Critique my cold witch build. Mainly using freezing pulse for groups of mobs, and ice spear for singles. Thinking of sticking ice spear on a totem with LMP or GMP once I get a totem gem. The extra unused points I will either stick on resist nodes that I am lacking at the moment, or the large +30 str nodes.
http://www.pathofexile.com/passive-s...wXVCKBwfOiow==
Ok quite a few things not so good with this build. First off, why avoid the witch mana regen area? I mean, you're going to be eating through a lot of mana once you have supports and fast cast speed, those nodes are some of the best in the game for a mana heavy char. There's even a 3 health node in there which lets you skip another for the same result. Another mistake is those 6% cold nodes. These are nodes you want to avoid. 6% isn't a good investment unless it leads to a bigger node. Cut most of these. There's a bit of a weird thing where you have some crit nodes, but not many of them, why those and not the others? You almost seem to go out of your way to avoid others yet pick those. There's a ton of crit in the witch/shadow area and you want to grab all of these most likely. Last thing is the lack of cast speed. Now if you plan on using Faster Casting supports, that's fine. Faster Casting dwarfs the passives in terms of power. However it also eats a support obviously, and you can grab more points.
Here's what the cookie cutter cold crit build looks like:
http://www.pathofexile.com/passive-s...oI9IhrtvcRL9rd
It has more points but there's a lot of stuff you can remove, that's just the final build. The point is to grab almost all the crit everywhere, some cast speed. I also added chaos resist cause that's really useful, might have cut some life compared to your build, you could take that back, there's some easy acces health nodes. You can switch stuff around and decide on your priorities, but this is largely what most people go with when doing a crit frost build. There's also a more offensive option that ignores all the templar area and instead goes toward the middle. You grab cast speed%, crit multiplier, health and resists in there. Matter of taste. Also I grabbed one of the dex nodes, but most likely you'll need both. LMP costs a lot of dex to level and you'll want that on your Freezing Pulse.
This is (sort of) the build I'm aiming for, and so far it's been fun. Dagger/shield shadow caster. Use Cold Snap to take out and control packs, and then wade in with the dagger to clean up.
http://www.pathofexile.com/passive-s...bz6vVL-_X_HA==
Will be adjusting it as I level.
Few things to note, you do the same thing and take a lot of nodes that are kinda meh. Filling up those nodes that don't have notable bonuses is rarely worth it unless filling up your last points. First, grab the 6+18% 1H in the shadow starting area, that's 12% on average per point, that's very high. I'd probably grab the 30dex too you'll need it for gear/skills. Don't fill up the shield node and especially not the block recovery part, it's pretty shitty. Overall I'd say, cut everything on the right side until later levels. The dagger nodes over there are especially weak, the big notable is very strong, but only in very late game when you have really high crit and damage, and it's not worth the point investment before that. The 2nd nullification is also fairly innefficient compared to the first one, only the shield block is good up there.
Grab the major accuracy node next to the small dagger node, it's 1point and it gives dex and accuracy. Accuracy is a concern if you don't wade in dex nodes, and you don't with this build. Grab the big Fitness node on the way to witch, that's 50str and 34%life for 5points, it's actually one of the best area for health in the game. Use all your points you saved up from the right side on the dagger nodes there, those are very good since they both increase your base dmg(physical) as well as your crit dmg. Not sure about the cold aspect of the build, specifically Cold Snap has a cooldown and a cast time and you don't really get much in terms of damage based stuff. Could work with the proper supports and a few different cold snap gems to bypass the cooldown I guess. I'd probably pick Arcing Blows too forgot about that in the shadow area, then use Wrath as a DPS aura. That's 30% more dmg on your aura(and whatever lightning dmg you find on your gear). For 1point, it's a solid DPS investment.
Something like this
http://www.pathofexile.com/passive-s...vWik2Sqriqf4cZ
After that you could simply go back and grab the stuff I cut on the right side. Don't know how'd the build work out though, spells tend to not mix too good with attacks builds. Cold Snap is pretty decent, but the cooldown makes it annoying, you'll need to run multiple gems to bypass that, unless you plan on getting Voll's Protector for power charges. Could work but you lose a large amount of stats from the chest, including a lot of mana you don't have in this build. Could grab Eldritch Battery though I guess.
Recommend something like Increased AoE, Added Cold Damage, Cold Penetration Cold Snap, then repeat that in 2 pieces of gear or so, maybe 3 or if you get a 5L put 2 cold snap to the same supports. Increased aoe is to make sure it hits everything. You could use concentrated effect instead to increase the damage but it'll reduce the aoe by a lot, which makes it a poor aoe skill at that point(but a lot more likely to freeze shit). Added Cold damage is to increase the duration of chill/freeze, since it's based on dmg and the gem itself adds to the duration.
Cold Pen is for mobs that actually have cold resist, you could use Frostbite instead however, it won't help against double cold resist mobs(like an innate cold resist mob say a zombie, with an all resist aura, it has like 140% cold resist so even if you curse them they still have 75%, cold pen on the other hand reduces the max resist so it'd resist from 75% to like 30%, even if they still have 140% total). Frostbite would on the other hand add even more chance to freeze/chill so that's good. If you don't use cold pen, use like faster casting or something like that.