Woah....do want!If you make a high block chance build, there's also the reckoning gem that does a counterattack whenever you block.
Enduring cry was changed to the new warcry class of gems, which means it's no longer a spell, so it can't be triggered. Immortal call as a trigger gem is basically no good now on most builds.Is the cast on damage taken Enduring cry/immortal call still the go to?
The game's pretty easy at first but you'll probably hit a wall at some point, probably around act3. Casters are a lot easier to play at first I think, melees require a decent amount of optimization to be viable.Not knowing anything about this game, I have a level 25 dual wield Shadow with bonus chaos damage, attack speed and a shit load of dex. I have a dash ability and a chaos dot damage ability and a reave thing.
I kill a lot of stuff.
Some other ideas on how to get frenzy charges.Blood rage frenzy charge nerf is brutal. Not entirely sure flicker is viable atm.
May REQUIRE blood dance to use flickerstrike now.
Alternatively, need to get and see if poachers mark on "cast on damage taken", or "curse on hit" attached to riposte will do the job. Bloodrage+poachers might be enough. still alot of RNG there...
Heard herald of thunder+curse on hit works too. another option to look at.
The whole build in terms of aura vs heralds not sure on. Arctic armor seems very good now for evasion builds. Effectively taking the place of enduring cry, with its %phys damage reduction.
Use frenzy to build up frenzy charges to start with. joke is, i've just been using frenzy itself. Cuase flicker can't sustain.
Just meleestr/ms/splash frenzy itself. Get phase run and get its +more melee phys damage.. with +duration burning frenzies, to power frenzy more.
I don't like it that much either. The only positive thing about this league is that there is no more bullshit invulnerability mechanics like necrovigil and phylacteral link. FUCK phylacteral link.So not a bad first day in Tempest. Overall the league is shit. Best way Ive heard it described is that the best part of the league is that its not active 50% of the time.
20 exiles per zone is actually one of the tempests. Got it earlier in my group chaining Zana dailies. It was pretty fun. The problem with tempest is the fun zones like that are far to rare and the annoying ones (covert all damage to chaos, frozen ground, shocked ground, etc) are far too common.I don't like it that much either. The only positive thing about this league is that there is no more bullshit invulnerability mechanics like necrovigil and phylacteral link. FUCK phylacteral link.
Bring back 20 exiles per zone please.