for "socketed" skill tree or anything. no "add socket" or "remove socket". I don't know what that is, but I think it something else.Reddit discovered some hidden info shit from the promotional content, lots of pictures, some might be spoilery, but really that's gonna be everywhere so unless you don't want to see anything, you might as well look. It was accompanied by a May 28th release date, however Chris hopped in the thread to say that date was "misleading" and confirmed we're getting more info on that matter tomorrow(he technically said in 20hours, which would make the NDA drop for the Act4 info at 6PM UTC, that's around noon for eastern US and evening for euro).
PoE Awakening - Album on Imgur
There's so much shit in there that's hype. Socketted skill tree, new skills, lava area, katanas. Cool shit.
Yeah I guess it's not socket. It's very interesting though because it seems to generate a circle on the skill tree, which I assume will have effect on the nodes within that circle. Can the circle be expanded? What does the circle do? The obvious thing would be to make the nodes within that circle better, but it sounds like a weird concept especially due to the positionning. If it was straight in the middle of the duellist area, it could be like the Duellist node maybe and buffs all the duellist starting area which would be something most duellists would do. But then you wonder what's the point if it just makes the nodes better, I guess you have to travel less to get all your stats, but at the same time it would make people focus entirely on grabbing those nodes and nodes within it and nothing else due to efficiency. Maybe those jewels have a specific effect depending on your class, maybe they're togglable at will to generate a specific effect dynamically.theres nothing in the ui for "socketed" skill tree or anything. no "add socket" or "remove socket". I don't know what that is, but I think it something else.
yeah, I have no good ideas on what it could be.Yeah I guess it's not socket. It's very interesting though because it seems to generate a circle on the skill tree, which I assume will have effect on the nodes within that circle. Can the circle be expanded? What does the circle do? The obvious thing would be to make the nodes within that circle better, but it sounds like a weird concept especially due to the positionning. If it was straight in the middle of the duellist area, it could be like the Duellist node maybe and buffs all the duellist starting area which would be something most duellists would do. But then you wonder what's the point if it just makes the nodes better, I guess you have to travel less to get all your stats, but at the same time it would make people focus entirely on grabbing those nodes and nodes within it and nothing else due to efficiency. Maybe those jewels have a specific effect depending on your class, maybe they're togglable at will to generate a specific effect dynamically.
Seems very weird, looking forward to hearing about what it is.
Anyway they confirmed the NDA lifts(9AM Pacific), and they're dubbing this expansion 2.0.