muiy
Molten Core Raider
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Here's the vid from his stream:Edit: Kripp just died; RIP the top two haha.
http://www.youtube.com/watch?v=4cu567Mimgc
Here's the vid from his stream:Edit: Kripp just died; RIP the top two haha.
I was watching nugiyen's stream today and one of the developers was in his mumble server talking about it. He said he was going to check what the exact damage was when he got back into the office but he suspects it wasn't very much more than kripp's hp count. He estimated the damage was probably about 7k from it.That was hilarious. Everyone pretty much went WTF. That was a huge amount of dmg at once.
I'm sure we will see a ton of cool builds that focus around specific uniques. Kind of like runeword builds in D2 but way more fun since the passive tree is so wide open.Haven't heard anyone talk about any unique specific builds. Should be possible though.
The problem is that uniques have a fixed level. I'd love to make a build around Reaper's Pursuit, but since it's a level 33 item... what's the point?I'm sure we will see a ton of cool builds that focus around specific uniques. Kind of like runeword builds in D2 but way more fun since the passive tree is so wide open.
That's a problem for some of them, not all of them. Specifically, it's an issue for builds that rely on weapon damage and unique weapons, since then it won't scale. To a similar extent a build that "relies" on tanking stats would have trouble running low stats uniques. But not every build needs to do that. Particularily spell based builds rarely care if the weapon damage is 1-6, as long as it has good stats. For example the Searing touch, the pretty common fire staff, has insane fire damage stats. It kinda sucks for an Infernal Blow build cause the dmg on it is static, and fairly low(it's lvl 13 or something like that). On the other hand, a fireball build? Don't care if it hits for 7dmg when you melee swing with it anyway.The problem is that uniques have a fixed level. I'd love to make a build around Reaper's Pursuit, but since it's a level 33 item... what's the point?
Guess who has the unique bastardsword (Shiversting) in HC (EU)?Man, some CRAZY uniques being added.
http://www.pathofexile.com/forum/view-thread/12056
Saffells frame, and taryns shiver. wow.
The covenant pretty cool too.
The Diamond Unique section is fun too. as you can see who made what.
Notch's Infractem (minecraft anagram)
Haven't heard anyone talk about any unique specific builds. Should be possible though.
Unique is just a quality, it's not really unique, people sell Shiversting all day even on HC, it's one of the common uniques. It's a great one though for leveling melees, or anything really, give them lightning strike, weapon elemental dmg and shiversting and you mow through everything until lvl 30 in 1 or 2 shots, even with 0 points in anything melee. The +2 bow on Silverbranch is probably better for that though with poison arrow. Searing Touch is nice too with like fire traps. Good twinking items.Guess who has the unique bastardsword (Shiversting) in HC (EU)?
I don't agree with your stance on loot in the game but the general confusion that occurs in group play is problematic. They need to do a few things in my opinion. Make rare and champion pack mobs more noticeable. Right now they are slightly differently colored (tinted blue or yellow) but it's still very hard to tell, especially with all the elemental damage that hits mobs). The other huge problem is how similar minions look. They need to stand out more. Diablo 2 did it perfectly in my opinion and spectres are done decently enough in this game but skeletons and zombies are just too hard to tell apart. Skills like Lightning strike need to be tweaked too... when you have 2 or more people spamming you can't see shit.I went with my axe ranger, finished act 3 normal yesterday and got to level 35. All things considered, i'm taking another break from the game. The loot system in groups is just stupid, there's no excuse for it. I'm not just complaining about items i may have lost, but it's just disruptive and causes everyone to stop fighting so they can frantically mash the mouse, while trying to grab the rares.
The spell effects are just ridiculous right now, as a melee character in a full group i have absolutely no idea what's going on, i'm buried somewhere beneath firestorms, arrows, poison clouds and a ton of lightning sparks, but i can neither see myself, nor the enemies. I usually went with holding down rightclick in hopes of just hitting something, eventually. The performance is pretty bad aswell, and i've got a fairly decent system right now. It should easily be able to handle a game like PoE, but apparently it isn't.
The whole performance/desynch aspect is pretty weird in any case. If you hit F1 you can see fps, latency and whatnot, so i made it a habit to keep an eye on that. And every couple of minutes my fps suddenly drops from a steady 60 down to almost zero and my ping skyrockets. Then my character desynchs, my abilities hit thin air and either me or the monsters warp around for a bit. Caused me to die a few times aswell, because you don't even know you've been hit already and can't react to it.
I know it's still considered open beta, guess i went in with hopes too high. But overall the closed beta felt almost better and delivered performance way above what i'm getting right now. If they can get a hold of these issues, it's a really solid game (but please get rid of the stupid D2 map while you're at it GGG).
Dual wield ground slam mace(damage)+claw(stun threshold reduction) build. Goal is to keep all the mobs permastunned.Anyone catch the new build he is going for?
Do you know the full mechanics of fireball?I'm running a nice fire witch build atm. I'm currently level 51, hardcore. The basic idea is EP on fireball, basically giving you dps that's in the range of single-target attacks but on multiple mobs (ie, very high aoe damage). The nice thing about increased burning damage is that it's multiplicative with increased spell/fire damage because burning is based on the amount of damage done. This is also a disadvantage because it means burning damage essentially gets reduced by resistances twice. But burning doesn't reflect, either.
I can post more details if people are curious. TST is a must.