Path of Exile

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Pancreas

Vyemm Raider
1,135
3,831
The loot system is a hair better than Diablo II group loot =)

I think they must have this idea that they want the loot experience to reflect the setting; a bunch of dirty outcasts scrounging around for whatever they can get their grubby mits on. Which is exactly what I have seen with the few groups I have joined. If you go into a group with the mentality that its a crazy, everyone for themselves, lord of the flies, cutthroat game of screw you; it can actually be kinda fun. Sort of gets boring when everyone plays nice.

That being said 99.9% of my time as been solo. I want to make sure my character is capable of handling things and isn't just getting carried the whole way.
 

Gask

Silver Baron of the Realm
13,024
50,570
This game makes me feel like a fool for playing it these past few days as much as I have as it is basically just a prettier version of Diablo II which I played to death years ago and I should know better by now. The gameplay in itself is not fun for me; kill trash mob_01 mindlessly over and over in endless hordes and the community is the usual internet cesspool. Despite this I am finding it hard to force myself to stop playing, I suppose that I am very susceptible to the item improvement treadmill and that little high moment each time that you get an upgrade... the problem is that after years of Everquest and the Diablos I can see the little man behind the curtain and I don't like him very much.

Still, it is addictive, the music is decent, the voice acting is good and the skill tree can keep you busy scratching your head and pondering for a good while. This team has created something that will make them a tidy sum I have no doubt.
 

kitsune

Golden Knight of the Realm
624
35
So I've been hitting this up the last couple of days. Hardcore summoner witch mainly. My first one died at level 31 to Piety's first incarnation (maybe I should have expected it since I went 100% minion stats and 0% survivability). Well whatever, I made a new one and did not even start picking summoner abilities before level 33ish, and now I'm 45 halfway through act 2 cruel. It's way easier as a summoner when you get up in levels, suddenly my zombies rarely die and once I got the gem "spell totem" and coupled it with my skeletons I have so much more fun. Can definitely recommend any one who loved the Zookeeper of D2 to try this out. I feel the only thing really lacking is resists for the summons, they tend to tank anything and suddenly there's a mob or boss throwing aoe fire on the ground and they drop like flies.

At any rate, still very fun. If anyone on hc cruel wants to play during CET primetime, hit me up - add festiv in-game. Only thing I require is that we don't touch each others loot, fair should be fair.
 

Pyros

<Silver Donator>
11,259
2,383
The loot system is harsh in pubs, but I don't really play pubs for loot, I play pubs for safety on progression content. I grouped for Vaal and grouped for Piety because being in a group is like 200%safer than trying to solo those, what with all the targets and shit. Piety was a joke in a group, she just runs around like a headless chicken so she can never kill anyone(unless people have no health/low resists obviously) but solo she always targets you, as do all the random shit mobs in the room, which makes it a ton harder. Oh and you can use other people's portals for free instead of wasting a bunch of scrolls, plus she's not likely to regen ES when you go to town to fill flasks since there's people fighting her still.

Anyway on that disappointing note, I got my melee witch to Merciless, in which I found out I actually still have 75% lightning resist, but also only have 12%cold and 38%fire, as well as negative chaos(not too bad but still). This is gonna take a while until I get to an acceptable level since most of my gear already has resist and there's no good resist nodes anywhere near where I am. Also even shitty act1 mobs spike me down pretty harshly on crits, guess that's expected with an evasion build but meh. Still pretty fun, it's a bit like my monk in diablo3 inferno(pre nerf, like release month inferno), but actually playable, I don't have to sacrifice survivability for mobility, I get whirling blades at all times for "free", my pseudo ranged melee attack is actually good and I don't die that fast/have more self healing. Oh and my pet(I use Raise Spectre) is actually not a pile of shit like Mystic ally was, if I raise a curtain of doom from act3, it almost doubles my DPS. It's worth going to the area and grabbing one before going somewhere even. And finally, most important of all, I don't spend 10mins fighting a rare mob because it has retarded anti melee mods(arcane molten fast movement), in this I just stand my ground and slice the rare down like an actual melee class because my spec excels at 1vs1.
 

Caliane

Avatar of War Slayer
15,560
11,864
yeah, the portal thing needs to be nerfed. should not be able to open portal in a boss area. Its even more abusable here due to flasks, then it was in diablo.

The timed ownership mechanic is pretty good. Its far better then Diablo2 FFA. Although, time could be a bit longer. Breaking mid fight to loot is lame. If theres too much stuff on screen an items tag might be off screen, etc.



None of these games have REALLY answered the "what are we grinding for?" question. You have to kindof already like making new wacky builds constantly.
Hardcore also kindof answers it, in the classic roguelike sense. you are just trying to survive, or see how long you can.

But softcore players? especially those that don't make melee witches, etc?
Cuttthroat leagues, and periodic races might answer that a bit.


I've said it before, but again. this is a good example of players needing to move away from the 1 character idea we've seen pushed onto them so much over the last few years. Hardcore, new leagues, no respecs, etc. this game very much encourages having many characters, and not getting too attached to any single 1. Thats very good.
 

Ryanz

<Banned>
18,901
52,944
With the hardcore ladder, and the different events they introduce that reward top 10 to 20 players there really shouldn't be a question as to why your playing. First and foremost you should be playing because the game is fun...but if you have to look for something beyond that, then they've already answered the question with ladders. Softcore is there for more of a testing ground for builds etc. (in my eyes). If you've decided to play softcore from the start, and are still asking yourself, "What's the point of this game?", then I would have to shake my head at you and remind you that you chose to play softcore where there is no consequence for dieing and thus you are going to feel less from the game.

Also in regards to the portal hopping during boss fights. I don't think taking it out completely is the right answer. Just watching some of the top level players in this game, they all use the tactic in order to beat the bosses. If they took it out I don't think anyone would be progressing in the game, especially not grouped. I don't really see the portal hopping as a problem so much, it's definitely a loop hole in regards to refilling your flasks, but as a tactic of avoiding death I'm not so sure it's something that should be cut from the game.
 

Pyros

<Silver Donator>
11,259
2,383
My issue with portals isn't the refilling flask. To be honest, that's pretty much necessary to even beat the bosses, there's no fancy health globes like in D3 or you can't buy 6stacks of health pots like in D2, your flasks only refill when you kill stuff so unless they add adds to every fight AND increase flask recovery rate by a decent amount, you end up in a situation where you run out of pots half way into the fight(or earlier depending on your build and your gear and stuff) and then you have to what, rely on passive health regen from items and passives only? Sounds fucking boring as shit and terrible mechanics. No I think that aspect is fine.

What I question about portals is being able to enter someone's else portal at basically no cost, so everyone opens a portal on a different side of the room and they never close unless someone hops into his own portal because of retarditis. But then he can just pop a new one so that's fine. I think you simply shouldn't be able to enter someone else's portal when a boss fight is happening. You can still enter their portal to get out to town, but you then have to use your own portal to go back in or get fucked on the loot. Quest credit issues possible with this sort of solution though, don't know if you get credit while in town, I haven't bothered trying when I was running brutus.

Another thing they could do is have a mechanic similar to maps to limit the portals on bosses. In boss rooms, you only can enter a portal so many times. Say 3times per player. So you basically get 3 refills of flasks and that's it. Maybe a small indication of how many portals left or whatever. Then once you run out, you can't go back in the room anymore unles you reset the instance. So you don't have the issue where builds with no regen get fucked, but you still kinda have to fight correctly instead of zone in, spam all your mana while spamming instant pots, TP out, back in rinse repeat and cheese stuff like that, or for example avoid every rock phase on vaal by TPing out.
 

Pancreas

Vyemm Raider
1,135
3,831
My duelist is a life leach and life regen build that uses blood magic. So I have been finishing all of the boss fight so far without travelling back to town. But yeah bosses and mini bosses can sometimes take a bit out of my flasks. I use warlord's mark and that increases flask recovery rate as well.

I think they should add some passive skills or skill gems, or magical modifiers that add a passive regen of flask charges. Not too many, but enough so builds that are heavily dependent on flasks can get by without going back to town 100 times per dungeon.
 

Pyros

<Silver Donator>
11,259
2,383
Alchemist increases flask efficiency, not their charge recovery rate. Only Warlord's Mark, belt mods and the Perpetual flask mod increases how much you get from killing mobs I believe, maybe something else I forgot. Passives for flasks increase the amount healed or how fast they heal. Anyway it's a non issue, I think it's fine if people go to town to refill flasks and it's actually annoying as shit so they'll build to not have to do it. The portal issue isn't necessarily flask related to me, it's just cheesy in terms of avoiding parts of the encounter. Refilling flasks is perfectly fine in my book, 1 TP scroll isn't a high cost but it adds up if you built like an idiot and your main nuke costs 280mana while you have no regen so you have to TP every 3mins.
 

Budos

Golden Knight of the Realm
593
10
Alchemist increases flask efficiency, not their charge recovery rate. Only Warlord's Mark, belt mods and the Perpetual flask mod increases how much you get from killing mobs I believe, maybe something else I forgot. Passives for flasks increase the amount healed or how fast they heal. Anyway it's a non issue, I think it's fine if people go to town to refill flasks and it's actually annoying as shit so they'll build to not have to do it. The portal issue isn't necessarily flask related to me, it's just cheesy in terms of avoiding parts of the encounter. Refilling flasks is perfectly fine in my book, 1 TP scroll isn't a high cost but it adds up if you built like an idiot and your main nuke costs 280mana while you have no regen so you have to TP every 3mins.
Yeah, without TP refilling, the game wouldn't be better for it.
 

Flank_sl

shitlord
499
0
By the time you finish cruel it should be a non-issue anyway, as your character will become self sufficient (leech or regen). I don't think any of my closed beta character used more than 1 instant life and 1 mana/hybrid flask once they got to merciless.
 

Pyros

<Silver Donator>
11,259
2,383
By the time you finish cruel it should be a non-issue anyway, as your character will become self sufficient (leech or regen). I don't think any of my closed beta character used more than 1 instant life and 1 mana/hybrid flask once they got to merciless.
Most of my chars still use pots, rarely see a point in not using pots but sacrificing passives/sockets/auras(by lvling clarity) to achieve that. I mean, prepatch on softcore stacking 4-5diamonds sure, but since diamonds were removed what are you gonna stack anyway, nerfed granites? Seems underwhelming. My current melee uses 2 instant health flasks, 2hybrid flasks for mana regen and health regen over time and a granite for shitty moments(mostly it's for dropping a particular mob down in the middle of a bunch of other mobs, which is what granite is good at, mitigating many smaller hits).

Could I have much better gear that would help a lot? Maybe. But when using Lightning Strike which does fuck all physical dmg to begin with, I'd need a really large amount of leech to sustain it mana wise, and wouldn't life leech anything worthwhile unless using the support(which I do plan to use when I can find a fucking 4L of the right type). If I leveled Clarity, I could sustain it, but then I'd lose Wrath or Grace because I don't have a huge mana pool to begin with. And while I might be able to sustain it that way by reducing my usable mana pool to say, 60, then I wouldn't be able to use my curses or firetrap. Or I could put some points into +mana% passives or grab +mana gear, but at the end it's just a bunch of tradeoffs, I'm not gonna get sustain for "free" unless I happen to find an insane neck(it'd need to be an onyx, with health, all resist AND leech, as I don't think leech is worth dropping either of the other stuff on my current neck). And flasks are fine, they give me health regen too.

I think too often people focus on being self sufficient to remove the usage of flasks, but I don't mind using them, I wouldn't say I like it but I don't hate it either, so I don't care about making compromises to be able to only use utility flasks instead of regen flasks. Now Diamond flasks, that's another story, these were definitely worth giving up some shit to get sustain so you could stack diamonds, because they were so ridiculous(and also by increasing your dmg increased your leech so your sustain, 2 birds with one stone).
 

Flank_sl

shitlord
499
0
I used to run 3 granites on most characters. The fact was that it did not take much to be self sufficient for melee chars (leech) or witches (clarity). I never really played an archer.

Now running 3 granites is probably not a good idea, but the same characters just wouldn't need life/mana flasks. Maybe quicksilvers? It's even tempting to throw in a Topaz.
 

Gator

Trakanon Raider
1,038
856
I just started playing this game and I'm really enjoying it. I wish I would of tested it out before open beta and supported them earlier. I have a level 32 templar now which I'm going the mace/board LS build. I don't know if life and or mana leech and is worth while for the build but if i did get it would the LS first hit only count towards the leech or would the addition lightning bolts also leech?
 

Pancreas

Vyemm Raider
1,135
3,831
Ug, had the most annoying experience just now. Get to the end of the pyramid on cruel difficulty and the framerate just shit the bed. 5-7 frames per second. I wasn't about to log and clear through the whole dungeon again so I went ahead and fought Vaal. And racked up 8 deaths in the process. Everything was stuttering so hard I could never see his huge melee attack coming... would just die and then see the animation.

This framerate drop seems to happen a lot on maps that are large or go on for a while. Does anyone else get these tar pit moments? Logging back in seems to fix it. So yeah that's 3/4 of my total deaths to date in that one encounter. I really don't want to have to group for all the bosses from here on out. I have been leary of starting hardcore because of the lag issues. Oh well, hopefully it gets sorted out and isn't just on my end.
 

Bellicose_sl

shitlord
119
1
dont know what iam doing wrong my bow ranger gets roflstomped in cruel
frown.png
 

bytes

Molten Core Raider
957
638
Does anyone else get these tar pit moments?
Exactly the same, the group experience i was complaining about in an earlier post happened in the pyramid. Huge fps drop, sluggish reaction to anything, pretty awful and something i did not have in the past beta tests.